◆Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
Shadow Transformation
▼No longer has radius impact behavior
◆Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
▼Cooldown increased from 90s to 100s
◆T2 is now +4 m/s during Shadow Form
◆T3 is now +1s duration
Now grants +75 Spirit Shield
▲Now grants +0.7 HP regen
Mystic Burst
spirit · Tier 1 · 800▲2▼1Buffed
▼No longer has +1 HP Regen
▲Now grants +1 Sprint
▲Cooldown reduced from 8s to 6s
Rusted Barrel
spirit · Tier 1 · 800▼4Nerfed
◆Moved from T3 to T2
▼Duration reduced 5s to 3.5s
▼Cooldown increased from 25s to 40s
▼Bullet Resist reduced from 25% to 20%
▼Cast range reduced from 20m to 15m
Decay
spirit · Tier 3 · 3,200▼1Nerfed
▼Cooldown increased from 22s to 27s
Slowing Hex
spirit · Tier 2 · 1,600▲1Buffed
▲Range increased from 30 to 35
Reactive Barrier
vitality · Tier 2 · 1,600▲1Buffed
▲Cooldown reduced from 40s to 35s
Battle Vest
vitality · Tier 2 · 1,600▲2Buffed
▲Bullet Shield increased from 275 to 300
▲Weapon Damage while Shielded from 20% to 24%
Mystic Shot
weapon · Tier 2 · 1,600Changed
◆Now requires that shotguns middle pellet hit the target
Restorative Locket
vitality · Tier 2 · 1,600Changed
◆Now displays its current number of charges on its active icon
Silence Wave
spirit · Tier 3 · 3,200▲2Buffed
◆Moved from T2 to T3
▲Health increased from 50 to 75
▲Spirit Amp increased from 8% to 12%
Ethereal Shift
spirit · Tier 4 · 6,400▲1Buffed
▲Cooldown reduced from 70s to 55s
◆Duration 2.5s to 2.75s
Majestic Leap
vitality · Tier 3 · 3,200▼1Nerfed
▼Duration of no damage taken requirement reduced from 5s to 4s
◆Now gives +75 Health
Lifestrike
vitality · Tier 3 · 3,200▲1Buffed
▲Flat portion of the lifesteal increased from 90 to 110
Knockdown
spirit · Tier 3 · 3,200▲1▼1Mixed
▼Spirit bonus reduced from 6 to 5
▲Now grants +2 Sprint
◆Stun duration starts after hitting the ground
Superior Cooldown
spirit · Tier 3 · 3,200▼1Nerfed
▼HP regen reduced from 6 to 4
Escalating Resilience
weapon · Tier 3 · 3,200▲1Buffed
▲Max Bullet Resist increased from 30% to 36%
Tankbuster
spirit · Tier 3 · 3,200▼1Nerfed
▼Damage reduced from 11% Max HP to 10%
Frenzy
weapon · Tier 4 · 6,400Changed
◆When below 40% HP you now gain 25% Spirit Resist
Curse
No longer in the shop▲1Buffed
▲Ammo increased from 15% to 20%
Refresher
spirit · Tier 4 · 6,400▲1Buffed
▲Now grants +10% Spirit Resist
Glass Cannon
weapon · Tier 4 · 6,400▼1Nerfed
▼Fire Rate reduced from 15% to 10%
Silencer
weapon · Tier 4 · 6,400Changed
◆Now provides 15% Ammo
Leech
vitality · Tier 4 · 6,400▼1Nerfed
▼Spirit bonus reduced from 12 to 8
Phantom Strike
vitality · Tier 4 · 6,400▼1Nerfed
▼Damage reduced from 200 to 150
•
Various improvements to damage audio clarity for victims and attackers
•Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
•Adding game audio muted indicator in top left if the game is muted
•Camera can now be moved while the game is paused in replays
FixFixed the Rejuvenator falling during pause
FixFixed the Idol falling during pause
FixFixed the bottom most shop items having part of their icon be unclickable
FixFixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
•Added some additional visual tells for the receiving end of Lash's Death Slam
•Updated Bullet Shredder debuff effects
•Mid-Boss is now invulnerable if there are no enemies it can actually attack
FixFixed your active items not hiding in the UI when you are dead and spectating a team mate
•Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
FixFixed various movement stuck bugs with Ivy
•Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
•Improved Vindicta's Stake effects to make it a little clearer when you are affected
FixFixed upgrading McGinnis's Medicinal Specter to T3 while active causing it to heal everyone to full instantly
FixFixed a bug that could cause all of Paradox Pulse Grenade's pulses to go off at once
FixFixed Kelvin's Ice Beam sometimes not hitting Neutrals
FixFixed being able to see some things through the Veils in the map that you shouldn't be able to see
•Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
FixFixed getting stuck under stair at inner lanes near Guardian
FixFixed Abrams getting stuck on department store facade when using his ult
•Sapphire side materials tint color changed to white
•Sapphire side street materials changed to new asphalt blend
•Added new slide and reload animation for Wraith
•Out of combat run animation variants now only play during sprint state
FixFixed missing VO for Yamato ability use/upgrades
•Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
•Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
•Improved visibility of Seven's bullet and travel path
•Improved visibility of Paradox's bullet and travel path
•Improved visibility of Wraith's bullet and travel path
•Improved visibility of Haze's bullet and travel path
•Improved visibility of Lady Geist's bullet and travel path
•Added custom tracer and muzzle flash for Seven's gun
•Added custom tracer and muzzle flash for Paradox's gun
•Added custom tracer and muzzle flash for Wraith's gun
Misc Gameplay Changes
•Adjusted map around the middle lanes to have an area with Veils for laning
•Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
•Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
•Unclaimed souls now convert 10% slower
•Vaults base bounty increased from 220 to 260
•Strong Neutrals Spirit Resist increased from 25% to 35%
•Medium Neutrals Spirit Resist increased from 25% to 30%
•Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
•Medic Trooper health increased from 240 to 260
•Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
•Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
•Zipline Boost ability speed increased from 100% to 130%
•Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
•Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
•Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
•Being Disarmed no longer prevents you from reloading