






▲2
▼1
▲2▼3
Mixed
- ▼Health growth reduced from 54 to 46
- ▼Hyperbeam DPS reduced from 190 to 160
- ▲Hyperbeam T2 increased from +90 to +120
Exploding Uppercut
- ▼Cooldown increased from 19s to 22s
- ▲Spirit scaling increased from 0.49 to 0.6
Sticky Bomb
- ◆T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
▲2Buffed
Rising Ram
- ▲T2 increased from +25% Weapon Damage to +35%
- ▲T3 increased from 6% Max Health as spirit damage to 6.5%
▲2▼3Mixed- ▲Clip size increased from 10 to 12
- ▼Reload time increased from 2.5s to 2.6s
- ▼Return To Shadows T3 Damage Amp reduced from +24% to +18%
- ▲Return To Shadows T3 duration increased from 5s to 6s
Gloom Bombs
- ▼Cooldown increased from 12s to 14s
▲1▼3Nerfed- ▼Base regen from 2 to 1
- ◆Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Call Bell
- ▼Explosion damage reduced from 60 to 55
- ▼T2 explosion damage reduced from +50 to +45
- ▲Impact damage spirit scaling increased from 0.7 to 1.0
▲2Buffed
Rend
- ▲Cooldown reduced from 15s to 13s
- ▲Base regen increased from 2.5 to 3.5
▲3Buffed- ▲Base regen increased from 2 to 2.5
Kinetic Pulse
- ▲Range increased from 15m to 20m
- ▲Cooldown reduced from 26s to 22s
▼4Nerfed- ▼Base regen reduced from 2.0 to 1.0
- ▼Base bullet growth reduced from 1.23 to 1.04
- ▼Base damage reduced from 22 to 18
- FixFixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Bounce Pad
- ▼Damage reduced from 80 to 60
▼1Nerfed
Afterburn
- ◆Buildup is now 10% slower on body shots
Napalm
- ▼T3 damage amp reduced from +20% to +17%
▲5▼1BuffedKudzu Bomb
- ▼Damage reduced from 50 to 40
- ▲Spirit scaling increased from 0.56 to 0.65
Stone Form
- ▲Cooldown reduced from 42s to 37s
- ▲Watcher’s Covenant bullet lifesteal increased from 10% to 15%
Air Drop
- ▲Damage penalty for ally you are carrying reduced from -50% to -30%
- ▲Cast range increased from 12m to 14m
▼3Nerfed- ▼Bullet Velocity reduced from 254 to 160
Frost Grenade
- ▼Base damage reduced from 74 to 60
Frozen Shelter
- ◆T2 changed from "-45s Cooldown" to "+1s Duration"
- ▼Duration reduced from 5.5s to 5s
▲6Buffed
Grapple
- ▲Cooldown reduced from 42s to 35s
Flog
- ▲Heal vs heroes increased from 50% to 60%
- ▲Damage increased from 60 to 65
- ▲Cooldown reduced from 26s to 24
- ▲T2 increased from -14s to -12s
Death Slam
- ▲Cooldown reduced from 155s to 145s
▲1Buffed
Soul Exchange
- ▲T3 radius increased from 15m to 25m
▼4Nerfed
Sanguine Retreat
- ▼Cooldown increased from 30s to 32s
- ▼No longer resets air jump and dash limits
Love Bites
- ▼Cooldown increased from 7s to 8s
- ▼T3 from -1 Stamina to -2
▲2Buffed- ▲Mini Turrets health per boon increased from 10 to 13
Spectral Wall
▲2▼1Buffed
Fire Scarabs
- ▲Max Health steal increased from 37 to 45
Traveler
- ◆Can now target friendly objectives
- ▲Cooldown reduced from 160s to 145s
- ▼T1 now also reduces cooldown by 25s
▼1Nerfed- ▼Health Regen reduced from 3 to 1
▲2▼4Nerfed- ▼Bullet damage growth reduced from 0.66 to 0.52
- ▼Defend and Fight! barrier reduced from 200 to 150
- ▼Defend and Fight! duration reduced from 7s to 5s
- ▼Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
- ▲Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
- ▲Defend and Fight! T2 now also grants +2s Duration
▲1▼5Nerfed- ▼Base regen reduced from 2.0 to 1.0
- ▼Bullet damage growth reduced from 0.27 to 0.22
- ▼Base health reduced from 700 to 650
- ▼Health per boon reduced from 47 to 45
- FixFixed a bug where you could airdash further then expected with Kinetic Carbine
Pulse Grenade
- ▼Damage reduced from 40 to 35
- ▲Spirit scaling increased from 0.43 to 0.55
▲1▼2Nerfed- ▼Base regen reduced from 2 to 1
Flying Cloak
- ▼Damage reduced from 85 to 70
- ▲T2 increased from +75 to +85
▲2Buffed
Lightning Ball
- ▲Radius increased from 3.5m to 4.25m
- ▲Crit reduction increased from 25% to 35%
▼4Nerfed- ▼Alt fire knockback reduced by 10%
- ▼Alt fire ammo cost increased from 2 to 3
- FixFixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Killing Blow
- ▼Rage Damage Bonus reduced from 17% to 15%
- ▼T2 Rage Damage bonus reduced from 8% to 6%
- ◆Rage state now causes your alt fire knockback to push you a little further
▲2▼2Mixed- ▼Health reduced from 700 to 650
- ▼Regen reduced from 3 to 2
Spectral Assistant
- ▲Total swaps allowed increased from 1 to 2
Audience Participation
- ▲Cooldown reduced from 50% to 40%
▲3▼2Mixed
Splatter
- ▼Cooldown increased from 21s to 30s
- ◆T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
- ◆T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
- ▲T3 now also increases spirit scaling by 0.4
The Cube
- ▼Duration reduced from 4s to 3s
- ▲Regen increased from 30 to 40
- ▲T2 now also increases duration by +1s
▲1Buffed- ▲Health per boon increased from 33 to 35
▲3▼2Mixed- ▲Bullet damage increased from 16.2 to 16.6
- ▲Bullet damage growth increased from 0.44 to 0.48
- ▼Health regen reduced from 3 to 2
Alchemical Flask
- ▼Radius reduced from 6.5m to 5.5m
- ▲T2 now also grants +1m
▲2Buffed
Card Trick
- ▲Base damage increased from 55 to 60
Project Mind
- ▲Cooldown reduced from 48s to 42s
▲1▼4Nerfed- ▼Base regen reduced from 2.0 to 1.0
Power Slash
- ▼Low charge damage from 40% to 30%
- ▼Medium charge damage from 60% to 50%
Crimson Slash
- ▼Cooldown increased from 11.5s to 15s
- ▲T3 increased from -5.75s Cooldown to -9s

Superior Cooldown
spirit · Tier 3 · 3,200▲1Buffed- ▲Cooldown Reduction reduced from +25% to +20%

Transcendent Cooldown
spirit · Tier 4 · 6,400▲1Buffed- ▲Cooldown Reduction reduced from +30% to +25%

Spellslinger
weapon · Tier 4 · 6,400▲2Buffed- ▲Cooldown Reduction reduced from +12% to +6%
- ▲Fire Rate per stack increased from 10% to 12%

Spiritual Overflow
weapon · Tier 4 · 6,400▲2Buffed- ▲Cooldown Reduction reduced from +20% to +12%
- ▲Fire Rate increased from +30% to +35%

Echo Shard
spirit · Tier 4 · 6,400▲2Buffed- ▲No longer grants +5% Cooldown Reduction
- ▲Now grants +5% Ability Range (no longer has the +5% CD Reduction)

Scourge
spirit · Tier 4 · 6,400▲3Buffed- ▲Cooldown Reduction reduced from +6% to +4%
- ▲Max Health damage per second increased from 3.25% to 3.5%
- ▲Cooldown reduced from 38s to 35s

Headshot Booster
weapon · Tier 1 · 800▼1Nerfed- ▼Cooldown increased from 8 to 9

High-Velocity Rounds
weapon · Tier 1 · 800▲1Buffed- ▲Bullet Velocity increased from +45% to +50% (affects upgrades)

Split Shot
weapon · Tier 2 · 1,600▼1Nerfed- ▼Cooldown increased from 14s to 32s

Mystic Shot
weapon · Tier 2 · 1,600▲1▼1Mixed- ▼Proc damage reduced from 45 to 40
- ▲Spirit power scaling increased from 0.75 to 0.8

Opening Rounds
weapon · Tier 2 · 1,600▲1Buffed- ▲Spirit Power increased from +7 to +8

Blood Tribute
weapon · Tier 3 · 3,200▼1Nerfed- ▼Debuff Resistance reduced from +50% to +40%

Cultist Sacrifice
weapon · Tier 3 · 3,200Changed- ◆Now provides Weapon Damage instead of Fire Rate

Toxic Bullets
weapon · Tier 3 · 3,200▲1Buffed- ▲Toxic Bullets duration increased from 3s to 4s

Express Shot
weapon · Tier 3 · 3,200▲1▼2Nerfed- ◆Weapon Damage now scales with boons (+2)
- ▼Weapon Damage reduced from 185% to 170%
- ◆Secondary Fire Weapon Damage now scales with boons (+1)
- ▼Secondary Fire Weapon Damage reduced from 75% to 45%
- ▲Ammo consumed increased from 30% to 40%

Weighted Shots
weapon · Tier 3 · 3,200▲1Buffed- ▲Weapon Damage increased from +30% to +35%

Warp Stone
vitality · Tier 3 · 3,200▼1Nerfed- ▼Bullet Resist reduced from 35% to 30%

Escalating Resilience
weapon · Tier 3 · 3,200▼1Nerfed- ▼Bonus Health reduced from 125 to 100

Tesla Bullets
weapon · Tier 3 · 3,200▲1▼1Mixed- ▼Shock damage reduced from 40 to 33
- ▲Shock damage spirit power growth increased from 0.14 to 0.19

Capacitor
weapon · Tier 4 · 6,400▲2▼2Mixed- ▼Shock damage reduced from 50 to 43
- ▲Shock damage spirit power growth increased from 0.14 to 0.19
- ◆No longer dispels buffs (moved to Curse)
- ▲Cooldown reduced from 60s to 50s
- ▼Slow duration reduced from 5s to 4s (75%->0%)
- ◆Slow debuff now prevents stamina usage and silences movement abilities

Shadow Weave
weapon · Tier 3 · 3,200▼2Nerfed- ▼Reveal distance reduced from 20m to 18m
- ▼Full invisibility distance reduced from 50m to 30m

Lucky Shot
weapon · Tier 4 · 6,400▼1Nerfed- ▼Damage reduced from 125% to 110%

Glass Cannon
weapon · Tier 4 · 6,400▼1Nerfed- ▼Max Health reduced from -10% to -13%

Crippling Headshot
weapon · Tier 4 · 6,400▼1Nerfed- ▼Healing Reduction increased from -30% to -35%

Silencer
weapon · Tier 4 · 6,400▲1Buffed- ▲Spirit Resist increased from 14% to 15%

Reactive Barrier
vitality · Tier 2 · 1,600▼2Nerfed- ▼Cooldown increased from 26s to 40s
- ▼Duration reduced from 12s to 10s

Spirit Shielding
vitality · Tier 2 · 1,600▲1▼2Nerfed- ▼Cooldown increased from 35s to 45s
- ▲Damage threshold increased from 175 to 225
- ▼Duration reduced from 8s to 7s

Weapon Shielding
vitality · Tier 2 · 1,600▼2Nerfed- ▼Cooldown increased from 35s to 45s
- ▼Duration reduced from 8s to 7s

Majestic Leap
vitality · Tier 3 · 3,200▼1Nerfed- ▼Cooldown increased from 32s to 34s

Cheat Death
vitality · Tier 4 · 6,400Changed- ◆Removes all non-stun debuffs on proc

Inhibitor
vitality · Tier 4 · 6,400▼1Nerfed- ▼Healing Reduction increased from -35% to -40%

Spellbreaker
vitality · Tier 4 · 6,400▲1Buffed- ▲Cooldown reduced from 10s to 9s

Bullet Resist Shredder
spirit · Tier 2 · 1,600▼1Nerfed- ▼Bullet Resist Reduction reduced from 13% to 12%

Mystic Vulnerability
spirit · Tier 2 · 1,600▲1Buffed- ▲Duration increased from 6s to 7s

Spirit Sap
spirit · Tier 2 · 1,600▲1Buffed- ▲Cooldown reduced from 35s to 25s (matches Focus Lens)

Decay
spirit · Tier 3 · 3,200▼1Nerfed- ▼Healing Reduction increased from -40% to -45%

Silence Wave
spirit · Tier 3 · 3,200▼2Nerfed- ▼No longer upgrades from Spirit Sap
- ▼No longer reduces Spirit Resistance or Spirit Power
- ◆Now deals 100 Impact Damage (0.3 spirit power growth)

Spirit Snatch
spirit · Tier 3 · 3,200▼1Nerfed- ▼Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)

Focus Lens
spirit · Tier 4 · 6,400▼1Nerfed- ◆Now builds from Spirit Sap
- ◆Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
- ▼Fire Rate reduced from +16 to +13
Curse
No longer in the shop▼2Nerfed- ◆Now dispels buffs
- ▼Cooldown increased from 45s to 55s
- ▼Weapon Damage reduced from 20% to 15%
•
Starting souls count increased from 400 to 600
•Trooper bounty values increased by 10%•Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16•Reworked the position of your player camera and various details that affect visibility around your hero•Neutrals bounty increased by 10%•Neutrals HP increased by +15%•Small neutrals damage +15%•Small neutral camps respawn time 180s to 120s•Medium neutrals spirit resist from 30% to 40%•Medium neutrals damage increased by 25%•Hard neutrals spirit resist increased from 35% to 50%•Hard neutrals damage increased by 30%•Sinner's Sacrifice: Return damage increased from 60 to 80•Minimum unsecured gold to drop increased from 100 to 150•Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)•Reduced all AP damage upgrades by 10%•Base gun damage and gun damage growth increased by 10% (excluding Paige)•Headshot multiplier reduced from 1.8x to 1.65x•Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent•Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent•Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent•Added a UI highlight to 4800 reward row of the investment bonuses•Initial wall jump now costs 0.25 stamina•Stamina regen rate reduced by 5% (5s to 5.25s)•After 35 minutes all troopers gain +50% HP.•Guardians HP increased from 3500 to 4250 HP•Walker HP increased by 40%•Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)•Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)•Walker stomp cooldown reduced from 10s to 6s•Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP•Walker fireballs radius from 5m to 6m•Walker fireballs debuff now lingers for 4s•Walker fireballs now reduce bullet and spirit resistance by 10%•Walker area in mid lane adjusted•Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's•Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match•Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match•Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.•Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"•Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp•Mid Boss base health increased from 13000 to 14000•Mid Boss health growth per minute increased from 200 to 230•Team that kills Mid Boss gets +2 permanent buffs for each player•Dropping / Throwing the Urn now causes Parry to go on CD•Soul Urn no longer grants +1 AP to the person dropping it off•Soul Urn now provides 4 Permanent Buffs to the person dropping it off•Added two levels at 47k and 49k to let you get all ability upgrades•Jump Pad stun window increased from 0.6s to 0.9s•When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed•Subsequent CC reduction increased from 7%/21% to 8/24%FixSurvival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen•Gun Buff ammo increased from 20->60% to 35->70%•Gun Buff now reloads your ammo on pickup•Casting Buff spirit power increased from 15>40 to 15->65•Casting Buff cooldown reduction rescaled from 12->25% to 12->20%•Movement Buff stamina from 1->4 to 2->4•Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.FixFixed a bug where troopers could clip into the world while running up stairs and over obstacles•[ Items ]•Cooldown Reduction Changes:•Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%•[ Heroes ]