•Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
•Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
•Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
◆updated effect animation to alert when it will stun
Ammo Scavenger
spirit · Tier 1 · 800▲1Buffed
◆proc sound only plays when applying a stack
▲Duration increased from 30s to 35s
Restorative Shot
weapon · Tier 1 · 800▼2Nerfed
▼Weapon Damage reduced from 7% to 6%
▼Cooldown increased from 5.5s to 6s
Rapid Rounds
weapon · Tier 1 · 800▲1Buffed
▲Fire Rate increased from 9% to 10%
Monster Rounds
weapon · Tier 1 · 800▼1Nerfed
▼Resist vs NPCs reduced from 30% to 25%
High-Velocity Rounds
weapon · Tier 1 · 800▲2▼1Buffed
▼Bullet Velocity reduced from 25% to 20%
▲Bullet Shield Health increased from 50 to 65
▲Weapon damage increased from 12% to 13%
Melee Charge
weapon · Tier 2 · 1,600▼2Nerfed
▼Weapon Damage reduced from 15% to 12%
▼Health reduced from 100 to 75
Long Range
weapon · Tier 2 · 1,600▼1Nerfed
▼No longer grants +25% Ammo
◆Now has -20% Reload Time
Active Reload
weapon · Tier 2 · 1,600▲2Buffed
▲No longer grants -20% Reload Time
▲Now grants +18% Ammo
Mystic Shot
weapon · Tier 2 · 1,600▼1Nerfed
◆Proc cannot miss due to evasion
▼Cooldown increased from 5.25 to 5.75
Burst Fire
weapon · Tier 3 · 3,200▲1Buffed
▲Now grants +20% Slow Resistance
Sharpshooter
weapon · Tier 3 · 3,200▼1Nerfed
▼No longer grants +20% Ammo
◆Now has -20% Reload Time
Tesla Bullets
weapon · Tier 3 · 3,200▲1Buffed
▲Proc cooldown can now be reduced by cooldown reduction
Titanic Magazine
weapon · Tier 2 · 1,600▲2▼1Buffed
▲Now grants +12% Spirit Resist
▼No longer grants +18% Bullet Resist
▲Now grants +25% Melee Damage Resistance
Lucky Shot
weapon · Tier 4 · 6,400Changed
◆Proc now pierces evasion
Vampiric Burst
vitality · Tier 4 · 6,400▲1Buffed
▲Health increased from 150 to 175
Extra Regen
vitality · Tier 1 · 800▼1Nerfed
▼No longer grants +25 Health
Extra Stamina
vitality · Tier 1 · 800▲1Buffed
▲Bonus Health increased from +25 to +35
Extra Health
vitality · Tier 1 · 800Changed
◆Now upgrades into Fortitude
Enduring Speed
vitality · Tier 2 · 1,600▼1Nerfed
▼Slow Resist reduced from 35% to 30%
Reactive Barrier
vitality · Tier 2 · 1,600▲1Buffed
▲Ammo increased from 15% to 20%
Majestic Leap
vitality · Tier 3 · 3,200▼1Nerfed
▼Cooldown increased from 26s to 45s
◆Getting shot while in the air disables the drop-down ability
Fortitude
vitality · Tier 3 · 3,200▲3Buffed
◆Now upgrades from Extra Health
▲Health increased from 325 to 365
▲Restore delay reduced from 11s to 10s
▲Weapon Damage increased from 25% to 27%
Veil Walker
vitality · Tier 3 · 3,200▲2Buffed
▲Bullet Shield increased from 200 to 250
▲Spirit Shield increased from 200 to 250
Stamina Mastery
vitality · Tier 3 · 3,200▲1Buffed
▲Spirit Power increased from 8 to 12
Soul Rebirth
vitality · Tier 4 · 6,400▲1▼1Mixed
▲No longer grants +15% Cooldown Reduction
▼Cooldown increased from 212s to 240s
Siphon Bullets
vitality · Tier 4 · 6,400▲1Buffed
▲Max HP Steal Per Bullet increased from 50 to 55
Leech
vitality · Tier 4 · 6,400▼1Nerfed
◆Now has 12% Cooldown Reduction
▼No longer grants Spirit Power
Phantom Strike
vitality · Tier 4 · 6,400▲1▼1Mixed
▼No longer grants 15% Bullet Resist
▲Now grants +15% Spirit Resist
Colossus
vitality · Tier 4 · 6,400▼2Nerfed
▼Slow reduced from 35% to 30%
▼Slow radius reduced from 14m to 12m
Mystic Expansion
spirit · Tier 1 · 800▲1▼1Mixed
▼Ability Range reduced from 18% to 15%
▲Bullet Resist increased from 6% to 7%
Slowing Hex
spirit · Tier 2 · 1,600▼1Nerfed
▼Slow reduced from 25% to 20%
Compress Cooldown
spirit · Tier 2 · 1,600▲1Buffed
▲Now grants +75 Spirit Shield
Rusted Barrel
spirit · Tier 1 · 800▲1Buffed
▲Projectile speed increased by 30%
Cold Front
spirit · Tier 2 · 1,600Changed
◆Cold Front now does double damage to NPC units
Duration Extender
spirit · Tier 2 · 1,600▲1▼1Mixed
▼Ability Duration reduced from 16% to 14%
▲Now grants +8% Weapon Damage
Bullet Resist Shredder
spirit · Tier 2 · 1,600▲1▼1Mixed
▼No longer grants +5% Bullet Resist
▲Now grants +15% Melee damage resistance
Surge of Power
spirit · Tier 3 · 3,200▼2Nerfed
▼When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
▼Movespeed reduced from +3 to +2
Greater Expansion
spirit · Tier 3 · 3,200▲2Buffed
▲Non-Imbued Ability Range increased from 25% to 26%
▲Bullet Resist increased from 12% to 13%
Mystic Slow
spirit · Tier 2 · 1,600▲1▼1Mixed
▼Slow reduced from 30% to 25%
▲Health bonus increased from 100 to 140
Tankbuster
spirit · Tier 3 · 3,200▲2Buffed
▲Max HP Damage increased from 7% to 9%
▲Threshold damage increased from 125 to 200
Superior Cooldown
spirit · Tier 3 · 3,200▲1Buffed
▲Spirit Shield increased from 100 to 150
Superior Duration
spirit · Tier 3 · 3,200▲2Buffed
▲Non-Imbued duration increased from 26% to 27%
▲Imbued duration increased from 32% to 33%
Ethereal Shift
spirit · Tier 4 · 6,400▲3▼1Buffed
▼Active no longer grants 14 spirit power or reloads
▲Active now grants +3 Movespeed for 5 seconds after returning
▲Active now grants +40% Spirit Resist for 5 seconds after returning
▲Now grants +6 Spirit Power
Improved Spirit
spirit · Tier 2 · 1,600▲1Buffed
▲Spirit Power increased from 28 to 30
Boundless Spirit
spirit · Tier 4 · 6,400▲2Buffed
▲Spirit Power increased from 60 to 65
▲Weapon Power increased from 25% to 30%
Escalating Exposure
spirit · Tier 4 · 6,400▼1Nerfed
▼Spirit Amp Per Stack reduced from 5% to 4%
Mystic Reverb
spirit · Tier 4 · 6,400▼1Nerfed
◆Slow now only affects the primary target
▼Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%
•
Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like Ivy's Air Drop and Vindicta's Flight
FixFixed being unable to report/mute disconnected players
•You can now drag and drop build categories to move them around
•Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
•Added indication of game mode within match history
•Added Rank badge to matches on the Watch page
•Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
•Flash Windows Taskbar icon if the game window isn't in focus and you have 3 seconds until you respawn
FixFixed issue in several languages where team net worth number shrunk to an unreadable size
FixFixed Urns sometimes appearing to stay in the world after being picked up
FixFixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case)
•Added Melee Resistance to Vitality stat screen
•Lowered pitch of Haze voice processing
•Added teleporter channel and appear sounds
•Added Healing Rite end sound
•Added Mystic Shot proc sound
•Added Magic Carpet cast, cast delay, loop, and end sounds
•Updated Slowing Hex projectile loop, hit, and debuff sounds
•Fixing hitting ESC to close to intro movie also closing the ranked summary popup
FixFixed pregame countdown drawing over the shop UI
•Silenced debuff revisions to reduce obstructed vision of player
•Play a sound when a debuff is applied to player but is purged due to some invulnerability
FixFixed instances where mix ducking occurs too early in a sound event's lifetime
FixFixed audio occlusion filtering artifacts during high rates of change
•Enabled certain music cues like 'respawn' to interrupt base attack music
•Denied orb sound will no longer play beyond 2500 game units from the player
•Reduced visual noise of Wraith's tracers when close up or when Wraith has a high fire rate
•Increased intelligibility of team-specific hero death sound
•Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
•Added looping telegraph for Seven Static Charge ability
•Added victim-specific sound for Static Charge the moment it is applied
•Bots are better at coming together to defend and push lanes
•Bots will prioritize assisting human allies on offense
•Reduced visual noise of Seven's tracers, especially when close up or when Seven has a high fire rate
•Added a "Mouse Sensitivity: Vertical Scaling" setting
•Added a "Reset Camera" bind (available in Steam Input)
FixFixed Steam Input "Melee" Action not resetting the camera vertically
•Added new Steam Input Analog Action: "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
FixFixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
FixFixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
Misc Gameplay
•AP is no longer granted for Walkers
•Shrine/Patron no longer have Soul/AP bounties
•Shrine Flex Slot moved to "All Shrines"
•Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
•Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
•Trooper soul changed from 50/50% in the kill/orb to 60/40%
•Breakables spawn time increased from 2 minutes to 3 minutes
•Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
•Urn comeback properties now require an 8% net worth lead to kick in
•Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.
•If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
•Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
•Increased speed Urn walks back
•Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
•Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
•Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
•Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
•Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
•Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
•Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
•Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
•Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
•The 70s respawn time now happens at 30 min instead of 35 min
•There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
•Base Guardians and Shrines no longer have out-of-combat regen
•Parry active window increased from 0.7 to 0.75
•Parry cooldown reduced from 5s to 4.5s
•Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
•Medic Trooper heal cooldown increased from 6s to 35s
•Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
•Redesigned stairs from central canal to the outer lanes (near Urn spawn)
•Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
•Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
•Added a Bounce Pad from these connection hallways to the front of the overpass
•Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor
•Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals
•Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club
•Added more zipline nodes to outer lanes
Hero Changes
•Added Dallas and Hong Kong regions.Undocumented
•Renamed Ivy's weapon from "Cat Dad's Fancy" to "Protector's Hand".Undocumented
•Added new hero to the game files: Vandal.Undocumented