






▲2
▲1▼1
Mixed
- ◆Add footsteps to Billy's out of combat run animations
- ▼Base move speed reduced from 7.3 to 7.1
Blasted
- ▲T1 movespeed increased from +1.75 to +2.25m
▲6Buffed- ▲Base bullet damage increased from 1.9 to 2.0
Gloom Bombs
- ▲Radius increased from 2.5m to 3m
Ava
- ▲Duration increased from 14s to 16s
Leaping Slash
- ▲Height increased from 1.5m to 2.5m
Return to Shadows
- ▲Cooldown reduced from 100s to 90s
- ▲Radius increased from 7m to 7.5m
Changed
Doorway
- ◆Placement has been improved
- ◆Can now be placed through veils again
- ◆Improved performance when placing Doorway
▼1Nerfed
Stalker's Mark
- ◆New sound added for teleport precast
- ◆Replaced temp whizby sound with an updated version
- ▼Ambush cast delay increased from 0.0s to 0.35s
▲2Buffed
Kinetic Pulse
- ▲Height increased from 0.7m to 1.0m
Rejuvenating Aurora
- ▲Spirit scaling per level increased from 0.372 to 0.4
▼3Nerfed
Charged Shot
- ▼Spirit scaling reduced from 1.11 to 1.0
- ▼T3 spirit scaling reduced from 1.11 to 1.0
Rain of Arrows
- ▼No longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
▲2▼4Nerfed- ▼Bullet damage growth reduced from 0.15 to 0.11
- ▲Spirit scaling per boon increased from 1.1 to 1.2
Kudzu Bomb
- ▼DPS reduced from 55 to 50
- ▼T3 DPS reduced from +46 to +40
Stone Form
- ▲Damage spirit scaling increased from 1.0 to 1.5
Air Drop
- ▼No longer grants allied bullet resistance (still grants barrier on drop)
▲1▼2Nerfed- ▼Base bullet damage reduced from 18.9 to 17.8
- ▼Clip size reduced from 15 to 14
- ▲Spirit Power per boon increased from 1.1 to 1.3
▲1Buffed
Essence Bomb
- ▲Spirit scaling increased from 1.07 to 1.22
▼3Nerfed
Ground Strike
- ▼Range reduced from 11m to 10m
- ▼Cooldown increased from 19s to 21s
- ▼Damage reduced from 70 to 60
▲2▼3Mixed- ◆New heavy melee animation
Rake
- ◆Now passively lets you float in the air with the umbrella for up to 2.5s with right click
- ▼Heal spirit scale reduced from 1.5 to 0.5
- ▲T2 now also increases heal spirit scale by 1.0
- ▲T3 damage increased from 6% to 7%
Sanguine Retreat
- ▼Cooldown increased from 27s to 30s
Nox Nostra
- ◆Now has 50% reduction in damage against objectives
- ▼Reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Changed
Djinn's Mark
- ◆Is now affected by cooldown reduction
▲1▼3Nerfed- ▲Bullet damage growth per boon increased from 0.063 to 0.07
Burrow
- ▼Bullet resistance reduced from 80% to 60%
Combo
- ▼Duration reduced from 2.5s to 2.4s
- ▼T2 duration reduced from 0.75s to 0.7s
▲5▼6Mixed- ▲Bullet projectile speed increased by 15%
- ▼Bullet damage growth per boon reduced from 0.8 to 0.66
Defend and Fight!
- ▲Duration increased from 5s to 7s
- ▼Cooldown increased from 26s to 30s
Captivating Read
- ▲Reduced cooldown from 30s to 25s
- ◆Moved the UI element to the bottom of the screen so it's more noticeable when you get hit
- ▲Radius increased from 7m to 7.5m
Conjure Dragon
- ◆Now properly applies burning effect below the dragon if the dragon is far off the ground
Rallying Charge
- ▼Damage reduced from 150 (+1.2) to 125 (+1.0)
- ▼Healing reduced from 150 (+2) to 125 (+1.6)
- ◆Both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
- ▲Increased horse speed from 1700 to 2000
- ▼Reduced knock-up speed from 800 to 600
- ▼Spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
▼4Nerfed
Static Charge
- ▼T2 reduced from +8m to +7m
Power Surge
- ▼Spirit power scaling reduced by 10%
Storm Cloud
- ▼Storm Cloud’s Lightning Strike damage reduced from 90 to 75
- ▼Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5
▲4▼2Buffed- ▲Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
- FixFixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
Pain Battery
- FixFixed the bolts hitting world geometry more often than intended
- ▼Damage required to charge up reduced from 50% max health to 40%
Aura of Suffering
- ▼Reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
- ▲Self damage reduced from 100% to 85%
Shocking Reanimation
- ▲Increased stun duration from 1s to 1.5s
- ▲Damage spirit scaling increased from 1.8 to 2.0
- ◆T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "+3m Radius and +100 Damage"
- ◆T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
- ◆Improved hit detection
▲6Buffed- ▲Base bullet damage increased from 11.4 to 11.8
Flight
- ▲Duration increased from 13s to 15s
- ▲T2 increased from 7s to 8s
- ▲Spirit damage scaling increased from 0.19 to 0.22
Assassinate
- ▲Bonus damage spirit scaling increased from 1.4 to 1.7
- ▲Cooldown reduced from 60s to 50s
▲1▼3Nerfed- ▼Alt fire base damage reduced from 48 to 42
- ▲Alt fire damage growth increased from 1.25 to 1.6
Splatter
- ▼Damage reduced from 80 to 70
- ▼T1 increased from -5.75s to -6s
▲3▼6Nerfed
Screwjab Dagger
- ◆Has been reworked
- ◆Now stacks in both damage and slows the more daggers you hit against the same target
- ◆Is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
- ◆Damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
- ◆Has a max stack of 3 (shows in overhead)
- ▼Slow changed from 50% to 35% + 15% per stack
- ▲Slow duration increased from 1s to 2s
- ▼Cooldown increased from 9s to 10s
- ▼T1 changed from -4s Cooldown to +1 Charge
- ▼T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
- ▲T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
- ▲Projectile speed increased from 3500 to 4200
- ◆Updated sfx
- ◆Added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
Lethal Venom
- ◆Can now be cast on non-trooper enemies (neutrals and objectives)
- ◆T3 upgrade can now trigger on all enemies, including troopers
- ▼T3 build-up per shot reduced from 5 to 4.5 (a nerf)
Slither
- ▼Is no longer leveled up by default at the start of the game
- ◆T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
- ◆Now leaves a green trail
▲1▼1Mixed
Last Stand
- ▼DPS spirit scaling reduced from 1.45 to 1.3
- ▲Fire rate spirit scaling increased from 0.22 to 0.25
▲2▼1Buffed- ▲Base bullet damage increased from 5.115 to 5.4
- ▼Bullet damage growth per boon reduced from 0.175 to 0.155
Card Trick
- ▲Delay reduced from 0.75 to 0.7
Backstabber
No longer in the shop▼1Nerfed
- ▼Cooldown increased from 5s to 6s

Mystic Shot
weapon · Tier 2 · 1,600▼1Nerfed- ▼Damage reduced from 60 to 55

Cultist Sacrifice
weapon · Tier 3 · 3,200▼5Nerfed- ▼Fire Rate reduced from 10% to 8%
- ▼Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
- ▼Health boon scaling reduced from 7 to 4
- ▼Health reduced from 100 to 75
- ▼Cooldown increased from 250s to 260s

Spirit Rend
weapon · Tier 3 · 3,200▲2Buffed- ▲Debuff duration increased from 7s to 8s
- ▲Cooldown reduced from 2.5s to 2.25s

Toxic Bullets
weapon · Tier 3 · 3,200▲1Buffed- ▲Burn increased from 2.1% to 2.2%

Blood Tribute
weapon · Tier 3 · 3,200▲1Buffed- ▲Heal reduction reduced from -40% to -30%

Tesla Bullets
weapon · Tier 3 · 3,200Changed- FixFixed proc rate being improved with general cooldown reduction

Capacitor
weapon · Tier 4 · 6,400Changed- FixFixed proc rate being improved with general cooldown reduction

Shadow Weave
weapon · Tier 3 · 3,200▼1Nerfed- ▼Spotted radius reduced from 26m to 20m

Spiritual Overflow
weapon · Tier 4 · 6,400▼2Nerfed- ▼No longer grants +20% Ability Duration on proc
- ▼Now grants +20% Cooldown Reduction on proc

Sprint Boots
vitality · Tier 1 · 800▲1Buffed- ▲Sprint increased from 2 to 2.25 (affects upgrades)

Rebuttal
vitality · Tier 1 · 800▲1Buffed- ▲Now grants +18% Melee Resistance

Spirit Lifesteal
vitality · Tier 2 · 1,600Changed- ◆Now provides +6 Spirit Power

Restorative Locket
vitality · Tier 2 · 1,600▲1Buffed- ▲Boon scaling increased from 0.3 to 0.4

Weapon Shielding
vitality · Tier 2 · 1,600▲1▼1Mixed- ▼Damage Threshold reduced from 175 to 150
- ▲Movespeed increased from 1.5 to 1.75

Spirit Shielding
vitality · Tier 2 · 1,600▲1Buffed- ▲Movespeed increased from 1.5 to 1.75

Reactive Barrier
vitality · Tier 2 · 1,600▼1Nerfed- ▼Cooldown increased from 22s to 24s

Veil Walker
vitality · Tier 3 · 3,200▲4▼2Buffed- ▼Heal reduced from 150 to 85
- ▲Heal scale per boon increased from 4 to 6
- ▼Cooldown increased from 12s to 15s
- ▲Reveal on damage duration increased from 0.25s to 0.5s
- ▲Initial invis fade duration increased from 0s to 0.25s
- ▲Reveal on spotted duration increased from 0.25s to 1.25s

Counterspell
vitality · Tier 3 · 3,200▼1Nerfed- ▼Parry duration reduced from 0.9s to 0.8s

Majestic Leap
vitality · Tier 3 · 3,200▼1Nerfed- ▼Barrier reduced from 350 to 140
- ◆Barrier now scales with Boons (10 scaling)

Rescue Beam
vitality · Tier 3 · 3,200▲1Buffed- ▲Cast range increased from 28m to 32m

Fury Trance
vitality · Tier 3 · 3,200▼1Nerfed- ▼Cooldown increased from 16s to 18s

Spirit Resilience
vitality · Tier 3 · 3,200▲1Buffed- ▲Spirit Resistance increased from 25% to 30%

Diviner's Kevlar
vitality · Tier 4 · 6,400▲2Buffed- ▲Duration increased from 13s to 20s
- ▲Spirit Power increased from +25 to +35

Cheat Death
vitality · Tier 4 · 6,400▲2Buffed- ▲Damage output reduction reduced from -70% to -60%
- ▲Healing reduction reduced from -70% to -60%

Inhibitor
vitality · Tier 4 · 6,400▲1▼1Mixed- ▲Buildup rate increased (now matches Slowing Bullets buildup rate)
- ▼No longer limited to hero only targets

Unstoppable
vitality · Tier 4 · 6,400▲1Buffed- ▲Duration increased from 5s to 5.5s

Colossus
vitality · Tier 4 · 6,400▲2Buffed- ▲Active resist increased from 30% to 35%
- ▲Radius increased from 12m to 14m

Spellbreaker
vitality · Tier 4 · 6,400▲1Buffed- ▲Threshold increased from 150 to 175

Rusted Barrel
spirit · Tier 1 · 800▲1▼1Mixed- ▲Cast range increased from 28m to 32m
- ▼Bullet Resistance reduction increased from -6% to -8%

Mystic Burst
spirit · Tier 1 · 800▼1Nerfed- ▼Cooldown increased from 12s to 14s

Quicksilver Reload
spirit · Tier 2 · 1,600▼1Nerfed- ▼Bonus damage reduced from 55 to 44

Cold Front
spirit · Tier 2 · 1,600▼2Nerfed- ▼Bonus damage reduced from 100 to 95
- ▼Cooldown increased from 24s to 25s

Mystic Slow
spirit · Tier 2 · 1,600Changed- ◆Now reduces dash distance by 10% (affects upgrades)

Disarming Hex
spirit · Tier 3 · 3,200▲1Buffed- ▲Cast range increased from 23m to 32m

Silence Wave
spirit · Tier 3 · 3,200▼1Nerfed- ▼Silence duration reduced from 3.25s to 3s

Spirit Snatch
spirit · Tier 3 · 3,200▼1Nerfed- ▼Melee damage reduced from 10% to 7%

Greater Expansion
spirit · Tier 3 · 3,200▲1Buffed- ▲Spirit Resist increased from 8% to 10%

Spirit Burn
spirit · Tier 4 · 6,400Changed- ◆Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
•Rejuv bonus HP reduced from 15% to 10%•2nd Midboss rejuv credits reduced from 4 to 3•Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them•Soul Urn: Carriers now have +30% bullet and +30% spirit Resist•Soul Urn: Movespeed bonus reduced from +7m to +3.5m•Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second•Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)•Neutral Shop no longer gets disabled if an enemy is nearby•Distance to attack Walkers reduced from 35m to 34mFixFixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.•Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished•[ Heroes ]•[ Items ]