◆Rescue beam now shows heal indicator if you heal someone with it
▼Cast range reduced from 36m to 32m
Monster Rounds
weapon · Tier 1 · 800▼1Nerfed
▼Weapon Damage vs NPCs reduced from 35% to 30%
Restorative Shot
weapon · Tier 1 · 800▼1Nerfed
▼Weapon Damage reduced from 8% to 7%
Extended Magazine
weapon · Tier 1 · 800▲1Buffed
▲Ammo increased from 24% to 26%
Melee Charge
weapon · Tier 2 · 1,600▼1Nerfed
▼Cooldown increased from 10.5s to 16s
Long Range
weapon · Tier 2 · 1,600▲1Buffed
▲Ammo increase from 20% to 25%
Tesla Bullets
weapon · Tier 3 · 3,200▲1Buffed
▲Spirit scaling increased from 0.13 to 0.16
Alchemical Fire
weapon · Tier 3 · 3,200▲1Buffed
◆Now behaves like other grenades and does not bounce off walls
▲Base DPS increased from 45 to 55
Toxic Bullets
weapon · Tier 3 · 3,200Changed
◆Buildup is now 15% slower
Frenzy
weapon · Tier 4 · 6,400▲1Buffed
▲Low HP threshold increased from 40% to 50%
Ricochet
weapon · Tier 4 · 6,400▼1Nerfed
▼Range reduced from 14m to 11m
Silencer
weapon · Tier 4 · 6,400▲1Buffed
▲Spirit Power increased from 12 to 18
Vampiric Burst
vitality · Tier 4 · 6,400▲2Buffed
▲Added ammo on active increased from +50% to +75%
▲Cooldown reduced from 37s to 34s
Spiritual Overflow
weapon · Tier 4 · 6,400▲1▼1Mixed
▼No longer grants +20% Fire Rate
◆Upon activation, grants +35% Fire Rate
▲Activated Spirit Power increased from +45 to +50
Healing Rite
vitality · Tier 1 · 800▲1Buffed
▲Regen duration increased from 17s to 19s (same total heal)
Extra Regen
vitality · Tier 1 · 800▲2Buffed
▲Regen increased from 2.8 to 3
▲Ammo increased from 8% to 10%
Extra Stamina
vitality · Tier 1 · 800▲1▼1Mixed
▲Stamina Recovery increased from 14% to 16%
▼Fire Rate reduced from 7% to 6%
◆Now gives +25 Health
Extra Health
vitality · Tier 1 · 800▲1Buffed
▲Weapon Damage increased from 5% to 6%
Enduring Speed
vitality · Tier 2 · 1,600▼2Nerfed
▼Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
▼Slow resist reduced from 40% to 35%
Restorative Locket
vitality · Tier 2 · 1,600▲2Buffed
▲Spirit Resist increased from 8% to 10%
▲Now grants +1 Sprint
Return Fire
vitality · Tier 2 · 1,600▼2Nerfed
▼Cooldown increased from 25s to 30s
▼Active bullet resist reduced from 25% to 20%
Healing Nova
vitality · Tier 3 · 3,200▲1Buffed
▲Spirit Power increased from +4 to +6
Battle Vest
vitality · Tier 2 · 1,600▼1Nerfed
▼Weapon Damage reduced from 25% to 22%
Fortitude
vitality · Tier 3 · 3,200▲1Buffed
▲Health increased from +300 to +325
Lifestrike
vitality · Tier 3 · 3,200▲1Buffed
▲Heal increased from 55% of melee damage to 65%
Stamina Mastery
vitality · Tier 3 · 3,200▲1Buffed
▲Stamina Recovery increased from 20% to 25%
Veil Walker
vitality · Tier 3 · 3,200▲1Buffed
▲Speed increased from 3 to 4
Majestic Leap
vitality · Tier 3 · 3,200▼1Nerfed
▼Cooldown increased from 23s to 26s
Leech
vitality · Tier 4 · 6,400▲2Buffed
▲Weapon Damage increase from +15% to +20%
▲Spirit Power increased from +12 to +18
Siphon Bullets
vitality · Tier 4 · 6,400▲1Buffed
▲HP Steal Per Bullet increased from 45 to 50
Extra Spirit
spirit · Tier 1 · 800▲1Buffed
▲Spirit Power increased from 9 to 10
Ammo Scavenger
spirit · Tier 1 · 800▲1▼1Mixed
▼Spirit Power Per Soul reduced from 2 to 1
▲Max Stacks increased from 10 to 20
Rusted Barrel
spirit · Tier 1 · 800▲2▼1Buffed
▼No longer grants +50 Health
▲Now grants +100 Bullet Shield
▲Cooldown reduced from 26s to 22s
Cold Front
spirit · Tier 2 · 1,600▲1Buffed
▲Cooldown reduced from 34s to 28s
Mystic Vulnerability
spirit · Tier 2 · 1,600Changed
FixFixed it stacking with Escalating Exposure
Slowing Hex
spirit · Tier 2 · 1,600▼1Nerfed
▼Slow reduced from 30% to 25%
Improved Spirit
spirit · Tier 2 · 1,600▲1Buffed
▲Spirit Power increased from +23 to +28
Tankbuster
spirit · Tier 3 · 3,200▼1Nerfed
▼Max Health damage reduced from 9% to 7%
Knockdown
spirit · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 48s to 40s
Ethereal Shift
spirit · Tier 4 · 6,400▼1Nerfed
▼Can no longer end it early
Torment Pulse
spirit · Tier 3 · 3,200Changed
FixPulse interval is now fixed and does not get reduced with cooldown reduction
Superior Cooldown
spirit · Tier 3 · 3,200▲1Buffed
▲Now grants +100 Spirit Shield
Escalating Exposure
spirit · Tier 4 · 6,400▲1▼2Nerfed
▲Spirit Resist On Damage reduced from -15% to -12%
▼Amp Per Stack reduced from 6% to 5%
▼Duration reduced from 15s to 12s
Refresher
spirit · Tier 4 · 6,400▼1Nerfed
▼Cooldown increased from 212s to 230s
Mystic Reverb
spirit · Tier 4 · 6,400▼1Nerfed
▼Slow reduced from 50% to 40%
General changes
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Ranked Mode
•Added Ranked mode
•We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
•You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
•The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
•When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
FixEvery Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
•In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
•The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
General Changes
•Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
•Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
•Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
•If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
•For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
•Added "Allow Duplicate Heroes" setting in Private Lobbies
•Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
•Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
•Pausing is no longer allowed in the first three minutes of the game
•Added Thai and Indonesian localization
•Replaced the temp Yamato VO with a new translation spoken by a native actress
•
Misc Gameplay
•Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
•Players now need to be within 19m (above the ramp) to attack a Lane Guardian
•Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
•Guardian damage vs players increased by 20%
•Medium Camps spawn time changed from 7 min to 5 min
•Hard Camps spawn time changed from 7 min to 8 min
•Teleporters open time changed from 10 min to 8 min
•Trooper spawn/bounty lane end time changed from 10 min to 8 min
•Vaults spawn time/interval changed from 10/5 to 8/4
•Golden Statues and Breakables spawn time changed from 3 min to 2 min
•Golden Statues bonuses upgrade time changed from 15 min to 10 min
•Golden Statue Health buff increased from 15/20 to 20/30
•Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
◆Now causes your camera to move to the destination during the channel
◆T1 is now "+2 m/s" (was -20s cd)
◆T2 is now "-30s cd" (was +2 m/s)
▲T3 fire rate increased from 20% to 30%
Hyper Beam
▼Movement slow reduced from 30% to 25%
▼Duration no longer scales with Spirit Power
▲Duration increased from 8s to 10s
Exploding Uppercut
◆Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Guided Owl
▲3s grace period for kill increased to 4s
▲
Mini Turrets cast range increased from 15m to 20m
▼Damage reduction against troopers/neutrals increased from -40% to -50%
▼Damage reduction against objectives increased from -60% to -70%
▼Spawn time reduced from 1s to 0.25s
▲Attack delay reduced from 0.35s to 0.2s
Heavy Barrage
▲Radius increased from 4.5m to 5m
◆
T3 now increases range by 20m
Pulse Grenade
▼Radius reduced from 7m to 6m
▲Damage Amp per Stack increased from 5% to 6%
▼T3 no longer increases Damage Amp by 2%
▲T3 now also increases the radius by 1m per pulse
▲T3 now also increases radius by 2m
◆
T2 now increases flight duration by 6s
◆Bonus move speed above base now scales at 50% effectiveness
▼Air acceleration decreased a little
Stake
▼Duration reduced from 2s to 1.75s
Assassinate
◆Bonus souls is now unsecured
Crow Familiar
▼% damage no longer affects Mid Boss
▲Spirit damage scale increased from 1.5 to 1.9
Added Stomp AoE range indication as the Walker is about to use the ability
•Updated the way status effects are shown above the healthbar
FixFixed troopers being unreliable to shoot while on the zipline
FixFixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
FixFixed AFK kick detection not working properly
•Added Crit Bonus Scale tooltip to the Weapon stats in the shop
FixFixed ESC key not working on the private lobbies page
FixFixed respawn music not playing while spectating another player
FixFixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
FixFixed Streamer mode not persisting between game relaunches
•Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
FixFixed Debuff Reducer causing Teleporters to be faster
•Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
•Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
•Enabled Middle Mouse for "pinging" minimap
•Enabled the ability to middle mouse click players on the top bar
FixFixed Shiv's Killing Blow sometimes sending him into orbit
FixFixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
FixFixed Quantum Entanglement's camera position anims not being smooth
FixFixed Pausing not working when using hero specific key binds
FixFixed some cases where Grey Talon's trap effects would be stuck in the world
•Updated ground strike preview cone to have a little more information on shape & outer bounds
•Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
FixFixed issues with Bots not using ziplines properly
•Added Return Fire proc sound
•Added Metal Skin proc sound
•Updated McGinnis Heavy Barrage sound
•Added Guardian and Walker death notification sound for all players
•Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
FixFixed hero death UI sound playing inconsistently
•Added bullet evasion sound effects
•Updated Kelvin weapon fire audio
•Updated Infernus weapon fire audio
•Improved clarity for hero roster selection VO
•Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
•Re-enabled weapon-specific reload sounds
•Added Healing Rite cast sound
•Added Rescue Beam heal and pull loop sounds
•Added Health Nova cast sound
•Added Return Fire cast sound
•Revised Metal Skin cast sound
•Added Colossus cast and loop sounds
•Added echo to Echo Shard cast sound
•Added Silence Glyph cast and hit sounds
•Added Ammo Scavenger proc sound
•Added Restorative Shot proc sound
•Added Toxic Bullets proc variations
•Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
•Improved visibility on Spiritual Overflow effects when heroes are airborne
•Reworked visual effects for puddle punch
•Updated "getting started" VO for the ability points tab to match the text
FixFixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
•The patron once again will warn you when your Walkers are under attack
•The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
•Increased the time you need to carry the urn before the urn nags about not being delivered
FixFixed more instances of the wrong name for a hero being called out
•If you're Dynamo or Krill, you can now ping during your ult to alert your allies
•Added new custom charge and light melee and parry animations for Bebop
•Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
•Updated Grey Talon root effect for trap
•Updated Grey Talon updated firing, projectile, impact effects
•Updated Rain of Arrows effects
•New heavy melee anims added to Mo & Krill and Ivy
•Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
•Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
•Trooper death effects resolve quicker and more cleanly
•Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
•New Imports Building
•New Taxi Stand building
•Replaced old retaining wall
•Replaced block-in park bridges
•Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
•Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
•Urn now causes the runner to be revealed on the minimap
•Heavy Melee against the urn runner now causes them to drop the urn
•Urn delivery now gives each player on your team a Golden Statue permanent buff
•Urn bounty increased by 15%
•Urn now falls down from the sky a little bit faster
•Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
•Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
•Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
•All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
•Bullet and Spirit Lifesteal now stack diminishingly
•Teleporters now grant +3 m/s for 5s after arriving at the other side
•Updated teleporter locations
•Moved teleporters to travel between outer lane Walkers
•Added teleporters in the underground tunnels
•Changed underground teleporters to go between Subway and Tunnel on the same side of the map
•Widened stairs from Shrines back to the player spawn area
•Added ledge to mantle back up to the player spawn area from the pit
•Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
•Added upper level connection through the Subway Entrance building
•Moved Guardians back slightly further from stairs down to the canal
•Widened channels surrounding Mid Temple slightly
•Widened archways between Mid Temple channels
•Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof