16 heroes and 42 items changed; buffs to Shiv, Surge of Power, Blood Tribute, Shadow Weave and 24 more; nerfs to Seven, Bebop, Warden, Return Fire and 23 more.
FixMid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
•Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
•Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
•Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
•Slight reduction to the amount of turning you can do while performing a heavy melee
•Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
▼Spirit Resist Reduction increased from -7% to -8%
Slowing Bullets
weapon · Tier 2 · 1,600Changed
◆After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Swift Striker
weapon · Tier 2 · 1,600▲1Buffed
▲Fire Rate increased from 18% to 20%
Express Shot
weapon · Tier 3 · 3,200▲1Buffed
▲Primary weapon damage increased from 165% to 185%
Toxic Bullets
weapon · Tier 3 · 3,200▼1Nerfed
▼Damage reduced from 2.5% Max HP to 2.1%
◆Now scales with Spirit Power (0.005%)
Berserker
weapon · Tier 3 · 3,200▼1Nerfed
▼Bullet Resistance reduced from 16% to 8%
Blood Tribute
weapon · Tier 3 · 3,200▲3Buffed
▲Healing Reduction reduced from -50% to -40%
▲Now grants +4 Out of Combat Regen
▲Active Move Speed increased from 1.75 to 2
Weighted Shots
weapon · Tier 3 · 3,200▼2Nerfed
▼Bullet Velocity reduced from -25% to -30%
▼Stamina Recovery reduced from -10% to -20%
Hunter's Aura
weapon · Tier 3 · 3,200▲1Buffed
▲Now grants +1 Sprint
Spirit Rend
weapon · Tier 3 · 3,200▼1Nerfed
▼Spirit Resist Reduction increased from -7% to -8%
Crushing Fists
weapon · Tier 4 · 6,400▼2Nerfed
▼Bullet Resistance reduced from 20% to 12%
▼Heavy Melee Distance reduced from +70% to +60%
Armor Piercing Rounds
No longer in the shop▼1Nerfed
▼Chance reduced from 60% to 50%
Shadow Weave
weapon · Tier 3 · 3,200▲2▼1Buffed
▼Duration reduced from 25s to 18s
▲Cooldown reduced from 40s to 32s
▲Now grants +25% Melee Damage on Ambush reveal
Capacitor
weapon · Tier 4 · 6,400▲1Buffed
▲Damage increased from 45 to 50
Spellslinger
weapon · Tier 4 · 6,400▲1Buffed
▲Buff duration increased from 10s to 14s
Guardian Ward
vitality · Tier 2 · 1,600▲1Buffed
▲Cooldown reduced from 45s to 40s
Weapon Shielding
vitality · Tier 2 · 1,600▼2Nerfed
▼Barrier reduced from 400 to 325
▼Barrier no longer scales with Spirit Power (1.116)
◆Barrier now scales with Boons (+4)
Spirit Shielding
vitality · Tier 2 · 1,600▼2Nerfed
▼Barrier reduced from 400 to 325
▼Barrier no longer scales with Spirit Power (1.116)
◆Barrier now scales with Boons (+4)
Return Fire
vitality · Tier 2 · 1,600▼3Nerfed
▼Bullet Resistance reduced from 10% to 6%
▼Bullet Damage Returned reduced from 60% to 50%
▼Spirit Damage return from 30% to 25%
Veil Walker
vitality · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 14s to 12s
Metal Skin
vitality · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 24s to 20s
Debuff Remover
No longer in the shop▼2Nerfed
▼Bonus Health reduced from 125 to 100
▼Cooldown increased from 45s to 50s
Trophy Collector
vitality · Tier 2 · 1,600▲1Buffed
▲Out of Combat regen increased from 2 to 3.5
Spirit Resilience
vitality · Tier 3 · 3,200▼1Nerfed
▼Spirit Resistance reduced from 30% to 25%
Divine Barrier
vitality · Tier 4 · 6,400▲1Buffed
▲Cooldown reduced from 45s to 40s
Cheat Death
vitality · Tier 4 · 6,400▼1Nerfed
▼Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Rusted Barrel
spirit · Tier 1 · 800▲1Buffed
◆Now reduces Bullet Resistance by 5%
▲Cooldown reduced from 25s to 20s
Suppressor
spirit · Tier 2 · 1,600▲1Buffed
▲Fire Rate reduction reduced from -35% to -30%
Cold Front
spirit · Tier 2 · 1,600▼1Nerfed
▼Spirit Resistance reduced from 10% to 6%
Slowing Hex
spirit · Tier 2 · 1,600▲1Buffed
▲Duration increased from 3s to 3.5s
Bullet Resist Shredder
spirit · Tier 2 · 1,600▼1Nerfed
▼Bullet Resistance Reduction increased from -12% to -13%
Spirit Sap
spirit · Tier 2 · 1,600▲2▼1Buffed
▼Spirit Power reduction increased from -15 to -18
▲Cast Range increased from 30m to 40m
▲Bonus Health increased from 50 to 75
Disarming Hex
spirit · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 25s to 20s
Surge of Power
spirit · Tier 3 · 3,200▲3▼1Buffed
▼Cooldown increased from 8s to 14s
▲Duration increased from 6s to 8s
▲Fire Rate increased from 20% to 22%
▲Spirit Power increased from 25 to 28
Tankbuster
spirit · Tier 3 · 3,200▼1Nerfed
◆Now ignores enemy Spirit Resistance
▼Damage reduced from 6% to 5%
Decay
spirit · Tier 3 · 3,200▲1Buffed
▲Damage increased from 2.4% to 2.6%
Scourge
spirit · Tier 4 · 6,400▲1Buffed
▲Projectile speed increased from 800 to 1600
Focus Lens
spirit · Tier 4 · 6,400▲1Buffed
▲Focus Lens cooldown reduced from 28s to 25s
Vortex Web
spirit · Tier 4 · 6,400▲1Buffed
▲Projectile Speed increased from 1800 to 2400
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
•Parried stun duration is no longer reduced by debuff resistance
•Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
•Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
•After 20 minutes, trooper spawn time is reduced from 30s to 25s
•Trooper bounty growth reduced from 1.5 to 1.2
•Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
•Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
•Breakables souls growth per minute reduced from 2.6 to 2.0
•Reduced comeback multipliers a bit
•Neutrals bounty increased by 15% (strong neutrals +25%)
•Medium Neutrals respawn rate increased from 360s to 420s (+17%)
•Strong Neutrals respawn rate increased from 480s to 600s (+25%)
•Sinner's Sacrifice: Retaliate damage increased from 40 to 60
•Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
•Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
•Movespeed Slow when shooting reduced from -30% to -25%
•Side Walkers HP increased by 10%
•Objectives no longer have 20-25% Spirit Resistance
•The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
•Trooper: Walk speed increased from 6.1 to 6.3
•Trooper: Run speed increased from 11 to 13
•Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
•Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
•Zipline knockoff stun duration reduced from 3s to 2.5s
•Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)