•Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
•Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
•Buff reduced from +20% max hp to +15%
•Buff reduced from +20% fire rate to +15%
•Dash speed for bucket 3 heroes increased from -15% to -10%