FixFixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
FixFixed Shoulder Charge not always placing enemies in front of you
Seismic Impact
▼Damage reduced from 175 to 150
Item changes
65 items
Headshot Booster
weapon · Tier 1 · 800▼1Nerfed
▼No longer has +40 Bonus Health
◆Now has +40 Bullet Shield
Monster Rounds
weapon · Tier 1 · 800▲1▼1Mixed
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General changes
96 lines
General Changes
•Added a new hero, Shiv
•Games can now be watched by an unlimited number of spectators
•Spectator games now have 1 minute delay
•Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
•Language can be selected from the settings menu
•Matchmaking windows are now open 1 hour earlier in all regions
•You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
•Added customization options for your crosshair
•Builds: You can now author a suggested ordering of Ability Upgrades
•Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
◆Now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)
FixFixed melee still going through when casting Stone Form after initiating a melee attack
◆Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
◆T3 now procs after the ability ends, rather than when connecting to the target
Health reduced from +65 to +50
▲Now grants +30% Bullet Resistance vs NPCs
Restorative Shot
weapon · Tier 1 · 800▲1Buffed
▲Weapon Damage increased from 6% to 8%
Active Reload
weapon · Tier 2 · 1,600▼2Nerfed
▼Lifesteal reduced from 40% to 30%
▼Fire Rate reduced from 24% to 20%
Kinetic Dash
weapon · Tier 2 · 1,600▲1Buffed
▲HP regen increased from 1 to 1.5
Long Range
weapon · Tier 2 · 1,600▼1Nerfed
▼Min distance reduced from 18m to 15m
Mystic Shot
weapon · Tier 2 · 1,600▼1Nerfed
▼Cooldown increased from 5s to 6s
Slowing Bullets
weapon · Tier 2 · 1,600▲1Buffed
▲Now grants +5 Spirit
Spirit Shredder Bullets
No longer in the shop▲2Buffed
▲Now grants +6% Weapon Damage
▲Debuff duration increased from 5s to 6s
Berserker
weapon · Tier 3 · 3,200Changed
FixFixed gaining stacks much faster than intended when taking damage from troopers
Warp Stone
vitality · Tier 3 · 3,200▲1▼2Nerfed
▼Active Bullet Resist reduced from +60% to +40%
▼No longer grants +2 Sprint
▲Now gains +8 Spirit
Point Blank
weapon · Tier 3 · 3,200▲1▼1Mixed
▼No longer grants +300 Bullet Shield
▲Now grants +15% Bullet Armor
Escalating Resilience
weapon · Tier 3 · 3,200▲1Buffed
▲Max Bullet Resist increased from 30% to 36%
Heroic Aura
weapon · Tier 3 · 3,200▲1Buffed
▲Lifesteal increased from 18% to 20%
Alchemical Fire
weapon · Tier 3 · 3,200▲1Buffed
▲Bullet Shield increased from 175 to 225
Sharpshooter
weapon · Tier 3 · 3,200▼1Nerfed
▼Min distance reduced from 18m to 15m
Titanic Magazine
weapon · Tier 2 · 1,600▲2Buffed
▲Weapon Damage increased from 16% to 18%
▲Bullet Resist increased from 8% to 10%
Intensifying Magazine
weapon · Tier 2 · 1,600▼1Nerfed
▼Time for Max Damage reduced from 3.5s to 3s (this is a buff)
Ricochet
weapon · Tier 4 · 6,400▲2Buffed
▲Fire Rate increased from +8% to +12%
▲Health increased from +125 to +150
Siphon Bullets
vitality · Tier 4 · 6,400Changed
◆You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Silencer
weapon · Tier 4 · 6,400▼1Nerfed
▼Reduced active duration from 6s to 4s
Glass Cannon
weapon · Tier 4 · 6,400▼2Nerfed
◆Now gives +1 Movement Speed
▼No longer gives +2 ammo on kill
▼Weapon Damage reduced from +75% to +70%
◆Now gives +10% Weapon Damage per kill (up to +50%)
◆When you die you lose a stack
Melee Lifesteal
vitality · Tier 1 · 800▲2Buffed
▲Heal effectiveness vs non-heroes increased from 25% to 35%
▲Health increased from +70 to +75
Extra Regen
vitality · Tier 1 · 800▲1Buffed
▲Regen increased from 2.7 to 2.8
Healing Rite
vitality · Tier 1 · 800▲2Buffed
▲Cooldown reduced from 75s to 65s
▲Cast Range increased from 20m to 30m
Healing Booster
vitality · Tier 2 · 1,600▼3Nerfed
▼Spirit Resist reduced from +7% to +6%
▼Bullet Resist reduced from +7% to +6%
▼Healing Booster Healing Effectiveness reduced from 30% to 25%.Undocumented
Divine Barrier
vitality · Tier 4 · 6,400▲2Buffed
▲Duration increased from 4s to 5s
▲Cooldown reduced from 30s to 28s
Restorative Locket
vitality · Tier 2 · 1,600▲1▼1Mixed
▼Max Stacks reduced from 20 to 15
▲Heal per stack increased from 30 to 40
Healing Nova
vitality · Tier 3 · 3,200▲1Buffed
▲Health increased from +75 to +100
Battle Vest
vitality · Tier 2 · 1,600▲1Buffed
▲Weapon Damage While Shielded increased from +24% to +28%
Enchanter's Emblem
vitality · Tier 2 · 1,600▲1Buffed
▲Spirit Power while Shielded increased from +17 to +20
Bullet Lifesteal
vitality · Tier 2 · 1,600▲1Buffed
▲Lifesteal increased from +26% to 28%
Stamina Mastery
vitality · Tier 3 · 3,200▼2Nerfed
▼Air Jump/Dash Distance reduced from +50% to +40%
▼Fire Rate reduced from 10% to 7%
Debuff Remover
No longer in the shop▼1Nerfed
▼Debuff resistance reduced from +40% to +35%
Lifestrike
vitality · Tier 3 · 3,200▲2Buffed
▲Heal effectiveness vs non-heroes increased from 25% to 35%
▲Heal increased from 45% of melee damage to +55%
Majestic Leap
vitality · Tier 3 · 3,200▲2Buffed
▲Health increased from +100 to +125
▲Spirit Power increased from +8 to +10
Metal Skin
vitality · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 30s to 25s
Fortitude
vitality · Tier 3 · 3,200▼1Nerfed
▼Out of combat regen timer reduced from 13s to 12s
Rescue Beam
vitality · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 30s to 25s
Soul Rebirth
vitality · Tier 4 · 6,400▲2Buffed
▲Rebirth Health increased from 40% to 50%
▲Cooldown reduced from 240s to 200s
Inhibitor
vitality · Tier 4 · 6,400▲1Buffed
▲Weapon Damage increased from 20% to 25%
Colossus
vitality · Tier 4 · 6,400▲1Buffed
▲Slow increased from 20% to 25%
◆Slow now affects stamina distances
Phantom Strike
vitality · Tier 4 · 6,400▼1Nerfed
▼Cast range reduced from 35m to 30m
Infuser
vitality · Tier 4 · 6,400▼1Nerfed
▼No longer gives +7% Spirit Resist
◆Now gives +50 Health
Spirit Strike
spirit · Tier 1 · 800▲1▼1Mixed
▲Spirit damage increased from 40 to 50
▼Debuff increased from -10% Spirit Resist to -12%
Mystic Expansion
spirit · Tier 1 · 800Changed
◆Now gives +5% Spirit Resist
Ammo Scavenger
spirit · Tier 1 · 800▲1Buffed
▲Spirit Power Duration increased from 24s to 35s
Cold Front
spirit · Tier 2 · 1,600▲1▼1Mixed
▼Damage reduced from 100 to 75
▲Damage Spirit Power scaling increased from 1.25 to 1.5
Decay
spirit · Tier 3 · 3,200▲2▼1Buffed
▲Healing Reduction reduced from -70% to -50%
▲Bleed increased from 2.8% to 3.1%
▼Cooldown increased from 25s to 30s
Slowing Hex
spirit · Tier 2 · 1,600▲2▼3Mixed
▼Debuff no longer cancels active mobility spells, it only prevents them from being casted
▼Damage reduced from 100 to 70
▼Cast range reduced from 35m to 25m
▲Now also reduces stamina distance by 30%
▲Projectile speed increased from 1200 to 1350
Rusted Barrel
spirit · Tier 1 · 800▲2Buffed
◆Now applies -40% Fire Rate instead of a Disarm
▲Duration increased from 3s to 4.5s
▲Cast range increased from 18m to 24m
Quicksilver Reload
spirit · Tier 2 · 1,600▲1Buffed
▲Infused ability bonus damage increased from +30 to +50
Compress Cooldown
spirit · Tier 2 · 1,600▼1Nerfed
▼Cooldown reduction increased from 14% to 15%
Ethereal Shift
spirit · Tier 4 · 6,400▼2Nerfed
▼No longer provides +10% Fire Rate
▼Cooldown increased from 25s to 30s
Tankbuster
spirit · Tier 3 · 3,200▼1Nerfed
▼Reduced Weapon Damage from +12% to +8%
Surge of Power
spirit · Tier 3 · 3,200▲3Buffed
▲Movespeed duration increased from 5s to 6s
▲Imbued Spirit increased from +26 to +28
▲Now grants +75 Health
Greater Expansion
spirit · Tier 3 · 3,200Changed
◆Now gives +10% Spirit Resist
Superior Duration
spirit · Tier 3 · 3,200Changed
◆Now provides +15% Weapon Damage
Mystic Slow
spirit · Tier 2 · 1,600▼1Nerfed
▼Fire Rate reduction increased from -30% to -40%
Silence Wave
spirit · Tier 3 · 3,200▼1Nerfed
▼No longer reduces Spirit Resist
◆Now deals +150 damage on impact
Superior Cooldown
spirit · Tier 3 · 3,200▲1Buffed
▲Non-Imbued ability cd reduction increased from 22% to 24%
Escalating Exposure
spirit · Tier 4 · 6,400▼1Nerfed
▼Max Interval improved from 1s to 0.7s
Diviner's Kevlar
vitality · Tier 4 · 6,400▼1Nerfed
▼Cooldown increased from 30s to 60s
Refresher
spirit · Tier 4 · 6,400▲1Buffed
▲Spirit Resist increased from 14% to 16%
Curse
No longer in the shop▼1Nerfed
▼Cooldown increased from 40s to 50s
Fixed a bug that allowed published build data to overwrite local changes to a published build
FixFixed a bug that prevented the last used hero build from loading when it was not a favorited build
•Hovering items in the shop will now highlight their components, or which item they are components of
•Reworked the Hero Stats UI in the shop
•Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
•Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
•Added descriptive gun information to each hero
•Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
•Added Outgoing Damage as a UI display mode that you can toggle through
•Added a setting to let you customize the ability cancel hotkey (default is spacebar)
•Added a "Friends Only" checkbox to filter the watch tab
•Added an option to control zoom sensitivity
FixFixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
•Using an active item or ability removes the undo option for the item/AP
FixFixed some abuse cases with undoing AP cooldown reductions
•Added a video setting to reduce flashing effects
•Unpause hotkey is now displayed when the game is paused
•Pause cooldown per player increased from 10 minutes to 15 minutes
•Improved visual clarity of Grey Talon's trap armed state
•Replaced the Urn drop parachute with new effects
FixFixed some cases where the comeback souls would be higher than intended in the early game
FixFixed being unable to ping while dead
FixFixed Bebop's Sticky Bomb sometimes misfiring
•Improved smoothing of spectator camera position and angles
FixFixed a bug that allowed teleporters to be used while carrying the Soul Urn
FixFixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
FixFixed stuns resetting their duration if you were on the ground and became airborne
FixFixed some cases where Lash's Ground Strike would cause your hero to be stuck
FixFixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
FixFixed Arctic Beam T3 range not being calculated correctly when you have range increase items
FixFixed ESC not working to close Settings popup sometimes
•Various visual adjustments on highlight and strobe effects being too loud in some cases
•Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
•Added popup to bot games to indicate that they tend to be much longer games than normal ones
•Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
•Added new Silence status effect sound
•Updated bullet whizby sounds for nearly all characters
•Updated Haze Sleep Dagger cast, projectile loop and whizby
•Updated Haze Smoke Bomb sound
•Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
FixFixed some spectator/replay sound and music bugs
•Various sound related performance improvements
•More impactful damage indication sound for attackers
•Remastered Abrams, Pocket, and Dynamo weapon fire sounds
•Improved lighting performance around shop
•Improved Wraith tracers to feel more connected to their bullet
•Improved visibility of AOE around Bebop while casting Hyper Beam
•Improved effects around Lady Geist Soul Exchange to help with clarity
•Updated Infernus tracer, muzzle, and impact fx revisions for better performance
FixFixed Mimic options in sandbox not working properly
•Added a sound for movement being restricted by Slowing Hex and Vindicta tether
•Revised sounds for Pocket Flying Cloak duration and warp
•Clarified Vindicta Flight T1 tooltip
•Added alternate shop music
•Added Refresher cast sound
Misc Gameplay
•Teleporter activation no longer gets canceled on incoming damage.
•Teleporter channel time increased from 4s to 5s
•Walkers now require you to be within 30m to deal damage to them
•Walker Health increased by 15%
•Base Guardian Health increased by 20%
•Patron damage increased by 30% after it is vulnerable
•Weakened Patron Health increased by 15%
•Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
•You can now use melee hotkey while zoomed to exit zoom and perform a melee
•Added Bounce Pads in various areas of the map that launch you in a defined direction
•Added one-way defender exits beside each outer lane entrance
•Added Speed Boost Volumes in the defender passages on the outsides of the base
•Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
•Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
•Removed zap triggers
•Added truck on the back side of those buildings to allow climbing up
•Removed rooftop props for those buildings
•Added billboards to the edge closest to the lane
•Low roof buildings between inner lane Walker arenas are now valid play spaces
•Removed zap triggers
•Expanded rooftop size
•Added fire escape stairs to allow access from the upper level from the Mid
•Walker Arena - Amber Yellow/Sapphire Purple:
•Added catwalks from high ground defender area to building across the street
•Added passage through building and stairs up to a peek spot toward the Guardian
•Replaced upper floor juke spot with a connection through building across from new peek spot
•Walker Arena - Amber Orange/Sapphire Blue:
•Added catwalk from the low roof building to the building across the street
•Replaced juke spot in the courtyard with passage connecting to the new catwalk
•Widened hallway above Underground Shop
•Removed railing and added stairs in the passage toward the Guardian
•Courtyard floor opening to the Underground Shop moved closer to above the shop
•Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
•Walker Arena - Amber Blue/Sapphire Orange:
•Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
•Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
•Added a juke spot inside the Police Station/Garment Building
•Added a juke spot down the stairs from the Guardian to the left
•Walker Arena - Amber Purple/Sapphire Yellow:
•Added an interior corridor through the building between the base and the Walker
•Added a balcony that borders the arena on the back side of the Walker
New Items
•Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
•Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s