







Sinclair
▲2▼6
▼2
Nerfed
- ▼Base ammo reduced from 12 to 9
- ▼Gun damage growth reduced by 25%
Gloom Bombs
▲1▼4Nerfed- ▼HP regen reduced from 2.5 to 1.5
- ▼Move Speed spirit scaling reduced from 0.025 to 0.014
Charged Shot
- ▼Damage reduced from 100 to 90
- ▼Spirit scaling reduced from 1.6 to 1.2
- ▲T3 spirit scaling increased from +0.9 to +1.3
▲3Buffed
Sleep Dagger
- ◆Now causes the target to be unable to slide while drowsy
- ▲T2 now also reduces Stamina Regeneration by 60% for 6s
Bullet Dance
- ▲Fire Rate increased from +30% to +35%
- ▲T2 increased from -40s Cooldown to -50s
▲1▼2Nerfed- ▼Base gun damage reduced from 29 to 26
- ▲Gun damage growth increased from 1.53 to 1.72
- ▼Lasso bonus bounce pad duration reduced from 1.5 to 1s
- FixFixed being able to Heavy Melee while casting Lasso
▼1Nerfed- ▼Headshot hitbox is smaller now (no longer includes the ears)
- FixFixed visibility issues with Air Drop
▲2▼3Mixed- ▼Base Spirit Resist reduced from 15% to 0
- ▲Now gains +1% Spirit Resist per boon
- ▼Base Sprint reduced from 2 to 1.5
Frozen Shelter
- ▼Cooldown increased from 130s to 140s
- ▲T2 Cooldown increased from -40s to -50s
Changed- FixFixed some cases where Life Swap did not work
▲1▼1Mixed
Ground Strike
- ▼Base damage reduced from 90 to 75
Death Slam
- ▲Lock-on time increased from 0.6s to 0.7s
▲3Buffed
Mini Turret
- ▲Mini Turrets tracking speed increased by 15%
- ▲Mini Turrets bullet velocity increased by 10%
- ▲Mini Turrets T3 now also increases duration by 18s
▲1▼2Nerfed- ▼Base Health reduced from 550 to 500
Djinn's Mark
- ▼T1 slow reduced from 80% to 60%
Fire Scarabs
- ▲Bullet Resist Reduction reduced from -10% to -8%
▲2▼2Mixed
Burrow
- ▼T2 reduced from +140 Damage to +100
- ▲Spirit scaling increased from 1.4 to 1.7
Combo
- ▼DPS reduced from 60 to 40
- ▲Spirit scaling increased from 1.1 to 1.3
▼1Nerfed
Kinetic Carbine
- ▼T2 reduced from -10s Cooldown to -8s
▲2▼2Mixed- ▼Base bullet damage reduced from 4.5 to 3.9
- ▲Bullet damage growth increased from 0.28 to 0.32
Enchanter's Satchel
- ▼Damage reduced from 100 to 70
- ▲T2 damage increased from +80 to +110
▲1▼1Mixed
Storm Cloud
- ▼Lightning bolt damage reduced from 150 to 100
- ▲Lightning bolt radius increased from 6m to 7m
▲2▼6Nerfed- ▼Bullet damage reduced from 23 to 20
- FixFixed Rabbit Hex Damage Amp not affecting allied damage
Rabbit Hex
- ▼Damage Amp reduced from 25% to 15%
- ▼Damage Amp spirit scaling reduced from 0.1 to 0.06
- ▲T3 now also increases Damage Amp by +5%
- ▲Move Speed increased from 15% to 22%
- ▼No longer deals 80 damage
Vexing Bolt
- ▼Min damage reduced from 75 to 65
- ▼Max damage reduced from 150 to 130
▲1▼1Mixed
Crow Familiar
- ▼Cooldown increased from 26s to 28s
- ▲T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
▲2Buffed- ▲Base health increased from 550 to 575
- ▲Base regen increased from 2 to 3
- FixFixed Phantom Strike and Warp Stone working through Binding Ward capture
▼Cooldown increased from 64s to 70s
Healbane
vitality · Tier 2 · 1,600▼1Nerfed- ▼Heal on kill changed from 350 to 275

Enchanter's Emblem
vitality · Tier 2 · 1,600▼1Nerfed
Battle Vest
vitality · Tier 2 · 1,600▼1Nerfed
Divine Barrier
vitality · Tier 4 · 6,400▼1Nerfed- ▼Cooldown increased from 30s to 40s

Restorative Locket
vitality · Tier 2 · 1,600▼2Nerfed- ▼Range to gain charges reduced from 50m to 35m
- ▼Heal per stack reduced from 32 to 30

Debuff Reducer
vitality · Tier 2 · 1,600▼2Nerfed- ▼Health reduced from 125 to 75
- ▼Debuff Reduction reduced from 28 to 24%

Fortitude
vitality · Tier 3 · 3,200▲1▼1Mixed- ▼Weapon Damage reduced from 27% to 23%
- ▲Out of combat time increased from 10s to 13s

Phantom Strike
vitality · Tier 4 · 6,400▼1Nerfed- ▼Cooldown increased from 26s to 30s

Spirit Strike
spirit · Tier 1 · 800▼1Nerfed- ▼Spirit Resist Reduction reduced from 12% to 8%

Decay
spirit · Tier 3 · 3,200▼3Nerfed- ▼Health Regen reduced from 1.5 to 1
- ▼Spirit Power reduced from +7 to +4
- ▼Cooldown increased from 33s to 36s

Knockdown
spirit · Tier 3 · 3,200Changed- ◆Now removes all momentum and brings heroes straight down

Ethereal Shift
spirit · Tier 4 · 6,400▲2Buffed- ◆Moved from Tier 3 to Tier 4
- ◆Can now be canceled early
- ▲Duration increased from 3.5s to 4s
- ▲Max speed during activation increased from 2m/s to 3m/s

Echo Shard
spirit · Tier 4 · 6,400▼1Nerfed- ▼Cooldown increased from 21s to 23s
Urn now reveals you immediately
•First urn is now considered for comeback mechanics (15% NW delta)•Urn now has a visual indication on the model to indicate if its a side favored pickup•Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back homeFixFixed Debuff Resistance affecting Urn pickup time•Heavy Melee Cancel momentum is significantly reducedTrooper AI Fixes
- •Melee troopers will no longer see and follow players around corners and through veils
- •Smoothed out trooper navigation in some spots of the map where they need to drop down
- •Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
- •Troopers now know to cross the base and attack the other shrine once their near one is defeated
- FixFixed a bug where troopers would rapidly change targets when multiple enemies are in range
- FixFixed a bug where troopers would fidget with their facing direction when walking without a target
- FixFixed a bug where troopers would fear really steep stairs
- FixFixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight