14 heroes and 36 items changed; buffs to Active Reload, Alchemical Fire, Kelvin, Mo & Krill and 29 more; nerfs to Paradox, Seven, Yamato, Infernus and 4 more.
◆Is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
Rejuvenating Aurora
▼T3 reduced from +5% to +4%
Item changes
36 items
Extra Charge
spirit · Tier 1 · 800▲1Buffed
▲CD reduction increased from +7% to +8%
Infuser
vitality · Tier 4 · 6,400▲1Buffed
▲Active Spirit Power increased from +12 to +18
General changes
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General Changes
•Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
•Added settings option to allow weapon zoom to be a toggle
•Added a game volume slider which will control volume independently from voice chat (VoIP)
•General improvements to voice chat quality
•Non-matchmaking lobbies are now considered safe to abandon
•Crates now show the amount of souls they have in the tooltip
◆The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
▼Damage and debuff resistance reduced from 80% to 70%
▲Duration increased from 4.5s to 5s
Ammo Scavenger
spirit · Tier 1 · 800
▲1▼1
Mixed
◆Now a Spirit Item
▼No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
▲Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
Extra Spirit
spirit · Tier 1 · 800▲1Buffed
▲Spirit bonus increased from +7 to +8
Extra Health
vitality · Tier 1 · 800▲1Buffed
▲Health increased from +135 to +140
Healing Rite
vitality · Tier 1 · 800▲1Buffed
▲Cooldown reduced from 80s to 75s
Swift Striker
weapon · Tier 2 · 1,600▲1Buffed
▲Fire Rate increased from +20% to +22%
Active Reload
weapon · Tier 2 · 1,600▲4Buffed
▲Timing window to click increased from 0.2s to 0.3s
▲Active Bullet Lifesteal increased from 30% to 40%
▲Duration increased from 6s to 8s
▲Weapon Damage increased from 8% to 10%
Melee Charge
weapon · Tier 2 · 1,600▲1Buffed
▲Weapon Damage increased from 10% to 15%
Long Range
weapon · Tier 2 · 1,600▲1Buffed
▲Ammo increased from +15% to +20%
Bullet Lifesteal
vitality · Tier 2 · 1,600▲1Buffed
▲Increased from 20% to 22%
Reactive Barrier
vitality · Tier 2 · 1,600▲1▼1Mixed
▼Spirit Shield Health reduced from +500 to +200
▲Now grants +400 Bullet Shield Health
Restorative Locket
vitality · Tier 2 · 1,600▲1Buffed
▲Max stacks increased from 18 to 20
Duration Extender
spirit · Tier 2 · 1,600▲1▼1Mixed
▲Health increased from +50 to +75
▼Ability Duration reduced from 18% to 16%
Decay
spirit · Tier 3 · 3,200▲1▼1Mixed
▼Healing Reduction improved from -65% to -70%
▲Bleed increased from 2.4% to 2.6%
Rusted Barrel
spirit · Tier 1 · 800▲2Buffed
▲Ammo increased from 15% to 20%
▲Now grants +4 Spirit
Suppressor
spirit · Tier 2 · 1,600▲1Buffed
▲Fire Rate reduction reduced from -35% to -30%
Mystic Slow
spirit · Tier 2 · 1,600▲1Buffed
▲Fire Rate reduction reduced from -35% to -30%
Titanic Magazine
weapon · Tier 2 · 1,600▲1Buffed
▲Ammo increased from +75% to +90%
Escalating Resilience
weapon · Tier 3 · 3,200▲1Buffed
▲Stack duration increased from 10s to 14s
Burst Fire
weapon · Tier 3 · 3,200▲2Buffed
▲Cooldown reduced from 9s to 8s
▲Slide Distance increased from 25% to 35%
Alchemical Fire
weapon · Tier 3 · 3,200▲3Buffed
▲Max DPS increased from 85 to 95
▲Cooldown reduced from 30s to 28s
▲Weapon Damage increased from +12% to +14%
Warp Stone
vitality · Tier 3 · 3,200▲1Buffed
▲Distance increased from 12m to 13m
Point Blank
weapon · Tier 3 · 3,200▲1Buffed
▲Bullet Shield health increased from +200 to +225
Heroic Aura
weapon · Tier 3 · 3,200▲1▼1Mixed
◆Now provides +16% Bullet Lifesteal
▼No longer grants a 10% Fire Rate Aura
▲Active now grants +20% Fire Rate instead of Bullet Lifesteal
Lifestrike
vitality · Tier 3 · 3,200▲1Buffed
▲Slow duration increased from 2s to 2.5s
Surge of Power
spirit · Tier 3 · 3,200▲1Buffed
▲Imbued Ability Spirit Power increased from +20 to +24
Ethereal Shift
spirit · Tier 4 · 6,400▲1Buffed
▲Duration increased from 3s to 3.5s
◆Post-cast bonus is now still granted when ending the buff early
Superior Duration
spirit · Tier 3 · 3,200▲2Buffed
▲Health increased from +100 to +125
▲Now grants +4 Health Regen
Crippling Headshot
weapon · Tier 4 · 6,400▼2Nerfed
▼Weapon Damage reduced from 25% to 20%
▼Debuff duration reduced from 8s to 5s
Spiritual Overflow
weapon · Tier 4 · 6,400▲2Buffed
▲Bonus spirit increased from +40 to +45
▲Fire Rate increased from +15% to +20%
Frenzy
weapon · Tier 4 · 6,400▲1Buffed
◆Whenever you go back above 40%, the buff lingers for 4s
▲Ammo increased from +7 to +9
Vampiric Burst
vitality · Tier 4 · 6,400▲1Buffed
▲Cooldown reduced from 30s to 24s
Siphon Bullets
vitality · Tier 4 · 6,400▲1Buffed
▲Max HP Steal duration increased from 12s to 15s
Leech
vitality · Tier 4 · 6,400▲1Buffed
▲Now grants +8% Weapon Damage
Mystic Reverb
spirit · Tier 4 · 6,400▲2Buffed
▲Radius increased from 10m to 12m
▲Cooldown reduced from 12s to 8s
Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
FixFixed a recent bug with Metal Skin that caused you to do zero bullet damage
FixFixed a bug with releasing Grey Talon's Owl early
•Updated Dynamo's animation while using Rejuvenating Aurora
FixFixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
FixFixed a bug that could cause button input detection to malfunction
FixFixed an issue where the Rejuvenator being stolen was firing incorrectly
FixFixed a bug introduced in last week's update that caused gun spreads to not work properly
•Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
•Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
Misc Gameplay
•Flex slot removed from killing the Patron and added to killing all Walkers
•Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
•Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
•Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
•+2 Spirit
•+1.5% Fire Rate
•+3% Ammo
•+15 Max HP (this has slightly higher odds of dropping than the others)
•+0.5% Cooldown Reduction
•+2% Weapon Damage
•At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
•Movement powerup duration increased from 30s to 50s
•Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
•Regeneration powerup duration increased from 25s to 45s
•Stamina powerup duration increased from 80s to 120s
•Cooldown powerup is unchanged
•Clip powerup is unchanged
•Breakables initial spawn time increased from 2 min to 3 min
FixFixed being able to hide inside the Guardian's head
•Jumping after a dash jump no longer causes your hero to sometimes jump in place
•Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
•All hero guns' reload time reduced by 5%
•Zipline Boost ability cooldown reduced from 380s to 340s
•Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
•Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
•Creep waves now land at their lane destinations at the same time as each other
•Added connection hallway between outer lane Shop and crate room
•Opened up Authority Building and Jazz Club to the Guardian side
•Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
•Added Veils to entrances to base fountain
•Extended cover near Sapphire Orange Guardian to match Amber Blue
•Extended alcove on outer lane cover position in front of the Shop
•Underground tunnels have more light
•Removed underground tunnel alcoves
•Added signs for entrance to the underground tunnel from the warehouse side