





▲2
▲Player collision sized increased to regular sizes for these kind of projectiles
Changed
Seismic Impact
- ◆Is now faster to play out
- ◆Now has a very brief busy state upon landing
▲2Buffed
Hyper Beam
- ▲Hyperbeam width increased from 2.7m to 2.9m
- ▲Base bullet armor increased from 20% to 24%
▲1▼1Mixed
Quantum Entanglement
- ▼Fire rate bonus reduced from 35% to 30%
Singularity
- ▲T1 range increased from +2m to +3m
▲2▼1Buffed
Sleep Dagger
- ▼Cooldown increased from 27 to 29
- ▲Spirit scaling increased from 2.2 to 2.5
Smoke Bomb
- ◆T2 and T3 swapped
- ▲T3 cooldown improved from -20s to -25s
▲2▼3Mixed
Afterburn
- ▼T3 reduced from +40 dps to +35
Flame Dash
- ▼T1 duration reduced from 8s to 7s
- ▲T1 Fire Rate slow increased from +30% to +35%
- ▲T2 increased from +40 DPS to +45
- ▼T3 increased from -15s to -20s
▲1BuffedKudzu Bomb
- ▲T3 improved from +50 DPS to +60
▲5Buffed- ▲Base health increased from 550 to 600
- ◆Players can now slide down the Ice Path
Frost Grenade
- ▲Radius increased from 6 to 6.5
- ▲Charge time reduced from 10s to 8s
Ice Path
- ▲Slow resistance increased from 50% to 60%
- ▲T3 max spirit increased from 40 to 55
▲1Buffed
Soul Exchange
- ▲Cast time reduced from 0.5 to 0.2
Changed
Heavy Barrage
- ◆Rocket Barrage now does less damage to objectives similar to other ability damage
▼1Nerfed
Sand Blast
- ▼No longer affects bosses
▼4Nerfed- ▼Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
- ▼Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
- FixFixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
Kinetic Carbine
- ▼Damage reduced from +100% to +85%
Paradoxical Swap
- ▼Range reduced from 40m to 35m
▲5Buffed
Barrage
- ▲Radius increased from 5m to 6m
- ▲Cooldown reduced from 35 to 30
- ▲T3 increased from 100% to 150%
Flying Cloak
- ▲Speed increased by 7%
- ▲T3 increased from +5 damage to +7
▼2Nerfed- ◆Now has -10% Base Bullet Resist
- FixFixed flight spirit damage being able to pierce Metal Skin
Flight
- ▼No longer grants +1 bonus air speed
- ▼Falloff damage increase reduced from +20% to +10%
▲2Buffed
Willpower
- ▲T1 improved from +15% to +20%
Last Stand
- ▲Duration increased from 5s to 6s
▲1Buffed
Project Mind
- ▲Cooldown reduced from 50s to 45s
▲1▼1Mixed
Power Slash
- ▲Spirit scaling improved from 1.6 to 2.0
- ▼No longer does a very minor movement on enemies hit
- FixFixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
Shadow Transformation
- ◆Shadow Transformation's ability speedup now affects the post-cast durations as well
- ◆Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)

Spirit Strike
spirit · Tier 1 · 800▲1Buffed- ▲Health Regen increased from 0.7 to 1

Enduring Spirit
vitality · Tier 1 · 800▼1Nerfed- ▼No longer provides +1 Sprint
- ◆+10% Spirit Lifesteal
Spirit Shredder Bullets
No longer in the shop▼1Nerfed- ▼Spirit Amp reduced from 14% to 12%

Slowing Hex
spirit · Tier 2 · 1,600▼1Nerfed- ▼Cooldown increased from 25 to 27

Restorative Locket
vitality · Tier 2 · 1,600▲1Buffed- ▲Spirit increased from +4 to +5

Decay
spirit · Tier 3 · 3,200Changed- ◆Cast range now scales with Spirit (0.2 factor)

Suppressor
spirit · Tier 2 · 1,600▲1Buffed- ▲Fire rate slow increased from 30% to 35%

Enduring Speed
vitality · Tier 2 · 1,600▲1Buffed- ▲Move Speed increased from +1.25 to +1.4

Swift Striker
weapon · Tier 2 · 1,600▲1Buffed- ▲Bullet Resist penalty reduced from -8% to -7%

Alchemical Fire
weapon · Tier 3 · 3,200▲3Buffed- ▲Now grants +5 Spirit
- ▲Bullet Shield Health increased from +150 to +175
- ▲Cooldown reduced from 37 to 34

Ethereal Shift
spirit · Tier 4 · 6,400▲2Buffed- ▲Duration increased from 2.75 to 3
- ◆Can now be canceled early
- ▲Cooldown reduced from 55s to 45s

Knockdown
spirit · Tier 3 · 3,200▲1Buffed- ▲Cooldown reduced from 50s to 40s

Stamina Mastery
vitality · Tier 3 · 3,200▲1Buffed- ▲Spirit buff duration increased from 8s to 12s

Lifestrike
vitality · Tier 3 · 3,200▲1Buffed- ▲Melee damage increased from +35% to +40%

Toxic Bullets
weapon · Tier 3 · 3,200Changed- ◆Now deals half damage against troopers and neutrals

Leech
vitality · Tier 4 · 6,400▼1Nerfed- ▼No longer gives +8 Spirit

Glass Cannon
weapon · Tier 4 · 6,400▼1Nerfed- ▼Weapon Damage reduced from +70% to +65%

Mystic Reverb
spirit · Tier 4 · 6,400▼1Nerfed- ▼No longer stops the echo if the target dies

Vampiric Burst
vitality · Tier 4 · 6,400▲1▼1Mixed- ▼Duration reduced from 5s to 4.5s
- ▲Lifesteal increased from 60% to 70%

Shadow Weave
weapon · Tier 3 · 3,200▲1Buffed- ▲Invis Sprint increased from +3 to +5
Curse
No longer in the shop▲1Buffed
Refresher
spirit · Tier 4 · 6,400▲1Buffed- ▲Spirit Resist increased from +10% to +12%

Silencer
weapon · Tier 4 · 6,400▲1Buffed- ▲Ammo increased from +15% to +20%

Spiritual Overflow
weapon · Tier 4 · 6,400▲1Buffed- ▲Spirit bonus increased from 30 to 35

Boundless Spirit
spirit · Tier 4 · 6,400▲1Buffed- ▲Spirit increased from +40 to +45
Added a sound when you receive a chat message
•Increased the base font size for text chat•Increased the duration text chat is visible•You can now ping enemy items on the scoreboard to say alert players that the hero has that item.•You can now middle mouse click an ability to say its on cooldown•You can now alt click your active items to say if they are ready or not•Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils•Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly•Adjusted the health bar on Walkers to be easier to see•Match found sound now plays regardless of window focus•Added option to give fast stamina regen in Hero Sandbox•Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlappingFixFixed zooming bypassing the shooting speed penalty•Added new effects for Shifting Shroud•T1 Boss now has quicker melee animationsFixFixed Turrets causing backdoor protection to be lostFixFixed Guided Owl flying while the game is pausedFixFixed a bug with using Melee in the air that could cause you to move a lotFixFixed some sound issues with Pulse Grenade•Added new sprint animations for Abrams•Various fixes to Lash's Ground Strike visual effectsFixFixed various bugs and crashes with hero guidesFixFixed Turrets not proccing things like Mystic VulnerabilityFixFixed some outdated details on the minimap•Added visual tell for when Assassinate is activeFixFixed some bugs that could cause McGinnis gun to be stuck•Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its doneFixFixed an edge case with Unstoppable and a debuff being applied on the same frame•Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2FixFixed getting stuck going up the ramp on the inner lane streetFixFixed corner neutral camps not burrowing if they lose line of sightFixFixed being able to get on top of the tall border building behind the Chapel and behind the FirehouseMisc Gameplay
- •Lane Guardian HP increased from 3750 to 4600
- •Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
- •Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
- •Base Guardians moved a little bit further towards the outside of the base
- •Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
- •Airborne Heavy Melee distance increased to match ground version
- •Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
- •Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
- •Added breakable crates inside each lane's Cosmic Veil
- •Expanded space in some of the lane's Cosmic Veils
- •Audible distance of enemy footsteps is reduced
- •Special 15 minute melee creep now upgrades again at 25 minutes
- •Base zipline speed increased by 10%
- •Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
- •Removed 3 bush trees on each inner lane near the urn bridge buildings
- •Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
- •Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
- •Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
- •Reduced width of forward base lookout bridges