▼Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
Express Shot
weapon · Tier 3 · 3,200▼1Nerfed
▼Secondary Fire Weapon Damage and growth reduced by 5%
General changes
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General
•As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
•New this year - Halloween Cauldrons:
•As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?
•The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
•Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
•Mid-Boss: Health increased by 20%
•Mid-Boss: Health gained per minute increased by 20%
•Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
•Mid-Boss: Roar now happens at 25% HP instead of 50%
▼Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
▼Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
▼Radius reduced from 8m to 6m
▼Large explosion radius reduced from 14m to 10m
Rule, Ratannia!
▼Knockup duration reduced by 50%
▼Cooldown increased from 160s to 180s
▼Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
◆Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
▲Move Piece: Range to grab pieces increased from 50m to 65m
FixMove Piece: Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Setup Bishop
▼Square height reduced from 4m to 1m
▲On Square spirit scaling increased from 0.64 to 0.85
▲T1 increased from +15% slow to +25%
◆T3 Spirit Resist reduction is now applied on impact instead of by squares
▲T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
Rook Battery
▼Damage scaling reduced from 1.3 to 0.9
▼T3 reduced from -12s cooldown to -10s
Develop Queen
▼Cooldown increased from 210s to 240s
▲Damage scaling increased from 1.4 to 1.6
▼Delay for stun tiles increased from 1s to 1.2s
◆Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
FixFixed hitting things outside of the intended square volumes
▲Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
◆Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
▼T3 Cast Range reduced from +15m to +8m
Shadow Transformation
▼Cooldown increased from 150s to 160s (moved to T2)
Point Blank
weapon · Tier 3 · 3,200▲1Buffed
▲Slow duration increased from 2s to 2.5s
Hunter's Aura
weapon · Tier 3 · 3,200Changed
◆No longer affects or counts enemies outside of line of sight or through walls
Shadow Weave
weapon · Tier 3 · 3,200▲2▼2Mixed
▼No longer has Ambush Fire Rate or Melee Damage
▲Now has +50% Ambush Weapon Damage
▼Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
▲Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
Toxic Bullets
weapon · Tier 3 · 3,200▲1Buffed
▲Anti Heal increased from 35% to 40%
Armor Piercer
weapon · Tier 4 · 6,400▲1Buffed
▲Chance increased from 55% to 60%
Glass Cannon
weapon · Tier 4 · 6,400▲1Buffed
▲Weapon Damage increased from 80% to 85%
Spiritual Overflow
weapon · Tier 4 · 6,400▲1Buffed
▲Spirit power increased from 6 to 8 (from component changes)
Crippling Headshot
weapon · Tier 4 · 6,400▲1Buffed
▲Anti-Heal increased from -35% to -40%
Golden Goose Egg
spirit · Tier 1 · 800▲1Buffed
▲Damage Penalty reduced from -15% to -12%
Spirit Sap
spirit · Tier 2 · 1,600▼2Nerfed
▼Cooldown increased from 18s to 22s
▼Cast range reduced from 40m to 35m
Mystic Slow
spirit · Tier 2 · 1,600▲1Buffed
▲Dash Distance slow increased from -10% to -12%
Decay
spirit · Tier 3 · 3,200▲1Buffed
▲Incoming Heal reduction increased from -50% to -55%
Radiant Regeneration
spirit · Tier 3 · 3,200▼4Nerfed
▼Regen on Spirit Damage scaling reduced from 0.35 to 0.25
▼Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
▼Heal on Ability Cast reduced from 65 to 40
▼Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
Silence Wave
spirit · Tier 3 · 3,200▲1Buffed
▲Bonus Health increased from +50 to +90
Torment Pulse
spirit · Tier 3 · 3,200▲1Buffed
▲Melee Resistance increased from 18% to 22%
Echo Shard
spirit · Tier 4 · 6,400▲1Buffed
▲Post cast time reduced from 0.5s to 0.2s
Focus Lens
spirit · Tier 4 · 6,400▲1Buffed
▲Cooldown reduced from 45s to 40s
FixFixed damage dealt to a barrier not counting toward the repeated damage
Lightning Scroll
spirit · Tier 4 · 6,400▲2Buffed
▲Damage now scales with Spirit Power (0.35)
▲Dash Distance slow increased from -10% to -12%
Rebuttal
vitality · Tier 1 · 800▼1Nerfed
▼Parry Cooldown reduction reduced from -1.75s to -1.25s
Battle Vest
vitality · Tier 2 · 1,600▲1Buffed
▲Weapon Damage increased from 18% to 22%
Bullet Lifesteal
vitality · Tier 2 · 1,600▲2Buffed
▲Weapon Damage increased from 6% to 10%
▲Bullet Lifesteal increased from 13% to 15%
Healbane
vitality · Tier 2 · 1,600▲1▼1Mixed
▲Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
▼Heal on Hero Kill reduced from 275 to 170 + 3/Boon
Healing Booster
vitality · Tier 2 · 1,600▲1▼2Nerfed
▼No longer builds from Extra Regen
▼No longer grants +3 Health Regen
▲Out of Combat Regen increased from +1 to +2
Return Fire
vitality · Tier 2 · 1,600▲1Buffed
▲Now returns the damage you take from Haze's Fixation
FixFixed the shop tooltip not listing the 10% Bullet Resistance
Spirit Lifesteal
vitality · Tier 2 · 1,600▲2Buffed
▲Spirit Power increased from 6 to 8
▲Spirit Lifesteal increased from 13% to 15%
Spirit Shielding
vitality · Tier 2 · 1,600▼1Nerfed
▼Spirit Resist reduced from 18% to 15%
Bullet Resilience
vitality · Tier 3 · 3,200▲2Buffed
▲Bullet Resistance increased from 30% to 35%
▲Out of Combat Regen increased from 3 to 5
Fury Trance
vitality · Tier 3 · 3,200▲3Buffed
▲Active Move Speed increased from +1m to +1.5m
▲Bullet Lifesteal increased from 14% to 15%
▲Weapon Damage increased from 6% to 10%
Healing Nova
vitality · Tier 3 · 3,200Changed
◆Now scales with Spirit Power (1.1) instead of Boons (6)
Metal Skin
vitality · Tier 3 · 3,200▼1Nerfed
▼Now increases your gravity by 20% while active
Infuser
vitality · Tier 4 · 6,400▲3Buffed
▲Active Lifesteal increased from 70% to 75%
▲Spirit Lifesteal increased from 13% to 15%
▲Spirit power increased from 6 to 8
Juggernaut
vitality · Tier 4 · 6,400▲1Buffed
▲Health Regen increased from +8 to +15
Leech
vitality · Tier 4 · 6,400▲2Buffed
▲Bullet Lifesteal increased from 28% to 30%
▲Spirit Lifesteal increased from 28% to 30%
Vampiric Burst
vitality · Tier 4 · 6,400▲3Buffed
▲Active Lifesteal increased from 70% to 75%
▲Bullet Lifesteal increased from 13% to 15%
▲Weapon Damage increased from 6% to 10%
Spellbreaker
vitality · Tier 4 · 6,400▲1Buffed
▲When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs Tankbuster now both get reduced)
Divine Barrier
vitality · Tier 4 · 6,400▼1Nerfed
▼Cooldown increased from 45s to 55s
•Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
•Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
•Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
•Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
•Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
•Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
•Breakables growth values reduced by 10%
FixFixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
•Haunts base bounty and growth increased by 10%
•Haunts HP and Damage output increased by 10%
•Haunted Souls secure rate is now 25% slower
•Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
•Comeback souls from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
•The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
•Healing Snacks heal increased from 10% Max HP to 14%
•Steam Vents now increase stamina regeneration by 150%
•Move slow to air drag ratio increased from 0.35 to 0.5
•Move speed in tunnels reduced from +70% to +50%
•Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
FixFixed some bugs with Walker stomp logic
•Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
•Priority tokens are no longer available.Undocumented
Street Brawl
•The troll statue under the large tree in the middle of Green Lane can be fed with candy with a Heavy Melee, as a "trick or treat" (1 candy per melee). In exchange, the player has a 70% chance to receive 1 to 3 random Permanent Buffs or a temporary Powerup (rare), and a 30% chance to be "tricked" and receive nothing. The player gets stunned if they hit the troll without candy.Undocumented
•Changed to Halloween-themed skybox.Undocumented
•Added Rabies Ronnie to Rem's secret room in the Hideout.Undocumented