14 heroes and 55 items changed; buffs to Hunter's Aura, Debuff Reducer, Leech, Tankbuster and 29 more; nerfs to McGinnis, Shadow Weave, Tesla Bullets, Lucky Shot and 18 more.
FixFixed the item not visually going on cooldown when it procs
Extended Magazine
weapon · Tier 1 · 800▲1Buffed
General changes
54 lines
General Changes
•Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
•Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
•Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
•Reworked the top bar HUD to reduce overall height
•While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
•Minimap now displays dead heroes for 5 seconds after their death
•Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
•Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
FixFixed spirit damage returned counting as bullet damage
Bullet Lifesteal
vitality · Tier 2 · 1,600▲1Buffed
▲Increased from 22% to 24%
Rescue Beam
vitality · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 40s to 35s
Stamina Mastery
vitality · Tier 3 · 3,200▲2Buffed
◆Removed spirit bonus when doing 2x air jumps/dash
▲Now grants +8 Spirit
▲Now grants +30% Air Dash and Air Jump distance
Fortitude
vitality · Tier 3 · 3,200▼1Nerfed
▼Duration required to start regenerating reduced from 14s to 13s
Majestic Leap
vitality · Tier 3 · 3,200▼1Nerfed
▼Shields no longer prevent the item from being disabled
Debuff Reducer
vitality · Tier 2 · 1,600▲2▼1Buffed
▼The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
▲Passive debuff resistance increased from 30% to 35%
◆Now gives +125 Health
▲Cooldown reduced from 45s to 25s
Unstoppable
vitality · Tier 4 · 6,400▼1Nerfed
▼No longer has components (loses slow resist and movespeed bonus)
Colossus
vitality · Tier 4 · 6,400▲2Buffed
▲Cooldown reduced from 65s to 45s
▲Model size increase from 10% to 20%
Inhibitor
vitality · Tier 4 · 6,400▼2Nerfed
▼No longer grants +10% Fire Rate
▼Slow reduced from 35% to 25%
Leech
vitality · Tier 4 · 6,400▲3Buffed
▲Spirit Power increased from +7 to +10
▲Weapon Damage increased from +8% to +12%
▲Bonus Health increased from +125 to +150
Shadow Weave
weapon · Tier 3 · 3,200▼3Nerfed
▼Ambush Fire Rate reduced from +60% to +40%
▼Cooldown increased from 35s to 45s
▼No longer instantly grants sprint
Infuser
vitality · Tier 4 · 6,400▼1Nerfed
▼Spirit Power reduced from +18 to +16
Extra Spirit
spirit · Tier 1 · 800Changed
◆Now gives +25 Health
Quicksilver Reload
spirit · Tier 2 · 1,600▼1Nerfed
▼Cooldown increased from 5s to 12s
Rusted Barrel
spirit · Tier 1 · 800▲1Buffed
▲Now grants +50 Health
Suppressor
spirit · Tier 2 · 1,600▼1Nerfed
▼Duration reduced from 2.5s to 2s
Decay
spirit · Tier 3 · 3,200▲2Buffed
▲Bleed damage increased from 2.6% of current HP to 2.8%
▲Spirit bonus increased from +5 to +7
Duration Extender
spirit · Tier 2 · 1,600▲1Buffed
▲Now grants +1.5 hp regen
Bullet Resist Shredder
spirit · Tier 2 · 1,600▲1Buffed
▲Debuff duration increased from 6s to 8s
◆Now gives +5% Bullet Armor
Mystic Slow
spirit · Tier 2 · 1,600▼1Nerfed
▼Duration reduced from 2.5s to 2s
Tankbuster
spirit · Tier 3 · 3,200▲2▼1Buffed
▼No longer applies 50% slow
▲Now grants +100 Spirit Shield Health
▲Now grants +12% Weapon Damage
Superior Duration
spirit · Tier 3 · 3,200▲2Buffed
▲Imbued duration increased from +30% to +32%
▲Non-imbued duration increased from +22% to +24%
Improved Spirit
spirit · Tier 2 · 1,600▲1Buffed
▲Now grants +75 Health
Knockdown
spirit · Tier 3 · 3,200▼1Nerfed
▼Cooldown increased from 30s to 45s
Ethereal Shift
spirit · Tier 4 · 6,400▲1Buffed
▲Cooldown reduced from 30s to 25s
Mystic Reverb
spirit · Tier 4 · 6,400Changed
◆The target is now slowed by 50% during the 3s delay
Diviner's Kevlar
vitality · Tier 4 · 6,400▲2Buffed
◆Now provides +8% Cooldown Reduction
FixFixed the duration missing in the tooltip
▲Buff duration increased from 10s to 12s
▲Now grants +700 Spirit Shield and +700 Bullet Shield
Escalating Exposure
spirit · Tier 4 · 6,400Changed
◆Escalating Exposure now has a base of -12% Spirit Resist reduction
Boundless Spirit
spirit · Tier 4 · 6,400▲2Buffed
▲Health Regen increased from +10 to +15
▲Bonus Health increased from +200 to +300
All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
FixFixed the HUD cooldown state thrashing while picking up the Soul Urn
FixFixed Spectral Wall sometimes not spawning depending on the map geometry nearby
•Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
FixFixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
•Reduced the end of match delay from 10s to 4s
•Added a shatter sound effect for meleeing the mid boss rejuvenator
•Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
FixFixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
•Added a sound for when Infernus's Afterburn procs
•Added rejuvenator pickup sound
•Minimap now highlights Soul Urn dropoff location
•Updated Wraith Full Auto cast sound
•Added audio feedback for environmental damage
FixFixed sounds associated with last hit playing unreliably
•Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
•Added traffic and construction ambient sounds and updated general ambience mix
Misc Gameplay
•Urn count changed from 2 to 1 (previous souls value restored)
•Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
•Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
•Urn pickup time reduced from 4s to 2s
•Urn now has a 2s drop-off time
•Urn no longer applies a 15% slow
•Urn now prevents you from using the zipline while carrying it
•The person delivering the urn now gets +25% soul bonus
•Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
•Gun: +30% Clip and +20% Fire Rate for 100s
•Survival: +400 Max HP and +1% HP Regen for 100s
•Casting: +20% Cooldown Reduction and +25 Spirit for 100s
•Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
•Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
•Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
FixFixed Walkers not using their stomp properly
•Troopers now deal 25% less damage to other troopers
•Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
•Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
•Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
•Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
•Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
•After 25 minutes, the Golden Statue bonuses that drop are slightly stronger:
•Max HP: +15 to +20
•Weapon Damage: +2% to +3%
•Spirit Power: +2 to +3
•Fire Rate: +1.5% to +2%
•CD Reduction: 0.75% to 1%
•Ammo: 3% to 5%
•Bullet falloff damage now starts at 25m instead of 27m
•Inner lane Walker arena (Amber Orange and Sapphire Blue):
•Added hallway on street level from the warehouse interior to underneath the overpass
•Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
•Added some juke closets around the map
•Added some balconies/awnings around the map
•Shortened the underground tunnels from the Subway entrance side
•Doorways into the Authority Building and Jazz Club are now offset
•Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian