


▲3
▼1
Damage regenerated reduced from 20% to 18%
◆T3 changed to +8% damage regenerated- FixFixed Siphon Life not healing you against shields
▲1Buffed
Quantum Entanglement
- ▲Ally radius increased from 8m to 9m
▲1▼3Nerfed
Rain of Arrows
- ▼Flight duration reduced from 8s to 7s
Guided Owl
- ▲Spirit gain per kill increased from 4 to 5
- ◆Base ability now stuns for 0.75s
- ▼Base damage reduced from 300 to 250
- ◆T1 is now +100 damage
- ▼Collision size reduced
▼1Nerfed- ▼Ammo scaling with spirit power reduced from 0.6 to 0.5
▲1▼2Nerfed- ▲Base damage growth increased from 0.35 to 0.55
- FixFixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
Watcher's Covenant
- ▼Replicated healing reduced from 45% to 35%
- ◆Bullet lifesteal now scales with spirit power (0.18)
- ▼Fire rate reduced from 15% to 10%
- ◆Fire rate now scales with spirit power (0.2)
▲3▼5Mixed- ▼Base bullet damage reduced from 11.5 to 10
- ▲Bullet damage growth increased from 1 to 1.15
- ◆Now has +8% spirit resist
Ground Strike
- ▼Damage per meter reduced from 6.75 to 6.3
- ▲Damage per meter spirit power scaling increased from 0.04 to 0.05
Death Slam
- ◆Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
- ▼Range reduced from 19m to 14m
- ▼T1 reduced from +5m to +4m
- ▲Cone increased from 60 degrees to 75
- ▼Grab time reduced from 0.9 to 0.8
▼1Nerfed
Mini Turret
- ◆Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
- ◆Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
- ▼Turrets duration reduced from 40s to 30s
▼2Nerfed- FixFixed Scorn not healing you against shields
Sand Blast
- ▼Base duration reduced from 4s to 3.5s
- ▼T1 reduced from +2s to +1.5s
▼1Nerfed- FixFixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
- FixFixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
Kinetic Carbine
- ▼Collision radius reduced by 10%
▲1Buffed
Enchanter's Satchel
- ▲Duration from 1.5s to 2s
- ◆T3 changed to 2.5s Disarm
▼2Nerfed
Static Charge
- ▼Cast range scaling reduced from 0.1 to 0.07
- ▼Base radius reduced from 8m to 5m
- ◆T2 changed to +5m radius
▲1▼1Mixed
Crow Familiar
- ▼Duration spirit power scaling reduced from 0.07 to 0.05
- ▲Gun damage growth increased from 0.7 to 0.85
▲1Buffed- ▲Reload time no longer scales with spirit power
- ◆Now innately gains additive fire rate from spirit power (scale factor is 0.015)
▼1Nerfed
Shadow Transformation
- ▼Incoming damage reduction reduced from 70% to 55%
- ◆Changed from 70% debuff reduction to the same buff as Unstoppable

Extended Magazine
weapon · Tier 1 · 800▲1Buffed- ▲Ammo increased from +20% to +24%

Veil Walker
vitality · Tier 3 · 3,200▼2Nerfed- ▼Ammo reduced from 15% to 12%
- ▼Weapon damage reduced from 8% to 6%

Long Range
weapon · Tier 2 · 1,600▼1Nerfed- ▼Min distance reduced from 20m to 18m

Active Reload
weapon · Tier 2 · 1,600▲2Buffed- ◆Added 0.2s grace period where the reload start does not count any button presses
- ▲Active fire rate increased from 18% to 24%
- ▲Cooldown reduced from 23s to 21s

Kinetic Dash
weapon · Tier 2 · 1,600▲1Buffed- ▲Cooldown reduced from 14s to 12s

Melee Charge
weapon · Tier 2 · 1,600▲1Buffed- ▲Bonus health increased from 75 to 100

Burst Fire
weapon · Tier 3 · 3,200▼1Nerfed- ◆Now innately gives +12% fire rate
- ▼Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%

Heroic Aura
weapon · Tier 3 · 3,200▲3▼1Buffed- ▲Lifesteal increased from 16% to 18%
- ▼Active duration reduced from 8s to 5s
- ▲Active movement speed increased from 2 to 3
- ▲Active fire rate increased from 20% to 25%

Titanic Magazine
weapon · Tier 2 · 1,600▼1Nerfed- ▼No longer has 10% reload penalty

Sharpshooter
weapon · Tier 3 · 3,200▼1Nerfed- ▼Sharp Shooter: Min distance reduced from 20m to 18m

Silencer
weapon · Tier 4 · 6,400▼3Nerfed- ▼Now requires Slowing Bullets (total cost from 6500 to 7700)
- ◆Innately gives 25% slow for 1.3s
- ▼Active no longer applies 30% slow for 2s
- ▼Weapon damage reduced from 25% to 15%

Frenzy
weapon · Tier 4 · 6,400▲1Buffed- ▲Active spirit resist increased from 30% to 40%

Vampiric Burst
vitality · Tier 4 · 6,400▲1Buffed- ▲Active lifesteal increased from 80% to 100%

Glass Cannon
weapon · Tier 4 · 6,400▲1Buffed- ▲Weapon damage increased from 65% to 70%

Healing Rite
vitality · Tier 1 · 800▲1Buffed- ▲Bonus health increased from 35 to 45

Melee Lifesteal
vitality · Tier 1 · 800▲1Buffed- ▲Cooldown reduced from 8s to 7s

Bullet Lifesteal
vitality · Tier 2 · 1,600▲1Buffed- ▲Lifesteal increased from 24% to 26%

Healing Nova
vitality · Tier 3 · 3,200▲1Buffed- ▲Now grants +10% weapon damage

Debuff Reducer
vitality · Tier 2 · 1,600▼1Nerfed- ▼Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
Debuff Remover
No longer in the shopChanged- ◆T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45

Fortitude
vitality · Tier 3 · 3,200▲1Buffed- ▲Health increased from 225 to 250

Majestic Leap
vitality · Tier 3 · 3,200Changed- ◆Added a brief period before you can press the hotkey again to prevent accidental uses of drop down

Lifestrike
vitality · Tier 3 · 3,200▲1Buffed- ▲Now grants +6% bullet resist

Phantom Strike
vitality · Tier 4 · 6,400Changed- FixFixed it sometimes malfunctioning and not teleporting to the target

Leech
vitality · Tier 4 · 6,400▲2Buffed- ▲Spirit Lifesteal increased from 33% to 35%
- ▲Bullet Lifesteal increased from 30% to 35%

Unstoppable
vitality · Tier 4 · 6,400▲3▼2Mixed- ▼Duration reduced from 9s to 6s
- ▼No longer grants +20% spirit resist in the active
- ▲Now grants +15% spirit resist innately
- ▲Now grants +12 spirit power
- ▲Now grants +1 m/s

Ammo Scavenger
spirit · Tier 1 · 800▼1Nerfed- ▼Ammo reduced from +20% to +15%

Spirit Strike
spirit · Tier 1 · 800▲1Buffed- ▲Spirit shield increased from +75 to +85

Rusted Barrel
spirit · Tier 1 · 800▲1Buffed- ▲Cast range increased from 15m to 17m

Compress Cooldown
spirit · Tier 2 · 1,600▼1Nerfed- ▼Cooldown reduction increased from 12% to 13%

Silence Wave
spirit · Tier 3 · 3,200▼1Nerfed- ▼No longer has +75 health
- ◆Now gives +150 spirit shield

Greater Expansion
spirit · Tier 3 · 3,200▲1Buffed- ▲Non-Imbued range increased from +20% to +25%

Surge of Power
spirit · Tier 3 · 3,200▲1Buffed- ▲Active movement speed increased from 2 to 3

Mystic Reverb
spirit · Tier 4 · 6,400▲1Buffed- ▲Cooldown reduced from 8s to 6s
- ◆Now gives +15% ability range
Fixed not being able to click on the portrait of a dead hero while spectating
•Reduced the flash damage effect on heroes to reduce visual noise•Added in-world confirmation text when an enemy denies your soul orbs•Affliction now has an AoE indicator buildup during cast•Affliction now has more toxic elements in the cast and linger•Updated Restorative Shot impact and heal effects•Updated Phantom Strike effects•Updated Restorative Locket effects when casting on an ally•Added Grey Talon Charged Shot sound effects•Added currency sound effects for receiving small and large amount of souls•Added new sound effects to picking up powerups and breakable drops•Added a UI sound when entering hero select screenFixFixed Vindicta's Stake sometimes moving units that aren't supposed to be movedFixFixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)FixFixed Soul Urn walking back while the game is pausedFixFixed bugs with Guided Owl and pauseFixFixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)FixFixed some instances of heroes being called by the wrong name•Get Started tutorial VO has been replaced and some text has been updated•Newsstand now has a lot more world lore news callouts•Enabled support for FSR 2 by default•Widened the street on the outer side of the factory/mansion•Added street curb models around factory and mansion•Added street curb overlay around factory and mansion•Replaced temp arrows with street sign markings coming out of the mid temple•Removed some fake doors to not confuse with juke closets•Replaced older stone wall material with newer one in uptown areas•Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes•Added rooftop smart prop trim where it was missingMisc Gameplay
- •Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
- •Redesigned exit from the base's regeneration area to the rest of the base
- •Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
- •Removed platform blocking line of sight from regeneration area exit to the center
- •Added window in fountain barrier beside exit
- •Added two drop down chutes from fountain to the center
- •Base respawn time increased from 8s to 12s (peak values unchanged)
- •Guardian health increased by 10%
- •Base Guardian health increased by 10%
- •Zipline Boost duration increased from 25s to 32s
- •Urn now grants the Urn Runner +1 AP
- •Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
- •Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
- •Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
- •Powerup Bonus duration increased from 100s to 130s
- •Movement powerup now grants +20% stamina regeneration
- FixFixed Movement powerup not replenishing stamina on pickup
- •Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
- •Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
- •Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
- •Capture radius for breakable drops increased very slightly
- •Added an indicator near the reticle when Parry is on cooldown
- •Added a visual effect when the Rejuvenator is attackable
- •Global base Ammo increased by 5% (except for Wraith and Haze)
- •The spawn area's regeneration buff now lingers for 1s
- •Bullet falloff damage now starts at 22m instead of 25m
- •Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
- •Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
- FixFixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
- FixFixed dropping unsecured souls not lowering your net worth
- FixFixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
- •Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
- •Added several upper level juke closets from balconies/awnings and two on rooftops
- •Shortened connection to the underground tunnel from the shop side
- •Adjusted pathing in the underground tunnel to be a little less zig zagging
- •Added more signage to the underground tunnel
- •Redesigned interior of new stairwells beside inner lane Walkers