Deadlock Patch Notes April 4, 2025: Buffs, Nerfs & Changes | DeadlockLABBuffed 0
Nothing this time.
▼3Nerfed- ▼Health growth per boon reduced from 41 to 34
Leaping Slash
- ▼Heal reduced from 50 to 40
- ▼Heal Spirit Scaling reduced from 1.6 to 1.1

Infuser
vitality · Tier 4 · 6,400▼2Nerfed- ▼Spirit Lifesteal reduced from 20% to 15%
- ▼Bonus Spirit reduced from 16 to 13
General
- •Added an option to allow canceling abilities with the ability key to the main options page.
- •Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
- •Soul orb size increased by 10%
- •Soul orb lag compensation buffer increased from 120ms to 140ms
- FixFixed issues with denying melee soul orbs
- FixFixed various other timing related bugs with Soul orbs
- FixFixed shotguns doing too much damage to Guardians
- •Removed the outer lanes teleporters
- •Sprint increased by +0.5 for all heroes
- •Removed the top of the mid arch from being able to be occupied
- •Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal

Seven
▼1
▼2
Nerfed
Powder Keg
- ▼T2 bonus damage reduced from 100 to 80
Crackshot
- ▼T2 bonus damage reduced from 85 to 60
▼1Nerfed
Djinn's Mark
- ▼T2 reduced from +4s Multiplier Duration to +2.5s
▼1Nerfed- ▼Health Regen reduced from 3 to 1.5
▼1Nerfed
Vexing Bolt
- ▼Cooldown increased from 15 to 24
- ◆T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
- ◆T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown
▼2Nerfed
Crow Familiar
- ▼Duration spirit scaling reduced from 0.03 to 0.024
- ▼Health Drain reduced from 3% to 2.3%
FixFix an edge case where a player can claim the Rejuv but also get parriedFixFixed spellslinger headshots providing more bonuses than intendedFixFixed some misc mispredictions during Ice Path movementFixFixed Ice Path being overly sticky for alliesFixFixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn•Urn reveal time reduced from 25s to 15s•Urn speed limit increased from 13 m/s to 15 m/s•Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall•Mantle now requires pushing WASD Direction toward a ledge•Improved Camera positions while character is backed up against walls•When attaching to a zipline, movement direction can override the travel direction•When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope