▲Now gains +1% Bullet Resistance per boon (happens 11 times)
Power Surge
▼Scaling reduced from 0.2 to 0.16
Rapid Rounds
weapon · Tier 1 · 800Changed
◆Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
Fleetfoot
weapon · Tier 2 · 1,600Changed
◆Now gives +25% Slide Distance
Mystic Shot
weapon · Tier 2 · 1,600Changed
◆Now gives +4 Spirit
Active Reload
weapon · Tier 2 · 1,600▲2Buffed
▲Cooldown reduced from 21s to 17s
▲Initial grace period increased from 0.2s to 0.3s
Berserker
weapon · Tier 3 · 3,200▼1Nerfed
▼Bullet Resist reduced from 10% to 8%
Kinetic Dash
weapon · Tier 2 · 1,600▲1Buffed
▲Cooldown reduced from 12s to 10s
Veil Walker
vitality · Tier 3 · 3,200▲3Buffed
◆Moved to T3 Vitality
◆Moved from T2 Weapon to T3 Vitality
▲Invisibility and speed duration increased from 4s to 5s
▲Cooldown reduced from 25s to 20s
▲Bullet Shield Health increased from 150 to 185
◆Now gives +185 Spirit Shield Health
Burst Fire
weapon · Tier 3 · 3,200Changed
◆Now gives +2 m/s Move Speed during the 3s active
Escalating Resilience
weapon · Tier 3 · 3,200▲1▼1Mixed
▼No longer grants +14% Ammo
▲Stack duration increased from 14s to 20s
Point Blank
weapon · Tier 3 · 3,200▲1Buffed
▲Bullet Shield Health increased from 225 to 250
Alchemical Fire
weapon · Tier 3 · 3,200▲1Buffed
▲Spirit Power increased from +5 to +7
Sharpshooter
weapon · Tier 3 · 3,200▲1Buffed
▲Ammo increased from 15% to 20%
Titanic Magazine
weapon · Tier 2 · 1,600▲1Buffed
▲Ammo increased from 90% to 100%
Siphon Bullets
vitality · Tier 4 · 6,400▼1Nerfed
▼Max frequency improved from 1s to 0.8s
Silencer
weapon · Tier 4 · 6,400▼1Nerfed
▼No longer provides +20% Ammo
Ricochet
weapon · Tier 4 · 6,400Changed
◆Now gives +100 Health
Frenzy
weapon · Tier 4 · 6,400▲1Buffed
▲Low Health Spirit Resist increased from 40% to 45%
Vampiric Burst
vitality · Tier 4 · 6,400▼1Nerfed
◆Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
▼Cooldown increased from 24s to 35s
Healing Rite
vitality · Tier 1 · 800Changed
◆Active now gives +2 Sprint
Extra Health
vitality · Tier 1 · 800▲1Buffed
▲Health increased from +150 to +160
Extra Stamina
vitality · Tier 1 · 800▼1Nerfed
▼Fire Rate reduced from 8% to 7%
Extra Regen
vitality · Tier 1 · 800▲1Buffed
▲Regen increased from 2.3 to 2.5
Melee Lifesteal
vitality · Tier 1 · 800Changed
◆Works against creeps for 25% effectiveness
Healbane
vitality · Tier 2 · 1,600▼1Nerfed
▼Heal on hero kill reduced from 400 to 350
Healing Nova
vitality · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 65s to 60s
◆Now heals over 2s instead of 3s
Divine Barrier
vitality · Tier 4 · 6,400▲1Buffed
▲Cast range increased from 25m to 30m
Bullet Lifesteal
vitality · Tier 2 · 1,600▲1Buffed
▲Health increased from +50 to +75
Spirit Lifesteal
vitality · Tier 2 · 1,600▲1▼1Mixed
▼No longer grants +8 Spirit Power
▲Now grants +75 Health
Debuff Reducer
vitality · Tier 2 · 1,600▼1Nerfed
▼Weapon Damage reduced from 10% to 6%
Fortitude
vitality · Tier 3 · 3,200▲1Buffed
▲Bonus health increased from +250 to +275
Stamina Mastery
vitality · Tier 3 · 3,200▲1Buffed
▲Air Jump/Dash Distance increased from +30% to +50%
Rescue Beam
vitality · Tier 3 · 3,200▲2Buffed
▲Cooldown reduced from 35s to 30s
▲Heal amount increased from 25% to 30%
Majestic Leap
vitality · Tier 3 · 3,200▲1Buffed
▲Health increased from +75 to +100
Lifestrike
vitality · Tier 3 · 3,200Changed
◆Works against creeps for 25% effectiveness
Leech
vitality · Tier 4 · 6,400▲3Buffed
▲Bonus health increased from 150 to 175
▲Spirit Power increased from +10 to +12
▲Weapon Damage increased from +12% to +15%
Shadow Weave
weapon · Tier 3 · 3,200▼1Nerfed
▼Invis sprint speed reduced from +5 to +2
Phantom Strike
vitality · Tier 4 · 6,400▲2▼2Mixed
▼No longer grants +200 Health
▲Now grants +15% Bullet Resist
▲Weapon Damage increased from 20% to 30%
▼No longer grants Bullet Shield on teleport
◆Now disarms the enemy for the slow duration (3s)
Soul Rebirth
vitality · Tier 4 · 6,400Changed
◆Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
Ammo Scavenger
spirit · Tier 1 · 800▼1Nerfed
▼Spirit Power Per Soul reduced from 3 to 2
Infuser
vitality · Tier 4 · 6,400▼1Nerfed
▼Spirit Resistance reduced from 8% to 7%
Spirit Strike
spirit · Tier 1 · 800Changed
◆Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8
Slowing Hex
spirit · Tier 2 · 1,600▼1Nerfed
▼Sprint reduced from +2 to +1
Compress Cooldown
spirit · Tier 2 · 1,600▼1Nerfed
▼Cooldown Reduction increased from +13% to +14%
Rusted Barrel
spirit · Tier 1 · 800▲1Buffed
▲Cast Range increased from 17m to 18m
Silence Wave
spirit · Tier 3 · 3,200▲1Buffed
▲Now grants +2 Sprint
◆Now reduces Spirit Resist instead of providing Spirit Amplification
Improved Spirit
spirit · Tier 2 · 1,600▲1Buffed
▲Spirit Power increased from +18 to +21
Torment Pulse
spirit · Tier 3 · 3,200▲1Buffed
▲Target count increased from 1 to 2
FixFixed sometimes waking up neutrals
Rapid Recharge
spirit · Tier 3 · 3,200▲1Buffed
▲Bonus Ability Charges increased from +2 to +3
Knockdown
spirit · Tier 3 · 3,200▼1Nerfed
▼Cast range reduced from 50m to 35m
Superior Cooldown
spirit · Tier 3 · 3,200▼2Nerfed
▼Imbued Cooldown Reduction increased from +30% to +32%
▼Non-Imbued Cooldown Reduction increased from +20% to +22%
Surge of Power
spirit · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 12s to 10s
Ethereal Shift
spirit · Tier 4 · 6,400Changed
FixFixed a bug that could prevent you from shooting when you came out
Diviner's Kevlar
vitality · Tier 4 · 6,400▼1Nerfed
▼Cooldown reduction increased from +8% to +12%
Mystic Reverb
spirit · Tier 4 · 6,400▲1Buffed
◆Slow now applies in the radius around the target
▲Radius increased from 12m to 16m
Echo Shard
spirit · Tier 4 · 6,400▲1Buffed
▲Now grants +10% Bullet Resistance
Escalating Exposure
spirit · Tier 4 · 6,400▲1Buffed
▲Now grants +125 Health
Curse
No longer in the shop▼1Nerfed
▼No longer grants +20% Ammo
Added new Echo Shard visual effects
•Added new Refresher visual effects
•Added Knockdown select, cast, delay, and impact sound effects
•Added Warden Alchemical Flask cast, projectile, and impact sound effects
•Raised volume of Wraith Card Trick charge up sound effect
•Raised volume of party invite, join, and roster select sound effects
•Guardians now fade out from the world 10 seconds after dying
FixFixed a bug that allowed you to shoot through walls
FixFixed a bug where Infernus could get stuck in his Flame Dash pose
FixFixed a speed exploit with Infernus Flame Dash
FixFixed a bug that allowed your gun to be very accurate while holding tab
•Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
•Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
•Started replacing older style rollup doors with new ones with larger dimensions
•Improved game startup time
•ALT+SPACE can now be used to select the previous player when spectating
•Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
•Added additional voice lines for Abrams
FixRemoved voice lines / fixed text that referenced the urn being delivered to the temple
•Added Midboss arrive, low health, and death sound effects
•Removed pause cooldown while in Sandbox
•Added a small delay so kill lines play after death sound effects rather than under them
Misc Gameplay
•Reworked the mid temple area as well adding various different entrances to it
•Reworked the upper mid temple area and the drop down entrances to the bottom pit
•Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
•The bridges are now a bit wider and have higher side walls that reduce extended line of sight
•Base entrance window area can no longer be invaded from the outside by double jumping
•Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
•Added more juke spots
•Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
•Sounds occluded by level geometry will now be quieter
•Powerup spawn locations moved to the bridges
•Powerup buff duration increased from 130s to 150s
•Golden Statues level 2 drops now happen at 15 minutes instead of 20
•Increased golden statue drop chance by 4%
•Guardian HP increased by 10%
•Guardian melee no longer does a double instant melee attack sometimes
•Guardian melee attack no longer has a splash range much larger than its visuals
•Walker in mid lanes health increased by 12%
•Walker stomp can no longer be dodged with double jump
•Walker stomp area increased a bit
•Weakened Patron health increased by 20%
•Mid Boss starting health increased from 4500 to 5000
•Mid Boss health gained per minute increased from 200 to 275
•Rejuv drop time reduced from 12.5s to 9s
•Midboss makes a global sound when at 35% hp
•Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
•Base ammo increased by 5% (except for Haze and Wraith)
•T2 items cost increased from 1200 to 1250
•T4 Items cost reduced from 6500 to 6300
•Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
•Can no longer use the Teleporter while carrying the Urn
•Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
•Cooldown reduction now stacks diminishingly
•Reduced the momentum coming off of the zipline a bit