






▼7
Nerfed
Stats
- ▼Stamina cooldown increased from 5 to 5.3
Light Eater
- ▼Spirit lifesteal reduced from 20% to 18%
- ▼T3 decreased from +25 to +22
Dazzling Trick
- ▼Cooldown increased from 34s to 38s
Radiant Daggers
- ▼T2 reduced from +80 to +70
Shining Wonder
- ▼Radius reduced from 16.5m to 15.5m
- ▼T3 Max Bounces reduced from +8 to +6
▲1BuffedStats
- ▲Health per boon increased from 33 to 35
▲2Buffed
Fixation
- ▲Headshot stack count increased from +2 to +3
- ▲T3 weapon scaling increased from 0.0003 to 0.00035
▲3BuffedStats
- ▲Health per boon increased from 41 to 43
Crackshot
- ▲T2 now also applies -6% Bullet Resistance for 5s
Bounce Pad
- ▲Lasso duration extention by increased from +1s to +1.25s
▼2Nerfed
Stone Form
- ▼Radius reduced from 6m to 5.75m
- ▼T1 max health heal reduced from 7% to 6%
▲1Buffed
Frozen Shelter
- ▲Base ability health regen now scales with spirit power (0.2)
▲2Buffed
Life Drain
- ▲T3 spirit scaling increased from +0.3 to +0.45
Essence Bomb
- ▲T3 damage increased from 26% to 30%
▲3▼5MixedStats
- ▼Gun falloff range reduced from 18m->54m to 16m->48m
Ground Strike
- ▲T3 spirit scaling increased from +0.03 to +0.04
- ▲T3 damage per meter scaling increased from 110% to 120%
Grapple
- ▼T2 Weapon Damage buff duration reduced from 10s to 6s
Flog
- ▼Heal reduced from 50% to 40%
- ▲Angle increased from 38 to 40
- ▼T3 reduced from +40 degrees angle to +25
- ▼T3 reduced from +20% heal to +15%
▲4BuffedStats
- ▲Heavy Melee spirit scaling increased from 0.3 to 0.45
Captivating Read
- ▲T1 increased from -11s Cooldown to -14s
- ▲T3 increased from +1m to +2m
Rallying Charge
- ▲Fixed some collision issues
▼2Nerfed
Kinetic Carbine
- ▼Min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
- ▼Min damage multiplier no longer gets increased by the T3
Changed
Lil Helpers
- FixFixed a bug where multiple helpers could be sent to follow a single player for no effect
- ◆Now have a target UI when instant cast mode is selected
▲2BuffedStats
- ▲Alt fire base damage increased by 4%
- ▲Alt fire damage per boon increased from +0.2 to +0.24
Serrated Knives
- ◆While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
▲4BuffedStats
- ▲Health per boon increased from 28 to 31
- ▲Sprint speed increased from 1.5 to 2.5
- ▲Dashes and light melee's no longer pause your gun's cycle time
Boot Kick
- ◆Can only target heroes and objectives now
Entangling Bola
- ◆Can only target heroes now
- ▲Now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
▲2Buffed
Ira Domini
- ▲Now works with Ricochet, all the shots will bounce
- ▲Can now split shot (releases 1 extra bolt on each side, 3 total)
▲1▼5NerfedStats
- ▼Alt fire damage growth reduced by 10%
Splatter
- ▼Detonation cooldown reduced from 0.15 to 0.12
- ▼T1 reduced from +2m to +1.5m
The Cube
- ▼Cast range reduced from 26m to 20m
Puddle Punch
- ▼Cooldown increased from 21s to 24s
Goo Ball
- ▲T3 now also increases spirit scaling by 0.2
▼2Nerfed
Petrifying Bola
- ▼Cooldown increased from 105s to 115s
Slither
- ▼T3 barrier duration reduced from 5s to 4s
▼5NerfedStats
- ▼Bullet damage per boon reduced from 0.28 to 0.25
- ▼Fire Rate spirit scaling reduced from 0.25 to 0.21
Alchemical Flask
- ▼Projectical range and speed reduced by 30%
Willpower
- ▼T3 spirit scaling reduced from +2.7 to +2.1
- ▼T3 debuff resistance reduced from 40% to 30%
▲1▼5Nerfed
Card Trick
- ▼Heart heal reduced from 75 to 60
- ▼Heart heal spirit scaling reduced from 0.75 to 0.5
- ▼Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
- ▼T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
- ▼T3 Clubs slow from +20% to +15%
Project Mind
- FixFixed getting caught on edges/corners when aiming past it
Full Auto
- ▲Spirit damage per bullet scaling increased from 0.03 to 0.045
▲2Buffed
Crimson Slash
- ▲T3 now also increases the heal spirit scaling by +0.4
Flying Slash
- ▲Light melee scaling increased from 1.0 to 1.2

Toxic Bullets
weapon · Tier 3 · 3,200▲1Buffed- ▲Spirit scaling increased from 0.005% to 0.006%

Shadow Weave
weapon · Tier 3 · 3,200▲2Buffed- ◆Now builds from Sprint Boots
- ▲Sprint speed increased from 1.5 to 2
- ▲Cooldown reduced from 45s to 37s

Cultist Sacrifice
weapon · Tier 3 · 3,200▼1Nerfed- ▼Bounty reduced from 180% to 170%

Ballistic Enchantment
weapon · Tier 3 · 3,200▲1Buffed- ▲Duration increased from 14s to 20s

Spiritual Overflow
weapon · Tier 4 · 6,400▼3Nerfed- ▼Buildup is 35% slower
- ▼Spirit Power on proc reduced from 40 to 30
- ▼Fire Rate reduced from 30% to 25%

Restorative Locket
vitality · Tier 2 · 1,600▼2Nerfed- ▼Heal per boon reduced from 0.5 to 0.45
- ▼Stack range reduced from 35m to 32m

Trophy Collector
vitality · Tier 2 · 1,600▼1Nerfed- ▼Souls per minute reduced from 18 to 16

Veil Walker
vitality · Tier 3 · 3,200▼3Nerfed- ◆No longer builds from Sprint Boots
- ▼No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
- ▼Movement speed bonus is now removed when the invisibility is removed
- ▼Spirit Power reduced from 10 to 6

Fortitude
vitality · Tier 3 · 3,200▲1Buffed- ▲Max Health regen increased from 2% to 2.25%

Lifestrike
vitality · Tier 3 · 3,200▲2Buffed- ▲Heal on Melee hit increased from 100+1.5 to 120+1.75
- ▲Melee hit heal increased from 30% to 35%

Leech
vitality · Tier 4 · 6,400▲1Buffed- ▲Bullet and Spirit Lifesteal increased from 25% to 28%

Plated Armor
vitality · Tier 4 · 6,400▲1Buffed- ▲Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Diviner's Kevlar
vitality · Tier 4 · 6,400▲1Buffed- ▲Now grants +10% Ultimate Ability Cooldown Reduction

Golden Goose Egg
spirit · Tier 1 · 800▼2Nerfed- ▼Damage Penalty increased from -10% to -15%
- ◆Stored souls now count towards net worth (affects comeback reward calculations)
- ▼Souls per minute reduced from 90 to 80

Slowing Hex
spirit · Tier 2 · 1,600▼1Nerfed- ▼Cooldown increased from 27s to 29s

Radiant Regeneration
spirit · Tier 3 · 3,200▼1Nerfed- ▼Healing on Ability Cast per boon scaling reduced from 2 to 1.7

Tankbuster
spirit · Tier 3 · 3,200▼1Nerfed- ▼Current Health Bonus damage reduced from 8% to 7.5%

Decay
spirit · Tier 3 · 3,200▲1▼1Mixed- ▼DPS reduced by 25%
- ▲Duration increased by 20%

Mercurial Magnum
spirit · Tier 4 · 6,400▼2Nerfed- ▼Base bullet damage scaling reduced from 0.49 to 0.38
- ▼Base bullet damage reduced from 25% to 20%

Focus Lens
spirit · Tier 4 · 6,400▲2Buffed- ▲Damage increased from 30% to 35%
- ▲Cast range increased from 20m to 25m
•Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot•Getting stunned now pauses your reload rather than restarting it•Breakables in the underground tunnels initial spawn time increased from 3m to 5m•Breakables in the underground tunnels respawn rate increased from 3m to 5m•All move slow values reduced by ~20% globally•All ground dash slows reduced by ~10% globally•Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)•Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)