12 heroes and 26 items changed; buffs to Haze, Boundless Spirit, Grey Talon, Kelvin and 14 more; nerfs to Divine Barrier, Ivy, Lash, Abrams and 9 more.
FixFixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
◆Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
◆Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
Tesla Bullets
weapon · Tier 3 · 3,200▲1Buffed
▲Internal cooldown reduced from 0.4s to 0.35s
Mystic Slow
spirit · Tier 2 · 1,600▲1Buffed
▲Bonus HP increased from +75 to +100
Warp Stone
vitality · Tier 3 · 3,200Changed
FixFixed some cases where it would fail to cast near objects
Escalating Resilience
weapon · Tier 3 · 3,200▼2Nerfed
◆Stacks share a duration now and each new stack refreshes it
▼Duration reduced from 15s to 10s
▼Max resistance reduced from 36% to 30%
Alchemical Fire
weapon · Tier 3 · 3,200▲1Buffed
▲Cooldown reduced from 34s to 30s
Crippling Headshot
weapon · Tier 4 · 6,400▼1Nerfed
▼Bullet and Spirit resistance reduction reduced from 35% to 30%
Boundless Spirit
spirit · Tier 4 · 6,400▲2Buffed
▲Spirit Power increased from +50 to +55
▲Now grants +175 Health
Ricochet
weapon · Tier 4 · 6,400▲1Buffed
▲Richochet: Ammo increased from +25% to +30%
Vampiric Burst
vitality · Tier 4 · 6,400▲1Buffed
▲Lifesteal increased from 70% to 80%
Refresher
spirit · Tier 4 · 6,400Changed
◆Now has a 0.3s cast time
Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
•Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
•Ping Wheel context slot will now show nothing if there is no context currently
•Added new UI indicating how many friends you have that are in the game
•Improved visibility of the edge of Dynamo's Singularity
FixFixed various issues with bots getting stuck
FixFixed Build descriptions not showing up properly with the in-game tooltip version
•Moved HUD elements closer to center for ultra wide monitors
•Added heal and kill events to the contextual ping wheel slot
FixFixed AP not showing when you have your hero selected
FixFixed TAB/ALT not bringing up your abilities when spectating the Patron
•Added indicator for burrow damage radius for the local player
FixFixed Affliction sometimes becoming lethal when combined with Escalating Exposure
FixFixed Yamato's Crimson Slash visual direction being wrong sometimes
•Added Patron VO for when allied or enemy base guardians are destroyed
•Adjusted the builds drop down in-game to be more clear it can be changed there
FixFixed Dynamo's Singularity moving the Mid Boss
FixFixed various bugs with Shifting Shroud
•Added a new "major damage" sound effect to indicate large instances of damage to the local player
FixFixed Lash's Ground Strike T3 not being accurate in the tooltip
FixFixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
•Updated effects for Unstoppable
•Minor improvements to visibility of Pocket's Affliction cast
•Updated effects to Alchemical Fire to make it less noisy
•Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
FixFixed some bugs with Pocket/channeling
•A few buildings are 2-3 stories taller
•Added new effects for Knockdown
•Added new effects for Vampiric Burst
FixFixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
•Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
•Changed Ivy's True Form ability name to Stone Form
FixFixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
FixFixed several instances of ability use VO getting swallowed up by SFX
•Boosted volume of ult cast VO
•Added various ambient sounds - walla, birds, drones - and overall mix tweaks
•Iterated on binding word sound effects
•Added Curse item selection start, loop, and end sounds
•The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
Misc Gameplay
•Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
•Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
•Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
•A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
•Kill assist window increased from 7s to 10s
•Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
•Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
•You can air-dash downward by pressing CTRL+SHIFT while in the air
•Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
•Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
•Post lane medic troopers will heal other troopers if a hero within range is full hp
•Post lane medic troopers' hero heal increased from 40 to 80
•Base zipline speed increased by 5%
•If the Soul Urn is dropped it goes back to its original spot a little bit faster
•Healing/Spawn area in the base now has its defense damage go up over time
•Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
•Carrying the Soul Urn now always slows you by 15%
•Carrying the Soul Urn now also silences your items
•The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
•Base side doors near the healing area now open a lot faster