






▲2▼1
Siphon Life
- ▲Spirit scaling increased from 0.3 to 0.36
Infernal Resilience
- ▼Damage Regen reduced from 15% to 14%
- ▲Damage Regen duration increased from 18s to 20s
- ▼T3 reduced from +8% to +7%
▲1▼2Nerfed
Sticky Bomb
- ▲Damage gained per hero impact increased from 1% to 1.5%
- ▼Damage gained per hero kill reduced from 5% to 4%
- ◆T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
- ◆Now calculates its damage at detonation time rather than cast time (affects item combinations)
- ◆Now has 2x cast range when used on allies
Grapple Arm
- ▼Hook damage reduced from 40 to 10
- ◆Hook damage now has spirit scaling of 2x
Hyper Beam
- ◆Now goes on cooldown for 3 seconds when canceled during precast
▲2▼1Buffed- ▲Now gains 1% Bullet Resist per Boon (0->14%)
- FixFixed Quantum Entanglement sometimes not moving you to the destination properly
Singularity
- ◆Now deals 1.5% Max HP in the base ability
- ▲T3 increased from 3.8% to 4%
- ▼Base DPS reduced from 60 to 45
▲1▼3Nerfed- ▼Base bullet damage reduced from 27 to 24
- ▲Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
- ◆Falloff range rescaled from 22m->58m to 18m->54m
Rain of Arrows
- ▼Strafe distance with stamina reduced by 30%
Charged Shot
- ▼Hitbox size reduced by 20%
▲2▼1Buffed
Bullet Dance
- ▼No longer hits 2 targets
- ▲Now grants +30% Fire Rate
- ◆Now allows you to use items during it
Sleep Dagger
- ▲T3 now also causes targets to wake up with -40% Fire Rate
▼2Nerfed
Napalm
- ▼Catalyst slow reduced from 40% to 35%
Afterburn
- ▼Buildup per bullet/headshot reduced from 10%/16% to 9%/14%
▲2BuffedWatcher's Covenant
- ▲Fire Rate spirit scaling increased from 0.2 to 0.3
- ▲Bullet Lifesteal spirit scaling increased from 0.2 to 0.3
Changed
Ground Strike
- ◆Can now be cast while on the zipline
- ◆Now pulls enemies to the ground with you (similar to Stone Form recently)
- FixFixed interaction between Mirage's tornado and Death Slam
▼2Nerfed
Mini Turret
- ▼Mini Turrets DPS reduced from 60 to 40
- ▼Mini Turrets health reduced from 20% max HP to 15%
▲1▼3Nerfed- ▼Bullet size reduced from 6 to 5
Tornado
- ▼Speed reduced from 20m to 18m
- ▼Torando Lift Duration reduced from 1.1s to 1s
Fire Scarabs
- ▲T2 reduced from -15% Bullet Resist to -10%
▲3▼3Mixed- ▲Bullet velocity increased from 411 to 525
Time Wall
- ▼No longer has charges
- ▼No longer deals 10% Max Health Damage
- ▲Cooldown reduced from 37s to 25s
- ◆T2 is now Deals 10% Max Health Damage
Kinetic Carbine
- ▲Max Damage Amp increased from 85% to 100%
Paradoxical Swap
- ▼Time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
▲2Buffed
Barrage
- ▲Spirit scaling increased from 0.4 to 0.5
- ▲Light melee damage increased from 63 to 75
▲2▼2Mixed- ▼Base bullet damage reduced from 15 to 13
- ▲Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
Stake
- ▲Duration increased from 1.75s to 2s
Flight
- ▼T2 reduced from +8s to +6s
Crow Familiar
- ◆Tick rate changed from every 0.5s to every 1s
Assassinate
- ◆Starts at 25% power instead of 50% power
Changed
The Cube
- ◆Health regen now scales with spirit at 0.2
Goo Ball
- ◆Down dash ability moved from T3 to base ability
- ◆Size now increases with range upgrades (doesn't affect collision with world)
- FixFixed some hit detection issues with Goo Ball
▲2▼1Buffed- ◆Now has +1 Sprint
- ▲Bullet Velocity increased from 213 to 290
Last Stand
- ◆Now goes on cooldown if you die or the ability is interrupted while cast
- ▼T3 no longer grants unstoppable during channel
- ▲Now grants +50% Spirit Resist during channel
▼2Nerfed
Telekinesis
- ▼Cast time increased from 0.6 to 0.7
- ▼Damage reduced from 200 to 175
▲2▼1Buffed
Shadow Transformation
- ◆Now affects the grapple time speed
- ▲Duration increased from 4s to 6s
- ▼No longer prevents death
- ▲Now grants +60% Bullet and Spirit Resist
- ◆Now heals for 30% hp (done after the dispel)
- ◆Duration now extends by 2s whenever you get a kill in it (for that session)
▼1Nerfed
Bounce Pad
- ◆Bounce Pad: Updated to only allow one Stomp per Bounce Pad
- ▼Bounce Pad: Allies no longer receive particle effects when hitting a Bounce Pad
- ◆Gun: Updated weapon kit VFX
Powder Keg
- ◆Powder Keg: Reduce VFX visual obstructions when close
Crackshot
- ◆Crackshot: Reduce VFX visual obstructions for victim
▲4▼2Buffed- ◆Now has an ultimate ability - Grand Finale
- ▲Gun: Increase bullet capacity from 20 to 22
Vexing Bolt
- ◆Vexing Bolt: Now applies 20% Fire Rate Slow, instead of Movement Slow
- ▲Vexing Bolt: Damage increased from 100 to 120, Spirit Scaling from 1.2 to 1.4
- ▲Vexing Bolt: Debuff Duration increased from 2s to 5s
- ▼Vexing Bolt: T2 Spirit Shred increased from -15% to -20%
- ▲Vexing Bolt: T3 Upgrade now grants increased velocity
- ◆Vexing Bolt: Now has a UI hint when redirecting is available
Spectral Assistant
- ◆Spectral Assistant: Now castable in the air
Rabbit Hex
- ▼Rabbit Hex: No longer castable on allies
▲6▼5Mixed- ▲Gun: Increase Clip Size from 10 to 15
- ▲Gun: Increase Bullets Per Second from 2.86 to 4
- ▼Gun: Reduce Bullet Damage from 25 to 21
Wrecking Ball
- ◆Wrecking Ball: Now explodes on impact
- ▲Wrecking Ball: Increase base Damage from 80 to 150
- ▲Wrecking Ball: Increase Boulder speed from 1500 to 2000
- ▲Wrecking Ball: Increase Boulder force from 280 to 1500
- ▼Wrecking Ball: Increase Boulder cast time from 1.2s to 1.4s
- ▲Wrecking Ball: Increase the Spirit Scaling from 1.0 to 1.4
- ▼Wrecking Ball: Increase the base cooldown from 21s to 31s
Consume
- ◆Consume: Updated ability to now be useable on all Enemies
- ▼Consume: No longer stuns or lifts targets
- ▼Consume: Reduce the base DPS from 80 to 40
- ◆Consume: Change the T1 upgrade to grant 75% healing of damage done
- ◆Consume: Reduce the T2 upgrade to give +40 DPS from +80 DPS
- ◆Consume: Change the T3 upgrade to add +2 additional targets
▼
No longer grants +7% Bullet Resist
▲Now grants +90 Bullet Shield◆Now procs on orb shots for NPC heal value
Melee Charge
weapon · Tier 2 · 1,600▼2Nerfed- ▼No longer grants +1 HP Regen
- ▼Weapon Damage reduced from 12% to 10%

Long Range
weapon · Tier 2 · 1,600▲1▼1Mixed- ▼Long range Weapon Damage reduced from 40% to 30%
- ▲Now grants +10% Weapon Damage

Berserker
weapon · Tier 3 · 3,200▲1Buffed- ▲Bullet Resist increased from 7% to 9%

Active Reload
weapon · Tier 2 · 1,600▲1Buffed
Slowing Bullets
weapon · Tier 2 · 1,600▲1Buffed- ▲Spirit Power increased from +5 to +6

Sharpshooter
weapon · Tier 3 · 3,200▲1▼1Mixed- ▼Long range Weapon Damage reduced from 70% to 50%
- ▲Now grants +20% Weapon Damage

Alchemical Fire
weapon · Tier 3 · 3,200▲1Buffed
Heroic Aura
weapon · Tier 3 · 3,200▲1Buffed- ▲Cooldown reduced from 32s to 25s

Intensifying Magazine
weapon · Tier 2 · 1,600▼1Nerfed- ▼Time to reach Max Damage reduced from 3s to 2.7s

Toxic Bullets
weapon · Tier 3 · 3,200▼1Nerfed- ▼Damage changed from 5% of Current Health to 2.5% of Max Health

Shadow Weave
weapon · Tier 3 · 3,200▲1Buffed- ▲Detection range increased from 18m to 22m

Glass Cannon
weapon · Tier 4 · 6,400▲1Buffed- ▲Health loss reduced from -15% to -12%

Frenzy
weapon · Tier 4 · 6,400▲1Buffed- ▲Low HP bullet resist increased from 45% to 55%

Lucky Shot
weapon · Tier 4 · 6,400Changed- FixFixed it causing proc effects to roll twice whenever it procced

Silencer
weapon · Tier 4 · 6,400▲1Buffed- ▲Now grants +12% Spirit Resist

Vampiric Burst
vitality · Tier 4 · 6,400▲1Buffed- ▲Cooldown reduced from 34s to 30s

Healing Rite
vitality · Tier 1 · 800▲1Buffed- ▲Duration increased from 19s to 20s (total health restored unchanged)

Bullet Armor
vitality · Tier 2 · 1,600▲1Buffed- ▲Bullet Resist increased from 25% to 26%

Return Fire
vitality · Tier 2 · 1,600▼1Nerfed- ▼Duration reduced from 7s to 6s

Healing Nova
vitality · Tier 3 · 3,200▲1Buffed- ▲Now grants +6% Ability Range

Battle Vest
vitality · Tier 2 · 1,600▲1Buffed- ▲Fire Rate increased from 6% to 7%

Debuff Reducer
vitality · Tier 2 · 1,600▲1Buffed- ▲Health increased from +75 to +125

Healbane
vitality · Tier 2 · 1,600▼1Nerfed- ▼Healing reduction increased from -40% to -45%

Reactive Barrier
vitality · Tier 2 · 1,600Changed- ◆Restores 1 stamina on proc

Spirit Armor
vitality · Tier 2 · 1,600▲1Buffed- ▲Spirit Resist increased from 20% to 22%

Divine Barrier
vitality · Tier 4 · 6,400▲1▼1Mixed- ▼No longer grants +8% Ability Range
- ▲Now grants +6 Spirit Power

Restorative Locket
vitality · Tier 2 · 1,600▲1▼1Mixed- ▼No longer grants +5 Spirit Power
- ▲Now grants +25% Melee Resistance

Metal Skin
vitality · Tier 3 · 3,200▼1Nerfed- ▼No longer blocks melee damage
Debuff Remover
No longer in the shop▲2Buffed- ▲Debuff Resistance increased from 35% to 40%
- ▲Cooldown reduced from 48s to 45s

Veil Walker
vitality · Tier 3 · 3,200▲2Buffed- ▲Ammo increased from 12% to 15%
- ▲Weapon Damage increased from 10% to 15%

Fortitude
vitality · Tier 3 · 3,200▲1Buffed- ▲Health increased from 365 to 400

Lifestrike
vitality · Tier 3 · 3,200▲1Buffed- ▲Bullet resistance increased from 8% to 10%

Soul Rebirth
vitality · Tier 4 · 6,400Changed
Inhibitor
vitality · Tier 4 · 6,400▼1Nerfed- ▼Slow reduced from 25% to 20%

Siphon Bullets
vitality · Tier 4 · 6,400▲1Buffed- ▲Now grants +15% Weapon Damage

Phantom Strike
vitality · Tier 4 · 6,400Changed- ◆Now grounds any flying targets on impact (similar to how Slowing Hex used to work)

Ammo Scavenger
spirit · Tier 1 · 800▲1Buffed- ▲Duration increased from 35s to 45s

Mystic Burst
spirit · Tier 1 · 800Changed- ◆Now triggers on your base damage, rather than how much the target receives

Slowing Hex
spirit · Tier 2 · 1,600▲1▼3Nerfed- ◆Now uses Enduring Spirit as a component
- ▲Now gains +10% Spirit Lifesteal and +75 Bonus Health
- ▼Spirit Power reduced from 5 to 4
- ▼No longer grants +1 Sprint
- ▼Damage reduced from 70 to 40

Rusted Barrel
spirit · Tier 1 · 800▲2Buffed- ▲Bullet Resist reduction reduced from -14% to -11%
- ▲Cooldown reduced from 22s to 18s
- ◆Now deals 50 Spirit Damage

Decay
spirit · Tier 3 · 3,200▲3▼2Mixed- ▲Now grants +1.5 HP Regen
- ▲Now grants +8% Ability Duration
- ▼Healing reduction increased from -50% to -70%
- ▼Bleed Damage reduced from 3.1% to 1%
- ▲Cooldown reduced from 45s to 33s

Compress Cooldown
spirit · Tier 2 · 1,600▲3Buffed- ▲Cooldown Reduction reduced from 16% to 14%
- ▲Spirit Shield improved from 75 to 100
- ▲Now grants +10% Ammo

Superior Cooldown
spirit · Tier 3 · 3,200▲1Buffed
Tankbuster
spirit · Tier 3 · 3,200▼1Nerfed- ◆Now triggers on your base damage, rather than how much the target receives
- ▼Max HP damage reduced from 9% to 8%

Magic Carpet
spirit · Tier 4 · 6,400▲1Buffed- ▲Now grants +10% Ability Range
Added checkbox in settings to force the game to take focus when the game is unpaused
•You can now hover party members on the dashboard while in queue to view their roster•Active Reload indicator UI slightly adjusted•Added "Frenzied" text when you own Frenzy and go below 50% health•Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.•Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.•Added hover tooltip descriptions to stats on the left side of the hud•Bots will more aggressively attack the Shrines and Patron when pushing into the enemy baseFixFixed being able to briefly gain regen when crossing the Veil of the enemy fountainFixFixed Commends for All Heroes not showing up correctly in player profiles•Updated McGinnis Barrage explosions to show the edge of the aoe betterFixFixed the 'x' button in the shop search not clearing the search box•Sinners Sacrifice now has a final damage state for clear read on final hitFixFixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometryFixFixed various bugs with Duplicate Hero not working properly in private lobbiesFixFixed Grey Talon getting assist credit while flying Guided OwlFixFixed Sinner's Sacrifice changing facing direction sometimesFixFixed a rare bug where shields would never regenerateFixFixed some cases where troopers could get stuck in the baseFixFixed using melee to secure orbs being a little unresponsive•New effects for Viscous heavy melee•Added an ambient looping sound for each bridge powerupFixFixed some animation issues with Vindicta•Added new zipline animation for Vindicta•Looped music will resume playing if interrupted by a transient cue•Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time•Improved animation readability for Mo & Krill heavy melee•Reduced visual clutter on Seven's tracers with high fire rate•Reduced visual clutter on Wraith's tracers with high fire rate•Effects updates for Fortitude•Added missing lean animation near walls for Mirage•Sand Blast distance and aoe read improvementsFixFixed issues where health regen effect will begin popping on and off if player is at max health•New sounds added to Yamato's Power Slash, Flying Strike, and Shadow Transformation abilities•New sounds added to Lash's Ground Strike and Flog abilities•Renamed "Mouse Wheel" to "Chat Wheel"•Steam Input support:•Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)•Added a "Replay Controls" action set•Allow Steam Deck to see the Key Bindings Screen•Improved Glyph Swapping behavior when mixing controller and keyboard inputs•Added Controller tab to house Controller specific options.•Added a Steam Input Configurator launch button.•Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }•Fixed crash in spectator mode when querying controller button state•Fixed Controller not working until loading a level•Official Steam Input configs for SteamDeck and DualSense have been updated•Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.Misc Gameplay
- •Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
- •Troopers no longer increase their bounty by 20% at 8 minutes
- •Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
- •Neutral Creeps now give 5% less souls
- •Troopers now take 28% more damage from Guardians
- •Walkers damage vs players increased by 10%
- •Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
- •Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
- •Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
- •Biased Urn delivery locations moved slightly closer to neutral positions
- •Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
- •Walker armor loss over time now happens at 16m instead of 14m
- •Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
- •Mid Boss Rejuv Trooper Health increased by 30%
- FixFixed Troopers resistance against Base Guardians not working properly
- •Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
- •Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
- •Removed all railings from fire escape stairs
- •Pass at making rooftops smoother to navigate
- •Removed angled supports from chimney
- •Removed collision from small props
- •Added stairs on top of Bodega
- •Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
- •Replaced temp antennae with more "menacing" version to designate zap trigger locations
- •These changes were included early in the map update that came with the Halloween patch:
- •New Hotel building art pass
- •Changed exit location from the player spawn area to the rest of the base to the angled walls