12 heroes and 23 items changed; buffs to Warden, Kelvin, Pocket, Ethereal Shift and 10 more; nerfs to Abrams, Dynamo, Torment Pulse, Curse and 12 more.
▲Decay changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
Healbane
vitality · Tier 2 · 1,600Changed
◆Healbane moved from Spirit tree to Vitality tree
◆Healbane now gives +50 Health
Spirit Lifesteal
vitality · Tier 2 · 1,600▼1Nerfed
▼Reduced from +25% to +23%
Spirit Shredder Bullets
No longer in the shop▼1Nerfed
▼Spirit Amp reduced from +12% to +10%
Cold Front
spirit · Tier 2 · 1,600▲1Buffed
▲cooldown reduced from 40s to 32s
Compress Cooldown
spirit · Tier 2 · 1,600▼1Nerfed
▼HP Regen reduced from 2 to 1.5
Knockdown
spirit · Tier 3 · 3,200▼1Nerfed
▼No longer provides +2 Sprint
◆Now provides +1 Stamina
Ethereal Shift
spirit · Tier 4 · 6,400▲2Buffed
▲Cooldown reduced from 45s to 35s
▲Bonus spirit duration increased from 6s to 10s
Sharpshooter
weapon · Tier 3 · 3,200▼1Nerfed
▼Damage falloff bonus reduced from 20% to 15%
Metal Skin
vitality · Tier 3 · 3,200▼2Nerfed
▼Metal Skin duration reduced from 4s to 3s
▼Metal Skin cooldown increased from 25s to 30s
Intensifying Magazine
weapon · Tier 2 · 1,600▼1Nerfed
▼Time for Max Damage reduced from 4s to 3.5s
Torment Pulse
spirit · Tier 3 · 3,200▼3Nerfed
▼Interval improved from 2s to 1.5s
▼Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
▼HP bonus reduced from +150 to +125
Majestic Leap
vitality · Tier 3 · 3,200▲1Buffed
▲Velocity increased from 22.5 to 27
Leech
vitality · Tier 4 · 6,400▼1Nerfed
▼Spirit Lifesteal reduced from +35% to +33%
Refresher
spirit · Tier 4 · 6,400▲1Buffed
▲No longer has cast time (was 1s)
Mystic Reverb
spirit · Tier 4 · 6,400▼1Nerfed
FixFixed the damage being reduced by armor twice
▼Damage reduced from 35% to 30%
Curse
No longer in the shop▲1▼2Nerfed
▼No longer prevents stamina usage
▲Now also prevents item usage
▼Duration reduced from 3.75s to 3.5s
Diviner's Kevlar
vitality · Tier 4 · 6,400▲1Buffed
▲Diviner's Kelvar: Bullet Shield increased from 700 to 1000
Boundless Spirit
spirit · Tier 4 · 6,400▲1Buffed
▲Spirit increased from 45 to 50
Spiritual Overflow
weapon · Tier 4 · 6,400▲1Buffed
▲Spirit duration increased from 14s to 18s
General changes
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General Changes
•Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
•Replaced the neutral vaults with a new model, the Sinner's Sacrifice
•Added the ability to change builds while in-game
•Build descriptions can now be seen in-game via a tooltip
•Added neutrals to Hero Sandbox (the small room in the back on the right)
•Added new objective health bars for Guardians and Walkers
•Added Match History link to the top right
•You can now move active item slots on the HUD while holding alt/tab
•Improved visibility of the voice icon indicating who is talking
•Hero icons on the minimap are scaled up a little when holding alt
•Removed Pause cooldown in private bot matches and tutorial/sandbox
•Improved networking when there is packet loss or jitter
•Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
•Improved Grey Talon's trap visibility
•Increased the speed of Guardian's melee attacks
•Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
•Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
•Improved menu UI sound feedback
•Player's icon is highlighted in the top bar
•Added UI sound effects for team and opponent deaths
•Added Kinetic Carbine charge audio loop
•Updated Vindicta Flight sound effects
•Added Vindicta Assassinate sound effect for targeted players
•Improved visuals for Kelvin's gun projectile
FixFixed some visual issues with Ice Path
•Added AoE effect to Pocket's Barrage
•Updated weapon buff effect in Pocket's Flying Cloak upgrade
•Visual effects updates for melee lifesteal items
FixFixed Power Slash sometimes getting stuck on nearby geometry
•Updated sound effects for the Sinner's Sacrifice
•Updated Pocket's Enchanted Satchel delay and explode sounds
•Updated Pocket's Barrage cast and impact sounds
•Updated Warden's Binding Word delay and impact sounds
FixFixed Dynamo's Quantum Entanglement going through ceilings sometimes
FixFixed an HTML exploit with chat
FixFixed not being able to place deployable abilities at certain angles
FixFixed moving active item slots causing the player to say "[ITEM] is on cooldown"
FixFixed training Ivy's True Form causing you to get healed
FixFixed a bug with Malice firing slightly upward
•Changed collision on barrel stand stacks to block bullets
•Added zapper on factory outpost building
•Removed roof duct on top of low building besides inner Walker
•Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
•Added lights to outer lane Cosmic Veil tunnels
•More heroes will now compliment on good uses of ultimates instead of just saying "good work"
FixFixed more instances of heroes being called out by the wrong name
Misc Gameplay
•Base hero kill value increased from 150 to 225
•Rejuv duration reduced from 4 to 3 minutes
•Rejuv buff no longer increases your ammo
•Rejuv now causes all your candle troopers to have double health for 3 minutes
•Mid Boss can now only be damaged by enemies inside the bottom pit
•Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
•Strong neutrals HP reduced by 20%
•Strong neutrals souls bounty reduced by 20%
•4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
•Vaults souls increased from 260 to 300
•Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
•Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
•Bullet damage falloff now maxes out at ~65m instead of ~70m
•Walker bomb damage reduced from 300 to 200
•Moved the middle lane Base Guardians further out slightly
▲Now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this)
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Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
•Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
•Mid boss area has reduced destructibles
•Movement Speed powerup duration increased from 12s to 30s
•Movement Speed powerup movespeed reduced from 2 to 1
•Movement Speed powerup sprint speed increased from 2 to 4
•Fire Rate powerup reduced from +20% to +15%
•Fire Rate powerup duration increased from 25s to 35s
•Health Regen powerup regen reduced from 1.5% to 1%
•Health Regen powerup duration increased from 15s to 25s
•Cooldown Reduction powerup reduced from 25% to 20%
•Extra Clip powerup reduced from 4 clips to 3
•Extra Stamina powerup duration increased from 60s to 80s
•Extra Stamina powerup amount reduced from 2 to 1
•Crouch movespeed increased from 4 to 4.75
•Bullet Shields now block damage from melee (similar to resistance)
•Increased the distance heroes slide when they come to the bottom of a ramp