▼Surge of Power Imbued Ability Spirit reduced from 28 to 24
Rapid Recharge
spirit · Tier 3 · 3,200▼1Nerfed
▼Rapid Recharge Charged Ability Spirit reduced from 20 to 16
Crippling Headshot
weapon · Tier 4 · 6,400▲1Buffed
▲Bullet and Spirit Resist reduction from -18% to -16%
Focus Lens
spirit · Tier 4 · 6,400▲1Buffed
▲Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Spirit Snatch
spirit · Tier 3 · 3,200▼1Nerfed
▼Spirit Resist steal reduced from 15% to 12%
Tankbuster
spirit · Tier 3 · 3,200▲1Buffed
◆Changed from doing % of Max Health to a % of Current Health
▲Damage dealt increased from 5% to 7.5%
Cultist Sacrifice
weapon · Tier 3 · 3,200▼1Nerfed
▼Cooldown increased from 260s to 270s
Move speed reduced from 2.25 to 2
•Move speed reduced from 1.5 to 1.25
•Move speed reduced from 2 to 1.75
•Move speed reduced from 2.5 to 2.25
•Move speed reduced from 2 to 1.75
•Move speed reduced from 2.5 to 2.25
•Move speed reduced from 1.5 to 1.25
•Invis move speed reduced from 4 to 3.5
•Move speed reduced from 2 to 1.75
•Move speed reduced from 2 to 1.75
•Move speed reduced from 1 to 0.75
•Active move speed reduced from 3 to 2.5
•Move speed reduced from 3 to 2.75
•Move speed reduced from 1.5 to 1.25
•Move speed reduced from 2.25 to 2
•Move speed reduced from 3 to 2.5
•Sprint ramp rate reduced from 0.75/sec to 0.6/sec
•Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
•Base sprint speed reduced by 0.4
•Updated sprint values on items:
•Sprint reduced from 2.2 to 2.0
•Sprint reduced from 1 to 0.75
•Sprint reduced from 1 to 0.75
•Sprint reduced from 1 to 0.75
•Sprint reduced from 2 to 1.5
•Sprint reduced from 1 to 0.75
•Sprint reduced from 1.5 to 1
•Sprint reduced from 1 to 0.75
•Sprint reduced from 2.2 to 2.0
•Sprint reduced from 1 to 0.75
•Sprint reduced from 2 to 1.5
•Sprint reduced from 1 to 0.75
•Sprint reduced from 1 to 0.75
•Slow resist reduced from 30% to 25%
•Active slow resist reduced from 40% to 35%
•Cooldown increased from 34s to 45s
•Barrier scaling per boon reduced from 10 to 8
•Bonus Health on all Weapon and Spirit items is reduced by ~25
FixVitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
•Spirit investment tree 4.8k bonus reduced from 45 to 38
•Trooper bounty reduced by 12%
•Shrines health increased from 3000 to 7000
•Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
•Walker Rocket Barrage radius reduced from 6m to 5m
•Medic orbs now heals allied troopers 30% more
•Medic orbs regen on allied troopers is now applied over 8s instead of 2s
•Medic Trooper HP increased from 260 to 350 (default trooper is 300)
•Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
•Medic Troopers attack range vs troopers and players increased by +5m over the default
•Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
•Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
•Urn: Comeback bounty now gives more souls
•Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
•Urn: Bonus bounty for carrier increased from 25% to 35%
•Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
•Increased portion of the bounty the killer gets relative to the assist portion
•Increased comeback bounties for losing team a bit
•Getting hit while on Jump Pad during the window now deals 15% max hp damage
•Neutral HP reduced by 20%
•Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
•Neutrals spirit resistance increased by 5%
•Sinner's Sacrifice bounty reduced by 10%
•Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
•There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
•1x Small Camp: 77s
•2x Medium Camps: 163s
•1x Hard Camp: 193s
•4x Medium Camps: 230s
•2x Hard Camps: 263s
•1x Hard Camp + 3x Medium Camps: 270s
•2x Hard Camp + 6x Medium Camps: 354s
FixFixed a bug causing AP Rounds to reduce damage on targets with negative resist
•When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
FixFixed Curse dispelling targets with Unstoppable state