19 heroes and 53 items changed; buffs to Rusted Barrel, Lady Geist, Viscous, Grey Talon and 20 more; nerfs to Yamato, Seven, Ammo Scavenger, Abrams and 26 more.
FixFixed various issues with Flying Strike pathing
Crimson Slash
▼Fire rate slow reduced from 30% to 20%
Shadow Transformation
▼Duration reduced from 5s to 4.5s
▲T3 duration increased from +1.5s to +2s
▼No longer provides unlimited ammo
Item changes
53 items
Warp Stone
vitality · Tier 3 · 3,200▼1Nerfed
▼Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
FixFixed cases of Warp Stone getting caught on geometry
Monster Rounds
weapon · Tier 1 · 800▼1Nerfed
▼Bullet Resist vs NPCs reduced from 35% to 30%
High-Velocity Rounds
weapon · Tier 1 · 800▼1Nerfed
▼Bullet Velocity reduced from +30% to +25%
Restorative Shot
weapon · Tier 1 · 800▲1Buffed
▲Cooldown reduced from 6.2s to 5.5s
Hollow Point
weapon · Tier 3 · 3,200▲1Buffed
▲Spirit Shield increased from +85 to +95
Headshot Booster
weapon · Tier 1 · 800▼1Nerfed
▼Fire Rate reduced from +5% to +4%
Kinetic Dash
weapon · Tier 2 · 1,600▼2Nerfed
▼Fire Rate reduced from 25% to 20%
▼Fire Rate max duration reduced from 8s to 7s
Berserker
weapon · Tier 3 · 3,200▼1Nerfed
▼Damage required per stack reduced from 110 to 100
Mystic Shot
weapon · Tier 2 · 1,600▲1Buffed
▲Damage spirit scaling increased from 0.6 to 0.8
Melee Charge
weapon · Tier 2 · 1,600▼1Nerfed
◆Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
▼Cooldown increased from 8.5s to 10s
Intensifying Magazine
weapon · Tier 2 · 1,600▼1Nerfed
▼Max Weapon Damage reduced from 75% to 60%
Escalating Resilience
weapon · Tier 3 · 3,200▼1Nerfed
▼Fire Rate reduced from 14% to 12%
Headhunter
weapon · Tier 3 · 3,200▲1▼1Mixed
◆Now requires Headshot Booster
▼No longer grants +50% Bullet Velocity
▲Now grants +5% Fire Rate
FixFixed not being affected by cooldown reduction
Opening Rounds
weapon · Tier 2 · 1,600▲1Buffed
◆Now requires High-Velocity Mag
▲Now grants +35% Bullet Velocity
Titanic Magazine
weapon · Tier 2 · 1,600▲1Buffed
▲Ammo increased from 100% to 120%
Sharpshooter
weapon · Tier 3 · 3,200Changed
FixFixed falloff reduction not working properly
Frenzy
weapon · Tier 4 · 6,400Changed
◆Low HP Spirit Resist changed to Bullet Resist
Spiritual Overflow
weapon · Tier 4 · 6,400▲1Buffed
▲Now grants +250 Bullet Shield
Silencer
weapon · Tier 4 · 6,400▲1Buffed
▲Now grants +12 Spirit
Ricochet
weapon · Tier 4 · 6,400▼1Nerfed
▼Fire Rate reduced from 12% to 10%
Vampiric Burst
vitality · Tier 4 · 6,400Changed
FixFixed casting it interrupting sliding
Siphon Bullets
vitality · Tier 4 · 6,400▲1▼1Mixed
◆Moved to T4 Vitality
◆Now a T4 Vitality Item
▼No longer grants +28% Weapon Damage
▲Now grants +18% Bullet Resistance
Shadow Weave
weapon · Tier 3 · 3,200Changed
◆Now a T4 Weapon Item
◆Moved to T4 Weapon
Melee Lifesteal
vitality · Tier 1 · 800▼2Nerfed
▼Melee Damage reduced from 13% to 12%
▼Heal vs non-heroes reduced from 40% to 30%
Extra Stamina
vitality · Tier 1 · 800▲1Buffed
▲Stamina Recovery increased from 10% to 14%
Restorative Locket
vitality · Tier 2 · 1,600▼1Nerfed
▼No longer requires max stacks to restore a stamina point
Divine Barrier
vitality · Tier 4 · 6,400▼1Nerfed
▼Bonus Health reduced from 75 to 50
Battle Vest
vitality · Tier 2 · 1,600▲1▼2Nerfed
▼Fire Rate while shielded reduced from 8% to 6%
▼Weapon Damage while shielded reduced from 28% to 25%
▲Bullet Shield increased from +300 to +325
Healing Nova
vitality · Tier 3 · 3,200▲1Buffed
▲Weapon Damage increased from 10% to 12%
Return Fire
vitality · Tier 2 · 1,600▲1▼2Nerfed
◆While active grants +25% Bullet Resistance
▼Bullet Damage Returned reduced from 70% to 60%
▼No longer grants +7% Fire Rate
▲Spirit Power increased from +7 to +9
FixFixed Ricochet'd bullets not returning the right amount of damage
Bullet Armor
vitality · Tier 2 · 1,600▲1Buffed
▲Bullet Resist increased from 20% to 25%
Veil Walker
vitality · Tier 3 · 3,200▼1Nerfed
▼No longer grants +20% Fire Rate
Bullet Resilience
vitality · Tier 3 · 3,200▲1Buffed
▲Bullet Resist increased from 45% to 50%
Fortitude
vitality · Tier 3 · 3,200▲1Buffed
▲Bonus Health increased from 275 to 300
Lifestrike
vitality · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 5.25s to 5s
FixFixed proccing heal more than once when hitting multiple targets
Colossus
vitality · Tier 4 · 6,400▲1Buffed
▲Slow radius increased from 12m to 14m
Soul Rebirth
vitality · Tier 4 · 6,400Changed
◆Increases base respawn rate by +15s
Unstoppable
vitality · Tier 4 · 6,400▼1Nerfed
▼Can no longer be cast during channels
Ammo Scavenger
spirit · Tier 1 · 800▼4Nerfed
▼Ammo reduced from 15% to 10%
▼Health reduced from 60 to 40
▼Duration reduced from 35s to 30s
▼Max stacks reduced from 12 to 10
Spirit Strike
spirit · Tier 1 · 800▼1Nerfed
▼No longer grants +0.8 Health Regen
Mystic Expansion
spirit · Tier 1 · 800▲1Buffed
▲Ability Range increased from 16% to 18%
◆Now provides 6% Bullet Resist instead of 6% Spirit Resist
Rusted Barrel
spirit · Tier 1 · 800▲4▼1Buffed
▼No longer grants +8% Fire Rate
▲Spirit Power increased from +4 to +6
▲Now grants +1 Sprint
▲Cast range increased from 24m to 30m
▲Fire Rate slow increased from 40% to 45%
Quicksilver Reload
spirit · Tier 2 · 1,600▼1Nerfed
▼No longer triggers if your ammo is at max value already
Decay
spirit · Tier 3 · 3,200▼2Nerfed
▼Cooldown increased from 32s to 45s
▼Cast range scaling reduced from 0.2 to 0.16
Greater Expansion
spirit · Tier 3 · 3,200Changed
◆Now provides 12% Bullet Resist instead of 12% Spirit Resist
Improved Spirit
spirit · Tier 2 · 1,600▲1Buffed
▲Spirit Power increased from +21 to +23
Knockdown
spirit · Tier 3 · 3,200Changed
◆Now causes enemies to fall down faster
Torment Pulse
spirit · Tier 3 · 3,200▲2Buffed
▲Health Bonus increased from 140 to 160
▲Spirit Power damage scaling increased from 0.25 to 0.33
Rapid Recharge
spirit · Tier 3 · 3,200▲1▼1Mixed
▲Faster Time Between Charges increased from +55% to +65%
▼Cooldown Reduction For Charged Abilities increased from +25% to 30%
Magic Carpet
spirit · Tier 4 · 6,400Changed
FixFixed it consuming stamina when jumping off
Escalating Exposure
spirit · Tier 4 · 6,400Changed
FixFixed the bonus damage being reduced twice by resistance
Refresher
spirit · Tier 4 · 6,400▲1▼1Mixed
▲Bullet Resist increased from 8% to 16%
▼Spirit Resist reduced from 16% to 8%
Echo Shard
spirit · Tier 4 · 6,400Changed
◆Now has a 0.3s cast delay (like Refresher)
General changes
115 lines
General Changes
•Added new hero, Mirage.
•Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
•Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
•Hero specific keybinds now say the ability name instead of ability 1-4
•Added Zipline hotkey that can be independently bound from space/jump
FixFixed per-hero keys not inheriting user-defined default keys properly
•Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
•Added Custom Match play mode
•Private lobbies now have an option to turn on cheats
•Private lobbies now let you select the specific servers to use
•Private lobbies now have an option to make the match publicly visible or private to only the players
•Private lobbies now support post-game and replays properly
•Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
•Added a cheat report option in-game and post-game
•Can now mute and report enemy players using ESC while in-game
•Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
•Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
•Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
FixFixed Rich Presence for Steam and in-game friend lists
•Party Code is now hidden when you enable Streamer Mode
•Added Region indicator to the matches on the watch tab
FixFixed search by MatchID not working for games that are live
•Added Spectator Fog of War toggle (hotkeys available in settings)
•Added South Africa servers
•Added Italian localization
•Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
•Builds that haven't been updated in 30 days now have a distinct visual
•General rendering performance improvements
•Shadow quality improvements for higher shadow settings
FixFixed issues with player outline rendering in FSR2
FixFixed regression with saturation volumes outline not showing up
•Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
•Lighting improvements in map
•Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
•Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
•Updated Viscous icon to look more different from Dynamo
•Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
•Music and Sound effects will now pause during game pause
FixFixed Guardian trying to shoot people unsuccessfully behind cover
FixFixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
•Added timer sound to the last couple seconds of Flying Cloak
•Wall Jumps now use better animations to communicate directionality
FixFixed jumping between ziplines consuming stamina
FixFixed Magic Reverb not getting increased bonus damage from damage amps
•Improved preloading during queue time
•Updated Killing Blow effects
•Updated Lightning Ball effects to reduce some visual noise
FixFixed some issues with Crimson Slash effect not appearing reliably
FixFixed Ricochet not respecting LOS when picking the targets
•No longer play low ammo sounds when firing while sliding
FixFixed not being able to bind Reload to Mouse Wheel Up/Down
•Minimap line colors now match the color of the hero drawing them
FixFixed spectator keybinds not showing correctly
•Updated Flying Strike effects to reduce some visual noise
FixFixed Flex Slot unlock order not matching the usual order of unlocks
•Updated Sleep Dagger projectile, impact and sleeping debuff visuals
FixFixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
FixFixed Dynamo not playing an animation during the cast delay on Singularity
•Updated bullet shield break effects
•Updated Unstoppable effects to be clearer at cast time
FixFixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
FixFixed Dash not always breaking breakables
•Breakables will now wait to spawn if a player is in the way
•Updated Haze VO
FixFixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
•Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
FixRemoved reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
•Replaced a Grey Talon select line to make his intentions more clear
•Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
FixFixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
•Updated Rejuvenator buff effect
•Updated wall bounce effects for Viscous in ball form
•Added citadel_give_gold cheat command
•Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
•Music bug fixes for replay and spectating
•Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
•Timing critical music and sfx will pause and resume in response to game pause
Misc Gameplay
•Side lanes are now a little further apart from the middle lanes
•Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
•Lane setup is now always 1-2-2-1
•Zipline Boost now starts on cooldown again
•Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
•Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
•Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
•Some latency-related calculation improvements that help orbs be a little less deny favored
•Orbs now appear a little smaller to the enemy that is trying to deny them
•Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
•Fire Rate slows now stack diminishingly
•Rejuv bonus creep HP increased from 50% to 70%
•Rejuv bonus is no longer consumed for dead players, they have it on their next life now
Map Changes
•Outer lanes at the middle of the map pushed further away from the inner lanes
•Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
•Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
•Added interior room partition from the Fish Market/Nursery to the Shops
•Moved rope to the Fish Market/Nursery rooftop to the back of the building
•Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
•Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
•Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
•Added interior passage beside Subway Entrance to the outer lanes
•Affliction radius increased from 12m to 14m.Undocumented