






▲5
▼4Nerfed- FixImproved the hero's hitboxes (easier to hit)
- ▼Base regen reduced from 2 to 1
Riposte
- ◆No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- ▼No longer triggers on damage auras (things like Flame Dash)
- ▼No longer triggers off of objective damage
Flawless Advance
▲1▼2Nerfed- ▼Bullet damage per boon reduced from 0.139 to 0.115
Exploding Uppercut
- ▼T2 weapon damage reduced from +40% to +30%
Sticky Bomb
- ▲T2 increased from +75 Damage to +85
▲3▼2Mixed- ▲Health per boon increased from +48 to +59
- ▼Bullet damage per boon reduced from 0.165 to 0.142
Rising Ram
- ▼Cooldown increased from 30s to 32s
- ▲T2 increased from +0.3s Duration to +0.4s
- ▲T3 increased from -10s Cooldown to -13s
Changed
Gloom Bombs
- ◆T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
▲2▼1Buffed- FixImproved the hero's hitboxes (easier to hit)
- ▼Stamina cooldown increased from 4.5s to 5s
Radiant Daggers
- ▲T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder
- ▲T2 increased from +50 Damage to +70
▲2▼5Nerfed
Call Bell
- ▼Radius reduced from 6m to 5.5m
- ▲T3 radius increased from +4m to +4.5m
- ▼Explosion damage spirit scaling reduced from 1.4 to 1.3
- ▲Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
- ▼Inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
- ▼Doorways close sub ability now starts on cooldown for 8s
- FixFixed recent bug causing Luggage Cart not being dispelled
Doorway
- ▼Is no longer unsilenceable
▲2Buffed
Rend
- ▲T3 no longer increases scaling by 0.4
- ▲T3 now also deals Heavy Melee Damage (0.55 scale)
▼3Nerfed
Kinetic Pulse
- ▼T2 reduced from -18% Bullet Resistance to -15%
- ▼Spirit scaling reduced from 1.65 to 1.55
Quantum Entanglement
- ▼T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
▲5▼1Buffed- ▲Sprint speed increased from 1.6 to 2.2
- FixUpdated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- FixFixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- FixFixed Deadheads being unable to dash through veils
- FixFixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- FixFixed Deadhead's damage taken from bullets being unaffected by fall-off
- ▲Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- FixFixed Deadheads becoming inactive if Graves dies while they are following her
- ▲Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- FixFixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- FixUpdate Graves' melee to also set the dash target for Deadheads
- ▼Bullet damage and growth reduced by -10%
Grasping Hands
- ▲Now spawns a ghoul in the base ability (T3 still increases it by 1)
Jar of Dead
- ▲Spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
▲4▼2Buffed
Rain of Arrows
- ▲Cooldown reduced from 30s to 22s
- ▲Cast delay reduced from 0.5s to 0.2s
- ▼Duration reduced from 7s to 4s
- ▲Moving ability in air improved
- ▲Stamina distance changed from being -9% to +25%
- ▼Weapon Damage bonus reduced from +4 to +3
- ◆T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- ◆T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
▲1Buffed
Fixation
- ▲T3 increased from +0.12 to +0.14
▲2Buffed- ▲Base bullet damage increased from 18.8 to 19.7
- ▲Health regen increased from 1 to 2
▲2Buffed- ▲Bullet size increased from 3 to 4
Concussive Combustion
- ▲T3 increased from +0.75s Stun Duration to +0.9s
▼3Nerfed
Frost Grenade
- ▼Damage spirit scaling reduced from 0.7 to 0.6
- ▼When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Arctic Beam
- ▼DPS spirit scaling reduced from 0.5 to 0.38
▲2▼1Buffed- ▼Bullet damage per boon reduced from 0.341 to 0.31
Ground Strike
- ▲Damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple
- ◆T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- ▲T3 now also grants +1 Charge
▲2Buffed- ▲Bullet damage per boon increased from 0.17 to 0.18
- FixFixed Heavy Barrage not triggering Diviner's Kevlar
Medicinal Specter
- ▲Radius increased from 5.5m to 6m
▲2▼2Mixed- ▲Innate -8% Debuff Resist
- FixFixed Rake sometimes not working with high ping
Love Bites
- ▲T3 increased from -4s Cooldown to -5s
- ▼No longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Nox Nostra
- ▼T3 reduced from 1% Current HP to 0.5%
Changed- ◆Updated Djinn's Mark visuals
▲2Buffed- ▲Getting hit with a melee no longer knocks you up when you are burrowed
Sand Blast
- ▲T3 increased from +1s Duration to +1.5s
▲3Buffed
Bookwyrm
- ▲T2 improved from -8s Cooldown to -12s
Rallying Charge
- ▲T3 increased from +135 Damage to +160
- ▲Now has half cooldown if it hits no allies or enemies
▲5Buffed
Time Wall
- ▲T1 duration increased from +2.5s to +3.5s
- ▲T3 increased from +1 Charge to +2
- ▲T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine
- ▲T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap
- ▲Damage increased from 125 to 150
▼2Nerfed
Flying Cloak
- ▼T2 weapon damage duration reduced from 8s to 6s
Affliction
- ▼Cooldown increased from 140s to 150s
▲13Buffed
Pillow Toss
- ▲Charge time reduced from 9s to 8s
- ▲T3 increased from +90 to +100 Damage
Tag Along
- ▲Burst heal now also applies to secondary allies that you jump to
- ▲Lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
- ▲T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
- ▲T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
- ▲Can now be cast through veils
- ▲Time to fly to your ally is now 50% faster
- FixHeal duration is now displayed on the hud as well as the healthbar icon
- FixFixed specific abilities/items that could kill Rem while he's napping
- ▲Now allows friendly auras to affect Rem
- ▲Eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
- ▲Eject no longer briefly restricts movement abilities and input
- ▲Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Naptime
- ▲Now provides +30% damage reduction in the base ability (T3 still adds +50%)
▲1▼1Mixed- ▼Bullet damage growth reduced from 0.374 to 0.337
- ▲Crit reduction increased from 35% to 55%
▲3▼4Mixed
Slice and Dice
- ▼T2 reduced from -8% Spirit Resist to -6%
Bloodletting
- ▼Deferred Damage Cleared reduced from 40% to 35%
- ▲T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow
- ▼Cooldown increased from 105s to 125s
- ▼Full rage damage bonus reduced from 14% to 12%
- ▲T2 increased from +8% Full Rage Damage Bonus to +10%
- ▲T2 now also reduces cooldown by -30s
▲2▼2Mixed- ▲Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
Entangling Bola
- ▼No longer prevents you from jumping and mantling
- ◆T2 changed from "+0.75s Duration" to "-5s Cooldown"
- ◆T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse
- ▼Fire Rate reduced from 80% to 65%
- ▲Fire Rate spirit scaling increased from 0.25 to 0.45
▲3Buffed- ▲Health increased from 790+43/boon to 830+48/boon
Hex-Lined Snap Trap
- ▲T3 increased from +25% Damage Against Revealed Targets to +30%
- ▲T3 now also grants +1 Charge
▲1▼2Nerfed- ▼Bullet damage reduced from 13+0.3135 to 12+0.26
Jumpstart
- ▲T3 spirit scaling increased from +0.6 to +0.9
Aura of Suffering
- ▼Now does 50% damage to objectives
▲2▼1Buffed
Puddle Punch
- ▲T1 now also increases damage by +20
- ▼T2 no longer increases damage by +30
- ▲T2 now also grants +40% Lifesteal (1/4th against non-heroes)
▲2Buffed
Screwjab Dagger
- ▲T2 bullet resist per stack from -5% to -6%
- ▲T3 now also increases max stacks by 2
▲1▼2Nerfed- ▼Bullet damage per boon reduced from 0.38 to 0.34
Willpower
- ▲T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
- ▼T2 no longer increases cast range by +12m
▲6▼1Buffed
Power Slash
- ▲Post cast time reduced from 0.4s to 0.2s
- ▲Spirit scaling increased from 1.86s to 2.1
Flying Slash
- ▲Range increased from 25m to 30m
- ▼T2 no longer grants +20m Cast Range
- ▲T3 now also grants +15m Cast Range
- ▲T3 increased from +1 Charge to +2
- FixFixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Shadow Transformation
- ▲T1 increased from +5 Weapon Damage to +7

Active Reload
weapon · Tier 2 · 1,600▲1Buffed- ▲Lifesteal increased from 14% to 16%

Weakening Headshot
weapon · Tier 2 · 1,600▲1Buffed
Opening Rounds
weapon · Tier 2 · 1,600▼1Nerfed- ▼Spirit Power reduced from +7 to +4

Slowing Bullets
weapon · Tier 2 · 1,600▼1Nerfed- ▼Dash Distance slow reduced from -25% to -22%

Mystic Shot
weapon · Tier 2 · 1,600▲1Buffed- ▲Spirit scaling increased from 1 to 1.2

Recharging Rush
weapon · Tier 2 · 1,600▼1Nerfed- ▼Cooldown increased from 24s to 25s

Tesla Bullets
weapon · Tier 3 · 3,200▲1Buffed- ▲Proc cooldown reduced from 0.25s to 0.2s

Alchemical Fire
weapon · Tier 3 · 3,200▲1Buffed- ▲Damage per Second spirit scaling increased from 0.152 to 0.2

Ballistic Enchantment
weapon · Tier 3 · 3,200▲2Buffed- ▲Now upgrades from Mystic Expansion
- ▲Ability Range increased from +20% to +22%

Weighted Shots
weapon · Tier 3 · 3,200▲1▼1Mixed- ▼Dash Distance slow reduced from -25% to -22%
- ▲Debuff resistance increased from 20% to 22%

Shadow Weave
weapon · Tier 3 · 3,200▲4Buffed- ▲Duration increased from 10s to 13s
- ▲Ambush Fire Rate increased from 20% to 25%
- ▲Ambush Spirit Power increased from 20 to 25
- ▲Ambush Melee Damage increased from 20% to 25%

Escalating Resilience
weapon · Tier 3 · 3,200▲2Buffed- ▲Max Ammo increased from 30% to 35%
- ▲Weapon Damage increased from 15% to 18%

Heroic Aura
weapon · Tier 3 · 3,200▲1Buffed- ▲Radius increased from 30m to 35m

Sharpshooter
weapon · Tier 3 · 3,200▲2▼1Buffed- ▲Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity
- ▼Long range weapon damage reduced from 70% to 60%
- ▲Now has innate 10% Weapon Damage (from components)

Hunter's Aura
weapon · Tier 3 · 3,200▲1Buffed- ▲Fire Rate reduction increased from -14% to -15%

Cultist Sacrifice
weapon · Tier 3 · 3,200▲3Buffed- ▲Weapon Damage increased from 8% to 10%
- ▲Weapon Damage boon scaling increased from 0.7 to 0.8
- ▲Bonus Souls increased from 170% to 180%

Toxic Bullets
weapon · Tier 3 · 3,200▼1Nerfed- ▼No longer builds up from melee attacks

Capacitor
weapon · Tier 4 · 6,400▲1Buffed- ▲Proc cooldown reduced from 0.25s to 0.2s

Crushing Fists
weapon · Tier 4 · 6,400▲2Buffed- ▲Cooldown reduced from 7s to 5s
- ▲Melee damage increased from 20% to 22%

Frenzy
weapon · Tier 4 · 6,400▲1Buffed- ▲Triggered debuff resistance increased from 30% to 40%

Crippling Headshot
weapon · Tier 4 · 6,400▲3Buffed- ▲Now works vs NPCs
- ▲Bullet Resist reduction increased from -16% to -17%
- ▲Spirit Resist reduction increased from -16% to -17%

Spiritual Overflow
weapon · Tier 4 · 6,400▲1Buffed- ◆Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
- ▲Now builds from Spirit Lifesteal (gains the innates it has)

Glass Cannon
weapon · Tier 4 · 6,400▲1Buffed- ▲Max Health reduction reduced from -15% to -13%

Silencer
weapon · Tier 4 · 6,400▼1Nerfed- ▼Spirit Resistance reduced from 15% to 12%

Spellslinger
weapon · Tier 4 · 6,400▼1Nerfed- ▼Cooldown Reduction reduced from 6% to 5%

Healing Rite
vitality · Tier 1 · 800▲1Buffed- ▲Spirit scaling increased from 0.93 to 1.1

Rebuttal
vitality · Tier 1 · 800▲1Buffed- ▲Parry cooldown reduced from -2s to -1.75s

Debuff Reducer
vitality · Tier 2 · 1,600▲1Buffed
Return Fire
vitality · Tier 2 · 1,600▲1Buffed- ▲Duration increased from 6s to 6.5s

Healing Booster
vitality · Tier 2 · 1,600Changed- FixFixed various abilities and items not being boosted correctly

Restorative Locket
vitality · Tier 2 · 1,600▼2Nerfed- ▼No longer has a minimum of 1 stamina restore
- ▼Max stamina restored reduced from 4 to 3

Reactive Barrier
vitality · Tier 2 · 1,600▲1Buffed- ▲Now grants +1 Out of Combat Regen (from components)

Spirit Shielding
vitality · Tier 2 · 1,600▲1▼1Mixed- ▼No longer grants +1.75m Move Speed on activation
- ▲Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)

Weapon Shielding
vitality · Tier 2 · 1,600▲1▼1Mixed- ▼No longer grants +1.75m Move Speed on activation
- ▲Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)

Guardian Ward
vitality · Tier 2 · 1,600▲2▼1Buffed- ▲Barrier increased from 200 to 250
- ▼Cooldown increased from 45s to 60s
- ▲Now grants +1.5 Out of Combat Regen (from components)

Bullet Lifesteal
vitality · Tier 2 · 1,600▲1Buffed- ▲Now grants +6% Weapon Damage

Battle Vest
vitality · Tier 2 · 1,600▲1Buffed- ▲Weapon Damage increased from 15% to 18%

Dispel Magic
vitality · Tier 3 · 3,200▼1Nerfed- ▼Cooldown increased from 40s to 45s

Spirit Lifesteal
vitality · Tier 2 · 1,600▲1Buffed- ▲Bonus Health increased from +70 to +90

Fury Trance
vitality · Tier 3 · 3,200▲3Buffed- ▲Active duration increased from 6s to 6.5s
- ▲Gains the +6% Weapon Damage (from component)
- ▲Fire Rate increased from 30% to 32%

Majestic Leap
vitality · Tier 3 · 3,200▲2Buffed- ▲Now grants +50% air control for the duration of the barrier
- ▲Barrier boon scaling increased from 8 to 12

Fortitude
vitality · Tier 3 · 3,200▲1Buffed- ▲Move speed increased from 1.25m to 1.5m

Veil Walker
vitality · Tier 3 · 3,200▲2Buffed- ▲Heal per boon increased from 6 to 8
- ▲Invisibility duration increased from 7s to 8s

Counterspell
vitality · Tier 3 · 3,200▼1Nerfed- ▼Spirit Power reduced from +8 to +5

Divine Barrier
vitality · Tier 4 · 6,400▲1Buffed- ▲Now grants +1.5 Out of Combat Regen (from components)

Juggernaut
vitality · Tier 4 · 6,400▲2Buffed- ▲Fire Rate reduction increased from -36% to -40%
- ▲Move speed bonus increased from +2m to +2.5m

Spellbreaker
vitality · Tier 4 · 6,400▲1Buffed- ▲Now grants +90 Health (from components)

Indomitable
vitality · Tier 4 · 6,400▲4Buffed- ▲Barrier scaling increased from 1.8 to 2.0
- ▲Now has +2 Out of Combat Regen (from components)
- ▲Bullet Resist increased from 8% to 10%
- ▲Spirit Resist increased from 8% to 10%

Witchmail
vitality · Tier 4 · 6,400▲1Buffed- ▲Spirit Resist increased from 20% to 22%

Unstoppable
vitality · Tier 4 · 6,400▲1Buffed- ▲Cooldown reduced from 65s to 60s

Infuser
vitality · Tier 4 · 6,400▲2Buffed- ▲Duration increased from 6s to 7s
- ▲Gains +6 Spirit Power (from components)

Vampiric Burst
vitality · Tier 4 · 6,400▲2Buffed- ▲Duration increased from 4.5s to 5s
- ▲Now grants +6% Weapon Power (from components)

Leech
vitality · Tier 4 · 6,400▲1Buffed- ▲Updated bonus HP to match the components

Golden Goose Egg
spirit · Tier 1 · 800▲1Buffed- ▲Permanent buff from every 100 souls to every 80

Mystic Regeneration
spirit · Tier 1 · 800▲1Buffed- ▲Regen duration increased from 6s to 7s

Rusted Barrel
spirit · Tier 1 · 800▲1Buffed- ▲Bonus health increased from 50 to 60

Cold Front
spirit · Tier 2 · 1,600▲1▼1Mixed- ▼Radius reduced from 12m to 10m
- ▲Damage height increased from 5m to 7m

Bullet Resist Shredder
spirit · Tier 2 · 1,600▲2▼1Buffed- ▼No longer grants +65 Bonus Health
- ▲Bullet Resist increased from 8% to 9%
- ▲Now grants +9% Weapon Damage

Mystic Slow
spirit · Tier 2 · 1,600▲1Buffed- ▲Bonus Health increased from +30 to +50

Arcane Surge
spirit · Tier 2 · 1,600Changed- FixFixed various interaction bugs with different abilities

Surge of Power
spirit · Tier 3 · 3,200▲1Buffed- ▲Imbued Spirit Power increased from 24 to 25

Spirit Snatch
spirit · Tier 3 · 3,200▲2Buffed- ▲Bonus damage spirit scaling increased from 0.744 to 0.84
- ▲Spirit Power Steal increased from 20 to 25

Decay
spirit · Tier 3 · 3,200▲1Buffed- ▲Cooldown reduced from 32s to 30s

Disarming Hex
spirit · Tier 3 · 3,200▲1Buffed- ▲Duration increased from 4s to 4.25s

Torment Pulse
spirit · Tier 3 · 3,200▲1Buffed- ▲Melee Resist increased from 15% to 18%

Radiant Regeneration
spirit · Tier 3 · 3,200▲1Buffed- ▲Regen duration increased from 6s to 7s

Rapid Recharge
spirit · Tier 3 · 3,200▲1Buffed- ▲Spirit Power for Charged Abilities increased from +10 to +14

Magic Carpet
spirit · Tier 4 · 6,400▲1Buffed- ▲Now innately grants -15% Gravity and Air Control by +25%

Arctic Blast
spirit · Tier 4 · 6,400▲4▼1Buffed- ▲Slowed targets now have their stamina regen frozen for the 4s slow duration
- ▲Radius increased from 12m to 16m
- ▲Damage height increased from 5m to 7m
- ▼No longer does 15% damage amp
- ▲Immobilize increased from 0.75s to 1s

Focus Lens
spirit · Tier 4 · 6,400▲1Buffed- ▲Duration increased from 4s to 4.5s

Scourge
spirit · Tier 4 · 6,400▲1Buffed- ▲Debuff resist increased from 15% to 17%

Mercurial Magnum
spirit · Tier 4 · 6,400▲1Buffed- ▲Base Bullet Damage spirit scaling increased from 0.465 to 0.49

Vortex Web
spirit · Tier 4 · 6,400Changed- FixFixed the debuff losing gravity modification when upgraded from Slowing Hex
Bullet Velocity now stacks additively rather than diminishingly
•Medic trooper heal duration increased from 2s to 4s (same overall heal amount)•When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)•Medic Trooper heal increased from 12% missing hp to 13%FixFixed Parry FX not always matching state•Base Guardian Bullet Resistance increased from 10% to 20%•Shrine Bullet Resistance increased from 10% to 20%•Walker Bullet Resistance increased from 25% to 35%•Midboss now starts spawned at the beginning of the game•Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)•Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)•Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86•Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)•Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66FixFixed various item barrier durations not scaling with duration increases•Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.FixFixed a bug where walkers were spinning while lasering.•Smoothed zipline grabbing to fix some jitter•Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)•Removed delay on ziplines when using alternative key bindsFixFixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade,Gutshot, Hex-Lined Snap Trap,Ira Domini, Pain Battery, Jumpstart, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, RefresherFixFixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, The Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot ArmorSoul Urn
- •We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
- •Primary Rules:
- •To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
- •The Urn is now always dropped off on top of the bridge on the middle of the map.
- •Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
- •While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
- •If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
- •Other Details:
- •After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 1.5% Max HP damage).
- •Urn damage is lethal
- •Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
- •No longer silences you while carrying. You are still disarmed and movement silenced.
- •No longer grants +30% Bullet and Spirit Resist while carrying it
- •Area around deposting the urn is revealed (urn runner is also revealed as usual)
- •The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
- •Souls are all instant after the deposit is complete
- •All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Items
- •Added a new T1 Vitality Item, Grit.
- •Active grants you 200 Barrier for 4s duration.
- •Innate grants 1 Out of Combat Regen.
- •Cooldown: 60s.
- •Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Street Brawl
- FixFixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech