






▲2
Traveler
- ◆Now allows you to rotate the camera
- ◆T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
▲6▼1Buffed- ◆Lash's Flog impact sound adjusted for better feedback for attacking player
Ground Strike
- ▲T1 improved from -9.5s Cooldown to -10s
Death Slam
- ▼Cooldown increased from 137s to 140s
- ▲Channel time increased from 2s to 2.3s
- ▲Impact radius increased from 5m to 6m
- ▲Cone angle increased from 75 to 85
- ▲Cast range increased from 18m to 20m
- ▲T2 changed from +100 damage to -30s Cooldown
- ◆T3 changed from -56s Cooldown to Impact Area Stuns for 1s
- FixFixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
▲1▼1Mixed- ▼Bullet Damage decreased from 4.68 to 4.5
- ▲Spirit Siphon spirit scaling increased from 0.5 to 0.65
▲2Buffed
Exploding Uppercut
- ◆Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
Grapple Arm
- ◆Hook now shows a hero icon when you connect with a target
- ▲Hook delay reduced when pulling allies
- ▲Hook T1 now also improves melee damage
▼1Nerfed- FixFixed Quantum Entanglement not deselecting if you get silenced while targeting
- FixFixed Magic Carpet + Dynamo heal interaction
Kinetic Pulse
- ◆T2 now affects melee damage too
Singularity
- ▼Cooldown increased from 191s to 215s
- ◆Now deals half damage to objectives
- FixFixed tooltip referencing knock-up that it doesn't do
▲1▼1Mixed- ◆Immobilizing Trap renamed to Spirit Snare
- ▲You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Spirit Snare
- ◆Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
- ▼T2 no longer increases slow by 1s
- ◆T2 now increases Curse debuff by 0.5s
Charged Shot
▲1▼6Nerfed
Smoke Bomb
- ▼T1 Sprint reduced from +6 to +5
- ▲T3 charge time reduced from 10s to 7s
- FixFixed Fixation not working correctly with debuff resist
- ▼Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
- ◆Sleep dagger now takes effect immediately, rather than after a brief delay
- FixFixed creeps sometimes attacking and waking on sleeping targets
Fixation
- ▼T3 reduced from 0.15 to 0.12
Bullet Dance
- ▼Cooldown increased from 138s to 150s
- ▼T1 reduced from +7 to +6 Spirit Damage
- ▼T2 increased from -38s to -40s
- FixFixed an issue causing the game to freeze for the duration of the ult channel
▲3▼1Buffed
Flame Dash
- ▲Cooldown reduced from 40s to 35s
- ▲T3 changed from -19s CD to -15s
- ▼T3 now also makes the ability charged (15s charge time)
Afterburn
- ▲Spirit scaling increased from 0.5 to 0.6
▼3Nerfed- ▼Melee damage and growth reduced by 15%
- ▼Starting Health reduced from 550 to 525
- FixFixed Phantom Strike not grounding Ivy when using Air Drop
Watcher's Covenant
- FixFixed to replicate healing even when you are full
- ◆Now initially locks onto the target in your facing direction if there is one
Stone Form
- ◆Now shows the Ivy player a visible radius indicator for where your hero will hit
Kudzu Bomb
- ◆Now grows on the ground if it hits geo instead of floating in the air
Air Drop
- ▼Damage reduced from 150 to 125
- ◆Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
▲1▼2Nerfed- FixFixed some issues with being unable to shoot over half-height cover
Frost Grenade
- ▲Now also reduces Stamina Regeneration during the slow duration
Frozen Shelter
- ◆Now created on key up. While the key is down an outline of the area will be shown
- ▼Cooldown increased from 127s to 130s
- ▼T2 increased from -38s to -40s
▲1Buffed
Malice
Soul Exchange
- ◆T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
- ◆T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
Life Drain
- ▲Duration increased from 2s to 2.5s
- ◆T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
▲1▼2Nerfed
Mini Turret
- ▲Mini Turrets HP gain per boon increased from 20 to 30
- ▼Mini Turrets no longer limit the damage they take to 33% of HP per second
- ◆Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- ▼Mini Turrets Fire Rate reduced by 20%
▼2Nerfed
Burrow
- ▼Is no longer affected by Shoulder Charge
Spectral Wall
- ▼No longer hits you while you are Burrowed
Scorn
- ◆Now heals you instantly rather than over 1s
Combo
- ◆Health gain tooltip clarified
▼3Nerfed
Time Wall
- ▼Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine
- ▼Max Stop duration reduced from 0.5s to 0.4s
- ▼T1 reduced from +0.5s to +0.4s
▲3▼7Nerfed- ▼Health growth reduced from 31 to 27
Enchanter's Satchel
- ▼T1 increased from -4.75s to -5s
- ▼Escape Duration reduced from 2s to 1.5s
- ▲T3 now also increases Escape Duration by +0.5s
Flying Cloak
- ▲Duration increased from 3.2 to 3.4s (slower speed, same overall distance)
Affliction
- ◆Now immediately deals 18% of Current HP on application
- ▼DPS reduced from 27 to 12
- ▼DPS Spirit Power scaling reduced from 0.3 to 0.22
- ▼Radius reduced from 14m to 9m
- ▼T3 reduced from +27 DPS to +15 DPS
- ▲T3 now also increases range by +5m and increases initial damage by 5%
▲1▼2Nerfed
Storm Cloud
- ▼Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
- ▼DPS reduced from 125 to 110
- ▲T3 now also allows you to float around at 2.5m/s speed
Changed- FixFixed some targeting issues with Killing Blow
▲5▼4Mixed- ▼Health reduced from 550 to 525
Crow Familiar
- ▲Projectile speed increased from 3500 to 4750
Stake
- ▲Cooldown reduced from 42s to 40s
- ▲T2 increased from -19s Cooldown to -20s
- ▼T3 reduced from +0.75s to 0.5s
- ▲T3 now also increases capture radius by +2m
Assassinate
- ▲Time between charges increased from 1.6s to 2s
- ▼Base damage reduced from 130 to 120
- ▼T2 damage reduced from 140 to 130
▲3▼5Mixed- FixFixed visual parry cooldown bug with Puddle Punch
The Cube
- ▲Cooldown reduced from 48s to 42s
- ▼Cast range reduced from 30m to 26m
Puddle Punch
- ▲Radius increased from 4 to 4.5
- ▼Slow reduced from 20% to 15%
- ▼T2 slow reduced from 20% to 15%
- ▲T3 now also causes the Punch to become a heavy melee
Goo Ball
- ▼Damage Spirit Power scaling reduced from 1.3 to 1.1
- ▼Damage T2 reduced from 120 to 90
▼3Nerfed- ▼Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
Last Stand
- ▼Resistance reduced from 60% to 30%
- ◆Now only goes on cooldown for 20s when interrupted rather than full
- ▼T2 now also reduces cooldown by 35s
- ◆T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
▲4▼2Buffed- ▲Bullet damage growth increased 0.37 to 0.39
Full Auto
- ◆T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
- ▼T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
- ▼T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal
Telekinesis
- ▲Cast time reduced from 0.7s to 0.4s
- ▲Projectile speed increased from 650 to 750
- ◆Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
- ▲T2 duration now applies to the silence and disarm, increased to +0.75s
- ◆T3 now causes the projectile to bounce to another nearby hero within 20m
▲4BuffedFlying Strike
- ▲T3 now also lets you grapple to ally heroes
Shadow Transformation
- ▲Cast time reduced from 2s to 1.5s
- ▲No longer has a 0.6s post cast time
- ▲T3 now also increases Resist by 15%
ChangedScalding Spray
- ◆Scalding Spray: Updated particles
Lurker's Ambush
- ◆Lurker's Ambush: Added an aquatic screen effect for enemies that get immobilized
- ◆Lurker's Ambush: The active's projectile now has a 2.5m radius
▲1Buffed
Bottled Phantasmicide
- ▲Bottled Phantasmicide: Increase initial radius from 3m to 4.5m
Changed- ◆Increase model size by +15%
▲1Buffed
Wrecking Ball
- ◆Wrecking Ball: Rework ability behavior
- ◆Wrecking Ball: New visual updates
Overload
- ▲Overload: Increased camera zoom out
- ◆Overload: Change T2 upgrade to reduce cooldown by 35 seconds
- ◆Overload: Now includes movespeed slow in the description and UI

Extended Magazine
weapon · Tier 1 · 800▼1Nerfed- ▼Weapon Damage reduced from 15% to 12%

Close Quarters
weapon · Tier 1 · 800▼2Nerfed- ▼Weapon Damage reduced from 25% to 22%
- ▼Bullet Resist reduced from 5% to 4%

Headshot Booster
weapon · Tier 1 · 800▼1Nerfed- ▼Cooldown increased from 7.5s to 8.5s

High-Velocity Rounds
weapon · Tier 1 · 800▼1Nerfed- ▼Weapon Damage reduced from 13% to 11%

Hollow Point
weapon · Tier 3 · 3,200▲1▼1Mixed- ▲Threshold increased from 60% to 65%
- ▼Weapon Damage reduced from 22% to 20%

Monster Rounds
weapon · Tier 1 · 800▼1Nerfed- ▼Weapon Damage vs NPC reduced from 30% to 26%

Rapid Rounds
weapon · Tier 1 · 800▼1Nerfed- ▼Fire Rate reduced from 11% to 10%

Restorative Shot
weapon · Tier 1 · 800▼1Nerfed- ▼Weapon Damage reduced from 6% to 3%

Berserker
weapon · Tier 3 · 3,200Changed
Active Reload
weapon · Tier 2 · 1,600▲1Buffed- ▲Ammo increased from 18% to 24%

Melee Charge
weapon · Tier 2 · 1,600▼1Nerfed- ▼Bonus Health reduced from +75 to +65

Spirit Rend
weapon · Tier 3 · 3,200Changed- ◆Proc bonus changed from 3% Spirit Power to 3% Spirit Amp

Point Blank
weapon · Tier 3 · 3,200Changed- ◆Now provides +20% Melee Resistance

Toxic Bullets
weapon · Tier 3 · 3,200▲1Buffed- ▲Bleed damage increased from 2.5% to 2.75%

Alchemical Fire
weapon · Tier 3 · 3,200▼1Nerfed- ▼Spirit Power reduced from 11 to 7
- ◆Added alternate desaturated variant for friendly versions of this

Sharpshooter
weapon · Tier 3 · 3,200▲2Buffed- ◆Now reduces your Fire Rate by 10% and movespeed by 0.5
- ▲Weapon Damage increased from 20% to 30%
- ▲Far range Weapon Damage increased from +50% to +70%

Titanic Magazine
weapon · Tier 2 · 1,600▲1Buffed- ▲Melee Resistance increased from 25% to 30%

Frenzy
weapon · Tier 4 · 6,400▲1Buffed- ▲Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)

Crippling Headshot
weapon · Tier 4 · 6,400Changed- ◆The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)

Shadow Weave
weapon · Tier 3 · 3,200▲1Buffed- ▲Spot radius increased from 22m to 26m

Lucky Shot
weapon · Tier 4 · 6,400▼1Nerfed- ▼Proc Chance reduced from 35% to 34%

Silencer
weapon · Tier 4 · 6,400▲1Buffed- ▲Buildup difficulty increased by 18%

Spiritual Overflow
weapon · Tier 4 · 6,400▲1Buffed- ▲Cooldown Reduction reduced from 15% to 12%

Healing Rite
vitality · Tier 1 · 800▼1Nerfed- ▼Health bonus reduced from +45 to +30

Healing Nova
vitality · Tier 3 · 3,200▲1Buffed- ▲Time to heal increased from 2s to 2.75s

Enchanter's Emblem
vitality · Tier 2 · 1,600▲1Buffed- ▲Cooldown reduction reduced from 8% to 6%

Return Fire
vitality · Tier 2 · 1,600▼1Nerfed- ▼Return Fire no longer has +9 Spirit Power
- ◆Return Fire now has +3 HP Regen
- ◆Return Fire now has +10% Ammo

Restorative Locket
vitality · Tier 2 · 1,600▲1Buffed- ▲Cooldown reduced from 30s to 25s

Veil Walker
vitality · Tier 3 · 3,200▼1Nerfed- ◆When shot while invisible, you will require 1s to go back invisible rather than 0.25s
- ▼Cooldown increased from 18s to 22s

Majestic Leap
vitality · Tier 3 · 3,200▼1Nerfed- ▼No longer gets interrupted on slam down if you get shot

Metal Skin
vitality · Tier 3 · 3,200▲1▼1Mixed- ▲Duration increased from 3.5s to 4s
- ▼Stamina movement distance reduced by 25%

Rescue Beam
vitality · Tier 3 · 3,200▼1Nerfed- ▼Range reduced from 32m to 28m
Debuff Remover
No longer in the shop▲2Buffed- ▲Buff duration increased from 4s to 5s
- ▲Heal on active increased from 10% Max HP to 300 HP

Unstoppable
vitality · Tier 4 · 6,400Changed- ◆Now has 20% Slow Resistance

Leech
vitality · Tier 4 · 6,400▲1Buffed- ▲No longer provides +12% Cooldown Reduction
- ◆Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.

Infuser
vitality · Tier 4 · 6,400▲2▼1Buffed- ▲Duration increased from 6s to 8s
- ▼No longer grants +50 Health
- ▲Now grants +70 Spirit Shield

Rusted Barrel
spirit · Tier 1 · 800▲1▼1Mixed- ▲Duration increased from 4.5s to 5s
- ▼Bullet Resist reduced from -11% to -12%

Slowing Hex
spirit · Tier 2 · 1,600▼1Nerfed- ▼Cooldown increased from 26s to 28s

Suppressor
spirit · Tier 2 · 1,600▲1Buffed- ▲Duration increased from 2s to 2.5s

Decay
spirit · Tier 3 · 3,200▲1Buffed- ▲Bleed damage increased from 1.4% to 1.5%

Rapid Recharge
spirit · Tier 3 · 3,200▲1Buffed- ▲Cooldown for charged abilities reduced from 30% to 25%

Ethereal Shift
spirit · Tier 4 · 6,400Changed- ◆Allows you to float around slowly (2 m/s)

Silence Wave
spirit · Tier 3 · 3,200▲1Buffed- ◆Now pierces through all enemies in the path
- ▲Projectile and collision size increased by 40%

Arcane Surge
spirit · Tier 2 · 1,600▼3Nerfed- ▼Ability range reduced from +20% to +18%
- ▼Ability duration reduced from +20% to +18
- ▼Spirit Power reduced from +20 to +18

Mystic Slow
spirit · Tier 2 · 1,600▲1Buffed- ▲Duration increased from 2s to 2.5s

Surge of Power
spirit · Tier 3 · 3,200▲1Buffed- ▲Fire Rate increased from 10% to 15%

Knockdown
spirit · Tier 3 · 3,200▼1Nerfed- ▼Stun duration reduced from 0.9 to 0.75
- ◆Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)

Refresher
spirit · Tier 4 · 6,400▼1Nerfed- ▼Cast delay increased from 0.3s to 0.6s

Diviner's Kevlar
vitality · Tier 4 · 6,400▲2Buffed- ▲Cooldown Reduction reduced from 12% to 10%
- ▲Ability Duration increased from 7% to 10%

Mystic Reverb
spirit · Tier 4 · 6,400▲1Buffed- ▲Damage increased from 45% to 50%

Magic Carpet
spirit · Tier 4 · 6,400▲1Buffed- ▲Duration increased from 7s to 8s
FixFixed shop search not working in the shop when opened from Resources•Revisions to melee parry effect and removal of the parry fail effect to make parries more clear•Tweaked falloff range and toned down bass frequencies of hotel music•Added Pocket Barrage cast delay sound•Updated Pocket Enchanted Satchel cast sound•Passive cooldown indicator now shows when the item is off cooldown instead of 1 second beforeFixFixed invulnerable-to-debuff sound effect playing at wrong timesFixFixed melee damage audio playing despite no damage dealtFixFixed rejuv collect sound playing from wrong location in hero sandbox•Updated parry cast and parry success soundsFixFixed being able to wall jump off of the same surface multiple timesFixFixed the Damage Report UI clipping into the shop in Sandbox modeFixFixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from ResourcesFixFixed clicking on minimap not taking you to that location as a spectator•Fade rooftop antenna ambient effects so that they are not visible at a distance•Visual revisions to Quantum entanglement effect•Reverted recent updates to Shiv run animations•Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silencedFixFixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items•Visual updates to Mirage muzzle flash and tracers•Updated Bullet Flurry tracers to be spirit-basedFixFixed Bebop's bomb damage growth not being reflected in the tooltipFixFixed Grey Talon's tech power growth from his ult not being reflected in the shopFixFix to Yamato Shadow Transformation visuals when duration is extended after killing an enemyFixFixed some item sounds playing on caster instead of target•Updated Krill VO - largely remastering pass, but some new contentFixUpdated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issuesFixFixed a regression where Kelvin referenced Grey Talon incorrectly•Updated Divine Barrier cast sound•Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9•Added new Learn to Play tutorial images in collaboration with Toastyghostey (https://www.instagram.com/toastyghostey/)•Steam Input Support:•Added support for new Crouch Toggle button•Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.•Added versioning system to Configs, so that outdated configs are unloadedMisc Gameplay
- •Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
- •The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
- •The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
- •The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
- •Ability Range stat now has diminishing stacking
- •Ability Duration stat now has diminishing stacking
- •Fire Rate now has a minimum final value of -50%
- •Heroes now have +0.5 Sprint
- FixCarrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- •Urn spawn point now alternates left and right starting with left, rather than being random
- •Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
- •Flying over buildings no longer causes you to get zapped, only standing on the building does
- •Patron HP reduced from 10k to 7.5k
- •Downed Patron HP reduced from 18k to 13.5k
- •Patron HP grows by 250/Min starting 20 min
- •Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
- •Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
- •Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
- •Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
- •Reverted a few changes recently related to soul duplication issues
- •Reverted: - Guardians now deal 25% more damage to troopers
- •Reverted: - Guardians now take 25% more damage from troopers/players
- •Reverted: - Range to be considered for souls reduced by 5m
- •Reverted: - Troopers now do 20% more damage to each other
Hero Labs
- •Paradoxical Swap T3 cast range reduced from +20m to +15m.Undocumented
- •Affliction cooldown increased from 127s to 130s.Undocumented