


▲2
Buffed
- ◆Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
Flight
- ◆Spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
- ▲Spirit damage per bullet increased from 8 to 12
- ▲T2 bonus spirit damage per bullet increased from 8 to 12
▼1Nerfed
Sticky Bomb
- ◆T3 now applies the silence on cast instead of detonation
- ▼T3 silence duration reduced from 5s to 3.5s
- ◆Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
▲2Buffed- ◆Now has +10% Base Spirit Resistance
Frozen Shelter
- ▲T1 increased from +35% to +40% Fire Rate Slow
Ice Path
- ▲T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
▲1Buffed
Charged Shot
- ▲Cooldown reduced from 18s to 16s
▲1▼1Mixed
Sleep Dagger
- ▼Cooldown increased from 25s to 27s
Smoke Bomb
- ▲Cooldown reduced from 45s to 35s
- ◆T1 changed to +4 Invis Sprint
- ◆T2 is now -20s Cooldown
Changed
Afterburn
- ◆T2 now reduces enemy Spirit damage by 30%
▲1Buffed
Stone Form
- ▲True Form cooldown reduced from 50s to 40s
Changed
Soul Exchange
- ◆Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
▲2▼2Mixed
Ground Strike
- ▼Stomp Damage reduced from 125 to 110
Death Slam
- ▼Cooldown increased from 110s to 130s
Grapple
- ▲Bullet Damage bonus increased from +4 to +6
- ▲Cooldown decreased from 45s to 40s
▲1Buffed
Mini Turret
- ◆T1 is now +1 Charge and +25% Movement Slow
- ◆T2 is now +10m Attack Range and +10% Fire Rate
Spectral Wall
- ▲Cooldown reduced from 40s to 35s
Changed
Combo
- ◆Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
▼1Nerfed
Kinetic Carbine
- ▼T3 reduced from +75% to +50%
▲1Buffed
Shadow Transformation
- ▲Shadow Explosion cooldown reduced from 120s to 90s

Headshot Booster
weapon · Tier 1 · 800▲1Buffed- ▲Headshot damage increased from +30 to +50

Close Quarters
weapon · Tier 1 · 800▲1▼1Mixed- ▲Bullet Shield increased from 70 to 85
- ▼Weapon Damage reduced from 30% to 25%

Healing Rite
vitality · Tier 1 · 800▲1Buffed- ▲Cooldown reduced from 90s to 80s

Kinetic Dash
weapon · Tier 2 · 1,600▼1Nerfed- ▼No longer gives +1 Stamina
- ◆Now causes your dash-jumps to only require 1 stamina

Berserker
weapon · Tier 3 · 3,200▲1Buffed- ▲Weapon Damage Per Stack increased from 5% to 6%

Mystic Shot
weapon · Tier 2 · 1,600▼1Nerfed- ▼Cooldown increased from 3s to 5s

Reactive Barrier
vitality · Tier 2 · 1,600Changed- ◆Now provides a Spirit Shield instead of a Bullet Shield

Healing Nova
vitality · Tier 3 · 3,200Changed
Return Fire
vitality · Tier 2 · 1,600▲1▼1Mixed- ▲Now also reflects 30% of Spirit damage (requires line of sight)
- ▼Bullet damage returned reduced from 75% to 60%
- FixFixed not returning fire to McGinnis' sentries

Silence Wave
spirit · Tier 3 · 3,200▼1Nerfed- ◆Now applies 8% Spirit Amp instead of -15% Bullet Resist
- ▼Cooldown increased from 20s to 35s

Decay
spirit · Tier 3 · 3,200Changed- ◆Now does 2.2% Max HP DPS instead of flat DPS

Restorative Locket
vitality · Tier 2 · 1,600Changed
Alchemical Fire
weapon · Tier 3 · 3,200▲3Buffed- ◆Moved from T2 to T3
- ▲Now grants +150 Bullet Shield
- ▲Now grants +12% Weapon Damage
- ▲Min/Max DPS increased from 40/80 to 45/85

Majestic Leap
vitality · Tier 3 · 3,200Changed- ◆You can now use the active again while in the air to dive down faster

Tankbuster
spirit · Tier 3 · 3,200▼1Nerfed- ▼Max HP bonus damage reduced from 13% to 11%

Knockdown
spirit · Tier 3 · 3,200▲1Buffed- ▲Cast range increased from 40m to 50m

Mystic Slow
spirit · Tier 2 · 1,600▲1Buffed- ◆Now requires Suppressor as a component
- ◆Now provides +75 Health, +3 Regen and +6 spirit
- ▲Fire Rate slow increased from 20% to 35%

Lifestrike
vitality · Tier 3 · 3,200▲1Buffed- ▲Cooldown reduced from 8s to 5s

Rusted Barrel
spirit · Tier 1 · 800▲1Buffed- ◆Now applies -25% Bullet Resist instead of 25% Spirit Amp
- ▲Now grants +15% Ammo

Warp Stone
vitality · Tier 3 · 3,200Changed
Diviner's Kevlar
vitality · Tier 4 · 6,400Changed- ◆Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.

Echo Shard
spirit · Tier 4 · 6,400▼1Nerfed- ▼No longer gives +20 Spirit for the second cast

Mystic Reverb
spirit · Tier 4 · 6,400▼1Nerfed- ▼Extra damage on the reverb reduced from 40% to 35%

Frenzy
weapon · Tier 4 · 6,400▲1Buffed- ▲Bonus health increased from +150 to +200
•Updated VO for Amber Hand's Patron•Increased the duration of the item-used popup text a bitFixFixed a bug where Warden's second and third abilities were swapped VO wiseFixFixed Time Wall damaging units that don't move multiple times instead of once per walk through•Added a short wall between Shrines level of the base and the Weakened Patron level•Moved the taxi back into the street to fix players getting stuck between the front and the building corner•Moved a truck away from the garage to give wide enough path for Mo & Krill•Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing•Added clips at outer lane T1 stairs where you could get stuck doing a roll slideFixFixed Vindicta being able to shoot above the base wallFixFixed gaps where you could climb outside of the map•Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damageFixFixed a couple of spots where Mo could get stuck between a truck and wall•Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusionFixFixed no collision on water tower on the garage roof.Misc Gameplay Changes
- •Medium and Hard neutrals now spawn at 7 minutes
- •Neutrals now have 20% Spirit Resist
- •Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
- •Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
- FixFixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
- •Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- •Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
- •Zipline Boost ability is now available at the start of the game (used to start on cooldown)
- •Shield break cooldown reduced from 80s to 60s
- •Troopers run speed increased from 10 m/s to 11 m/s
- •Medic Trooper health increased from 200 to 240
Item Gameplay Changes
- •Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.